Blizzard Officially Files Against WoW Glider
Marcus Eikenberry writes "Blizzard and Vivendi today filed against MDY
Industries, the makers of the 'WoW Glider' software. Glider allows World of Warcraft players to 'play' while away from the keyboard; the software moves the player's avatar along a set path, following a complex set of instructions dictated in advance. Blizzard is seeking injunctive relief and money damages against MDY. What that means is they want him to stop the production of WoW Glider and they want him to pay them damages. Blizzard believes that Glider infringes on their intellectual property. They believe Glider allows players to cheat, giving them an unfair advantage and that they believe Glider encourages Blizzard customers to breach their contracts for playing the game. Last they claim that Glider is designed to circumvent copyright protections."
Thanks for clearing that up.
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
I'm not a lawyer, but to me it seems like a tacked on item "because they can".
As for the rest of their claims...I guess I can see the point, but if you look at the glider forums it would appear that Blizzard is being fairly strict on banning accounts. If Blizzard is able to utilize the ban-hammer effectivly enough, the problem will solve itself. And then people will move on to the next bot.
The ONLY way for blizzard to make the problem go away is to remove the requirement to grind every character up to lvl 60 or 70. My suggestion would be to give people the ability to create alternate characters starting at any level UP TO the level of their highest character. So if you've got a level 52 mage and you've decided mages suck and want to play a warrior, you could create a new warrior character at any level between 1 and 52.
This point can seem to be a strong suit.
This is really a legal issue? Can I be put in jail for taking a few 100 extra monopoly dollars when no one is looking? The first thing I can think of is Insider Trading, which is punishable, but is a video game = the stock market?
Can the company be held responsible, even if it's the users choice? If I tell my friend that if he drives really fast when a police offer wants to pull him over, am I responsible when he runs from the cops the next time he might be asked to pull over while driving?
This seems laughable, but IANAL. Copy protection? I guess all users are circumventing such protection. One could draw a stern defense that a person playing WoW becomes little more than an automated computer program. Though, I'm not familiar with Glide or how it interacts with the WoW programming, but I imagine it just a program that interacts with the WoW client or the packets it sends to automate processes.
What's Blizzards strength for their argument besides "they're breaking our EULA or TOS"? Are they saying that "Hey, we've had to ban 100,000's of accounts because people are using your products and we want you to pay us back for those 100,000 accounts. Lets see, that's 100,000 accounts at $15 / month and the average account is active for 1 year. So, pay us $18,000,000."
Hmmm... could local governments sue nitrous and 'after market' car parts manufacturers that encourage people to drive over the speed limits? Or maybe a better analogy would be those who cause accidents and injure other people. Could those injured parties sue the manufacturers of such products?
Cheers,
Fozzy
"The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
Something doesn't make sense to me.
Why pay to play a game, and then have a computer play it for you?
First, it seems like a waste of your dollars. You might as well just install Progress Quest. It will play for you too, and it's free.
Second, if an RPG has simplistic enough mechanics that it *can* be played automatically, then it seems too simple to be interesting to a human.
That's a big "no," if ever I heard one.
I still play Diablo II, and I have to say that I've seen a pattern of unreasonable behavior on Blizzard's part. Preventing cheating is one thing, but who defines cheating? They do, and their definition is pretty much "regardless of whether the program is completely harmless and improves a crappy aspect of our game, it's still cheating if it allows a player to play our game in any way that wasn't determined solely by us." The one that really gets to me is the map thing for Diablo II. For the love of God, nobody that still plays Diablo II enjoys exploring the same levels over and over and over again.
I'm also not a big fan of their anti-cheating tactics, and I applaud these people for circumventing them, even if it may have been for a bad cause.
Haiku for you!
Is this guy serious? "it is not really a cheat program"? No, it doesn't dupe items. It just gives you a massive competitive advantage, equivalent to a bunch of other ways of cheating (that the author delightfully lists) in violation of the ToS. That's not cheating at all.
What a tool.
The only articles I've been able to find about this aren't exactly objective and haven't provided the actual text of the claims being made by Vivendi. While it's easy to hate the big conglomerate, I've had a number of games ruined for me because of bots/farmers (indirectly and directly) and tend to support action being taken to squash gold and item farming. I'm not sure that I would support action against the third party software providers (since they haven't agreed to the TOS) and I'm interested to see the exact nature of the claims Vivendi is making, uncolored by the bias of supporters of the folks being sued.
The keyboard allows botting. Why are people in support of keeping it on the shelves?
After you've leveled up a few toons to 60, sorry 70 now, its a PITA to level up the rest of your toons. Same thing happened in D2, where it was a MAJOR PITA to level up to 99 -- Blizzard tried banning a few people, but the bots kept coming, and eventually they gave up.
If the author really wanted to keep WoWGlider going, he would of open-sourced it before got the big take down. I seriously doubt he has the money to win the legal case.
Didn't bnetd teach us anything??
Glider sounds like nothing more than WinBatch, or VisualBasic's (or any other language's) SendKeys. If software that automates input is truly illegal, how far down does it go? Would this apply to the BIOS (or whatever) that feeds op instructions to the CPU?
"You know you're narcissistic when you quote yourself in your sigs." -- PRoPAiN!
The social aspect is one of the most important things for an MMORPG to be successful. It is one of the driving factors that keep people playing the games. Without a strong community, many players would quickly stop playing the game. As a result, developers like Blizzard need to keep the community happy. Nobody cares if people cheat or use 3rd party tools on single player games. That's because the only person affected is a single player. It matters a lot in an MMO because the characters don't exist in a vacuum. They exist in a world populated by other characters that interact with each other. Cheaters can cause serious damage to a game economy by flooding the market with rare items causing rampant inflation. This directly hurts any players who did not cheat. When these problems arise, the community gets unhappy and the devloper must take action or risk having the entire game fall apart.