Do Reviews Still Serve a Purpose?
Via Voodoo Extreme, a post on the Sony-sponsored ThreeSpeech blog asking if game reviews are a thing of the past. Post author 'Azz Hassan' opines that the proliferation of blogs and easy access to game trailers has made the 'biased views' of reviewers a thing of the past. Responding via the Ars Technica Opposable Thumbs blog, Frank Caron offers a rebuttal to the piece. 'The argument presented in the article seems to come with the very slant that it so viciously protests: one of a negative view towards a medium that the writer feels is inadequate. Yes, there is a ton of available media on the net that can help you get a look at a game as it develops, but the problem with videos and pictures is that often the intangible elements are impossible to understand simply from seeing the game in motion--only the written or verbal communication of a person can adequately capture these details.'
Yes, yes they do. If they didnt people wouldnt read them.
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Because I grew up, got a job and am now gullable enough to buy any crap the games industry throws out. I suffer from obsessive compulsive computer game purchase.
Oh how I miss the days of being dependant on pocket money where every penny had to be spent so wisely.
On who (the actual person) wrote it, and how well you know the reviewer. Personal preference is always a big factor in game/movie/music reviews. It could very well be that I like a game what a reviewer gave a bad review, but I would only know that if I knew the reviewer's preference.
Ofcourse demo'ing the game is always better than reading a review.
The most useless part of a review is the grade, it says absolutely nothing, except what number the reviewer assigned. They might as well use colors for grading instead of numbers or stars. So... I rate the linked article: purple.
Reviews let me know if a game totally sucks. Then I avoid it.
But positive reviews are no guarantee of a good game, as the glowing ratings for such moribund stinkers as FFVII and FFX can attest to.
...but maybe not as individual reviews.
http://www.metacritic.com/ is a fantastic site which does weighted averaging of scores from many reviews. I use it for games in particular - it's useful to check the reviews that give a high score against the reviews that give a low score to see what is good and what is not about a game before buying. The "averaged" score almost always corresponds with my experience of the games too, so the system seems to work.
So reviews do serve a purpose, but, as with many things in life, to get a balanced opinion you need to sample from a set great than 1.
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Reviewers are just like political parties, insofar as they help distill a vast amount of information in order to allow us to actually make some decisions. The point of political parties isn't to provide perfect information to the voter, the point is to allow the voter to reduce the complexities of the ballot when necessary.
Before you guys get out of hand in the comments, by that I mean that it is functionally impossible for us as voters (in any country) to vet EVERYONE, from the county clerk to the State Senator (Okay, sorry, I don't have a region agnostic example, deal). We may decide on the president based on our input from non-party sources, but the other 18 names on the ballot don't rise to the same threshold. Parties allow us to make an assumption that a representative will align to the basic ideas that we are interested in.
Reviewers serve the same function. I may decide that I 'trust' a particular game or movie reviewer. As a result, I can presume that his/her views on a game are a good proxy for my own. This allows me to narrow the field of games I might be interested in without covering every demo, every press release, and every industry whisper--not to mention playing the game. In this sense, reviewers are even more necessary, because in order for me to make an adequate decision about a game in the absence of press, I would have to play it (or a demo, but even that isn't perfectly enlightening, see Lost Planet). That, of course, would obviate the need for the review.
In this case, just like political parties, we learn to accept bias in our reviewers. In most cases, the biases are benign--we share them. We like that Rogert Ebert doesn't like M. Night Shyamalan, because we don't (obviously only speaking for some of us). We like that the Onion (and pretty much everyone else) hates Uwe Boll, because we hate him. The same thing with the Democratic and Republican (insert Labour/conservative, etc) parties. We accept their biases (when we do) because we share them to some extent.
The case of bias in favor of a game publisher is a little more insidious, and is something that the game press will have to work out, and I suspect that it won't work itself out by eliminating the review. I suspect that certain reviewers (Ars, to name one) will gain greater acceptance as the rest of them keep shilling for bullshit. The same thing happened to the Democrats in the South. The south changed (beyond racism/segreation, which really only explain the first 10-15 years of that seismic shift), becoming more religious, individualistic and pro-business and the Democrats didn't adapt, so the south moved on to the republicans.
Excellent commentary. 8/10
This guy's the limit!
Reviews for games are like movie reviews. If you can find a reviewer(s) who have generally similar tastes, you will be able to judge a game with a fair degree of accuracy before you buy it. In addition without those rewiews, mega hit new games like God of War probably wouldnt be so big. I suspect a significant degree of its popularity came from people going to review sites and seeing the good reviews.
On the other end of the spectrum, how many more Final Fantasy fans would have bought Dirge of Cerebus had the reiwes not told us it was junk?
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