Sony Blackballs Blog Over PS3 Rumor
Earlier today Kotaku ran an article looking at the possible future of PlayStation 3's online component. They detail a form of Sony Mii, with achievements accruing in an actual room as you succeed in playing games. During their correspondence with Sony as preparation for the story, the company asked them very specifically not to run the story. They then threatened to pull PR support for the site if they ran the story. When the story went up anyway, Sony followed through with its threats: "So, it is for this reason, that we will be canceling all further interviews for Kotaku staff at GDC and will be dis-inviting you to our media event next Tuesday. Until we can find a way to work better together, information provided to your site will only be that found in the public forum. Again, I take absolutely no joy in sending you this note, but given the situation you have put me into, I have no choice. - Dave Karraker, Sr. Director, Corporate Communications, Sony Computer Entertainment America." Update: 03/02 02:27 GMT by Z : I am happy to be able to add that Sony and Kotaku made up after what sounds like a lengthy phone call. 'Good on you' to both Mr. Karraker and Mr. Crecente.
Dave Karraker, Sr. Director, Corporate Communications, Sony Computer Entertainment America, then picked up his ball and went home with it.
Rule number one about secrets: If more than one person knows it, its no longer secret.
They said not to do it. They reinforce it. And yet they do it anyways. Makes sense that they get blackballed. If you want exclusive info, you play by their rules. If you want to be a "stick it to them" outfit, then they'd better be prepared to get their information from other sources.
This is a case of grey area if ever there was one.
We can argue that Kotaku was foolish and that Sony was harsh, but really it looks to me like both companies were doing their jobs.
It's in Kotaku's interest to publish rumors, to not be "under the thumb" of any one company they report on, and to do their journalism in as unbiased and unthreatened a fashion as possible.
It's in Sony's interest to dodge rumors, save important features for display at key media events, and handle their PR in the fashion they feel is best for their image.
Could Kotaku have tried harder to get Sony's blessing on the article? Maybe. Could Sony have been less harsh? Maybe. I don't think this constitutes a mistake on either's part, just a sad end.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I seem to recall Sony saying achievements were stupid and that they wouldn't bother implementing them because no one wanted them, or something to that effect.
Apparently this is more Sony innovation in the "SIXAXIS" sense: bad mouth the innovator when people praise the idea, and then come back and "invent" it themselves and pretend it's some huge new feature, that they'd been planning for years!
I can understand why the may not want "innovation" of that kind leaked, instead preferring to very carefully "manage" the PR to try and pretend this is some great new idea and not just a crappy knock-off of both X-Box Live and the Wii's online services.
You are in a maze of twisty little relative jumps, all alike.
Both sides have a point here. Sony depends on the media to generate buzz about their products and releases, and so provides them with a lot of exclusives and insider information. The flip side of this is, they do not expect information on a service that is in development to become public before they are ready to announce themselves However, Kotaku did not receive this information from Sony. They only went to Sony to confirm it, this was not something sony provided to them and so they had no right to ask Kotaku not to run it. I wonder how it would have played out if KT had not been so diligent, and just reported the rumor without attempting to confirm it.
They never told them anything "off the record". They just told them not to publish a rumor they heard from someplace else or else they would punish them. Big difference.
All Sony did was shoot themselves in the foot to the people most likely to buy their stuff. They could have simply had said "no comment" and be done. Now everyone knows Kotaku had solid info (and thus ruined the surprise tuesday), and Sonys PR people are a huge bunch of assholes.
"Slashdot, where telling the truth is overrated but lying is insightful."
I believe Sony also took a shot at Microsoft for poor backwards compatibility as well... and now they are releasing PS3s that play "only" 1000 games. I am not sure what that percentage is but I would guess it is only 50% of the PS2 library at most. I don't really care that much about BC, but I don't understand why they badmouth MS and Nintendo at first, then do the same thing later. However, having weak BC is not really "ripping off" MS or Nintendo like the achievements or motion controler.
In the mythical man month, there is a talk of system generations. The first system you build kinda works but is kludgy, you fight to get it to do what you want, but it works. The NES was a CHEAP system to build, nothing fancy, but hacking processors onto cartridges kept it going long after the hardware was obsolete. Sega's SMS was better looking than Nintendo's offering, cartridges more reasonably sized, but didn't have the fun factor as nailed down, but they got cool games out there. Sony's first system, the PS, was similar, switched controllers in the middle, did whatever they could with their hardware, dumped it on the market (trying to recover SOME sunk costs, not even turn a profit originally, and pricing reflected that). MS figured out how to build a system for people that wanted the best graphics at a subsidized price, they never set out to make a profit, and succeeded at turning a nice loss.
The second generation system is better, you have things under control, learned from your first system, make things a bit better, etc. The SNES had a nice lifespan, could do more out of the box (didn't need lots of custom controllers, etc.), was the NES but better. Genesis was an awesome system, it was a lot of fun, had awesome games, awesome controllers, a good stretch, made Sega money. The PS2 and Xbox 360 were good sequel systems. Backwards compatible, did what the old one did plus more, etc. They learned along the way (Sony came out the gates swinging, fought for each franchise, etc., pushed Nintendo out of several large chunks of the market), MS realized that you need parts where you get price breaks or can buy on the open market, otherwise you can't win the marathon.
The third system is over engineered, over thought, rediculously complicated, expensive, beyond schedule, and a disaster.
The N64 had plastic parts everywhere to put upgrades in, stuff hanging out of controllers, etc. It was shipping cartridges that cost serious money to produce (and had limited space), everyone else CDs that cost next to nothing, etc. While they made money, it was a disaster for a market that they were the leader of... didn't help that Sony was competing with a second system, so they weren't idiotic. The Saturn was the best 2D gaming system ever made, just as console games moved to 3D. It was ridiculously expensive from throwing everything in to avoid a Sega-CD and other upgrade fiasco, and set the stage for Sega's exit from consoles. Sony's third system IGNORES everything that got them there (cheap systems, easy to crank up production, granted the PS2 had some custom hardware, but NOTHING like the PS3), playing around with Blu-Ray, etc. In short, Sony is making every third system mistake, and we're watching it in the marketplace.
I predict that Sony will lose a LOT of money this round, but maintain a leadership position. They need to start selling the machines for $299 and not care how much they lose, and they'll do it, but it will be a REALLY REALLY expensive mistake. The PS worked because it was cheap and the R&D was already sunk. The PS2 carried the first gen system forward as just a better Playstation. The PS3 is a third system nightmare.