Slashdot Mirror


Blizzard Officially Files Against WoW Glider

Marcus Eikenberry writes "Blizzard and Vivendi today filed against MDY Industries, the makers of the 'WoW Glider' software. Glider allows World of Warcraft players to 'play' while away from the keyboard; the software moves the player's avatar along a set path, following a complex set of instructions dictated in advance. Blizzard is seeking injunctive relief and money damages against MDY. What that means is they want him to stop the production of WoW Glider and they want him to pay them damages. Blizzard believes that Glider infringes on their intellectual property. They believe Glider allows players to cheat, giving them an unfair advantage and that they believe Glider encourages Blizzard customers to breach their contracts for playing the game. Last they claim that Glider is designed to circumvent copyright protections."

10 of 179 comments (clear)

  1. Re:Circumventing Copyright is a bit of a stretch by LehiNephi · · Score: 4, Insightful

    That doesn't sound like a bad idea, except that the devil's in the details. How do you handle equipment that gets picked up along the way? Also, don't forget that players learn how to effectively play their characters while they level up. If they suddenly create a new character of a different class, they won't necessarily know how to use that character, which would cause all sorts of grief for any group that player joins. How much gold does that character get? Also, different people level up different skills at different rates and/or take slightly different paths. How do you handle those as well?

    --
    Help find a cure for cancer. Join the [H]orde
  2. Re:Circumventing Copyright is a bit of a stretch by carterhawk001 · · Score: 4, Insightful

    You dont play many MMO's do you? Have you stopped to consider the suck that would come from teaming with someone who has never played a warrior before and all of sudden has all these abilities and powers and no idea how to use them effectively?

    Bad. Idea.

  3. question from a non-wow player by Anonymous Coward · · Score: 4, Insightful

    Something doesn't make sense to me.

    Why pay to play a game, and then have a computer play it for you?

    First, it seems like a waste of your dollars. You might as well just install Progress Quest. It will play for you too, and it's free.

    Second, if an RPG has simplistic enough mechanics that it *can* be played automatically, then it seems too simple to be interesting to a human.

    1. Re:question from a non-wow player by Fozzyuw · · Score: 4, Insightful

      Why pay to play a game, and then have a computer play it for you?

      Funny because it's true. In actuality, such games are not so much about the 'enjoyment of playing' but the 'enjoyment of collection'. It's like when I was a kid and spend endless money on football cards. Sometimes obsessively so to try and get a special card from a pack, or go to 'specialty stores' to buy it specifically from someone else.

      Like that, WoW and other MMO's are about collection or completing 'sets' of things. In this case, leveling your character to the level cap. Maxing out all their abilities. Sure, a Hunter might only use a bow for 99% of his play time, but this person will still max out their sword, 2 hand sword, axe, hand-to-hand, polearm, staff, etc skill.

      They might NEVER care about the cooking skill, but they max this out too, because they have it and it's not maxed yet. So, you might say "yeah, but if you're still not playing the game, then you'd still have no interest in the game and therefor no interest in doing it in the first place.". That would be true as well. Most of this maxing out skills would be done for some of the tedious tasks that the person really doesn't want to spend the time doing, but has spent the time maxing out the stats that matter when he was playing.

      Otherwise, most uses are simply for those who are trying circumvent the 'boring' process of acquiring wealth to purchase things that would allow them to enjoy the game. For instance, this goes to your second good point...

      Second, if an RPG has simplistic enough mechanics that it *can* be played automatically, then it seems too simple to be interesting to a human.

      Half of the game is fun, and not necessary for automation. That's the leveling/quest process. There's fun action/story involved in the game. When you reach the level cap, that's when the 'tedium' kicks in. My own example. I've recently hit level 70. Now, I'm doing the 'max out my skills' area or 'finish all the quests in my book' thing. It's the football collector / perfectionist side of me. I want that 100% completion rating kind of thing. Actually, I now find myself not caring to play as much, since I know all that's left is 'grind' with little accomplishment and I'm not looking forward to waisting my time maxing out my fishing or cooking skills again.

