The History of Computer RPGs
Gamasutra is running a series of articles about the history of CRPGs. The first piece covers the early years, from 1980 to 1983, and deals with with games like mainframe dnd, Wizardry, and Ultima. The follow-up, The Golden Years, touches on the gold box Dungeons and Dragons titles, as well as the Bard's Tale games. "The first Gold Box game is Pool of Radiance, a game which marked an important turning point in CRPG history. The game shipped in a distinctive gold-colored box (hence the nickname for the series), which sported artwork by celebrated fantasy illustrator Clyde Caldwell (Caldwell also designed the covers for Curse of the Azure Bonds and several other TSR-licensed games and books). It was initially available only on the Atari ST and Commodore 64 platforms, though soon ports were available for most major platforms, including the NES."
Pool of Radiance, a game which marked an important turning point in CRPG history.
The SSI games were a travesty. They were wargames masquerading as CRPGs, they were buggy as hell, they were all produced using the same system so there was very little difference between them, they followed neither the spirit nor the rules of the system they were supposedly based on, and gameplay was just constant grinding with very little story, puzzle solving, or individuality. The graphics were bad even by the standards of the day.
There were some really amazing games out prior to and during that time; Ultima 5, Wasteland, Bard's Tale, for example. The SSI games were huge steps backward, and I think ultimately one of the reasons CRPGs faded from the market for several year.