      However, the parts I am interested in, where I now have to 'grind' out 5,200 gold to afford that epic flying mount, which could take weeks or months, would be a waist of my time as there's no enjoyable benefit for me. I 'could' just keep doing the quests and dungeons until I reach 5,200 gold, but that would take months if I spend no time focusing on making money.

      That's when people turn to these automated programs (or for those who use them to sell gold on internet sites). The problem is not the automated program, but that people feel like they need automation to avoid waisting their time and to reach a point they feel comfortable playing again.

      So, in your 2nd point, you've pretty much hit the nail on the head and that an game should adjust their development if there are automation problems. However, I think the automation problems are fairly limited to those who are using it to farm in-game gold to sell for real money. So, I think the amount of grind required for 'most' things is fairly reasonable with the latest expansion (I feel it was much worse before the latest expansion pack) and Blizzard has noticed the amount of unpleasant grind on 'some' things, but are keeping others due to the fact that it's just part of the business model to keep people playing and paying.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    2. Re:question from a non-wow player by DerekLyons · · Score: 3, Insightful

      Why pay to play a game, and then have a computer play it for you?

      Funny because it's true. In actuality, such games are not so much about the 'enjoyment of playing' but the 'enjoyment of collection'. It's like when I was a kid and spend endless money on football cards. Sometimes obsessively so to try and get a special card from a pack, or go to 'specialty stores' to buy it specifically from someone else.
       
      Like that, WoW and other MMO's are about collection or completing 'sets' of things. In this case, leveling your character to the level cap.

      That's an attitude I've never been able to understand. In game after game I see the same thing: "I've ground my $template to $levelcap and I'm bored! There's nothing to do but $handful of stuff!"
       
      Well, duh idiot. You ground yourself right past all the content! WTF did you expect? When you play a console game or PC RPG you don't try and leap right to the boss fight - why do you do that in a MMO?
  4. That's a big no... by KingSkippus · · Score: 3, Insightful

    You dont play many MMO's do you?
    It's not rocket science. Everyone remotely competent can switch classes easy.

    That's a big "no," if ever I heard one.

  5. sigh by spykemail · · Score: 3, Insightful

    I still play Diablo II, and I have to say that I've seen a pattern of unreasonable behavior on Blizzard's part. Preventing cheating is one thing, but who defines cheating? They do, and their definition is pretty much "regardless of whether the program is completely harmless and improves a crappy aspect of our game, it's still cheating if it allows a player to play our game in any way that wasn't determined solely by us." The one that really gets to me is the map thing for Diablo II. For the love of God, nobody that still plays Diablo II enjoys exploring the same levels over and over and over again.

    I'm also not a big fan of their anti-cheating tactics, and I applaud these people for circumventing them, even if it may have been for a bad cause.

  6. Re:Circumventing Copyright is a bit of a stretch by benfinkel · · Score: 3, Insightful

    But there is a point at which is doesn't benefit Blizzard to make it harder. It's a parabola, not a liner graph. At a certain point it's too hard and players begin to stop playing/paying. Blizzard has to find that sweet spot between hard enough and too hard.

    Not to make too fine a point on it, but they appear to have been successful in that venture.

  7. Author is a moron by charlesbakerharris · · Score: 3, Insightful
    Blizzard believes that Glider allows players to cheat. Having used Glider myself I would have to say that it is not really a cheat program. It does not allow you to dupe items or create things out of thin air. It does not do anything a real player can do with one exception. It does allow the character to be played 24x7. Humans can't do that. Groups of people could do this though. There are many farm companies that offer powerleveling services that will run your character 24x7. There is not much difference between the two of these. Both of them level up your character as fast as possible. They both can farm for you as well.

    Is this guy serious? "it is not really a cheat program"? No, it doesn't dupe items. It just gives you a massive competitive advantage, equivalent to a bunch of other ways of cheating (that the author delightfully lists) in violation of the ToS. That's not cheating at all.

    What a tool.

  8. Re:Circumventing Copyright is a bit of a stretch by dghcasp · · Score: 3, Insightful

    As compared to all the warriors who has leveled themselves and still doesn't know how to hold aggro?

    Bad warrior! No heal for you!