Xbox Live Cracks 6 Million, Windows Cost Revealed
Kotaku offers up a Microsoft press release on the unexpectedly early arrival of 6,000,000 players to the Xbox Live service. Along with some rather odd statistics to pass on (over 2,300,000,000 hours in-game time spent on the network already), there are some very interesting numerical tidbits passed on. An astonishing 70% of Live users have purchased a title from the Xbox Live arcade. Nearly half of all users hit the Marketplace at least once a session. This all has to add up to good news, financially, for Microsoft; but are they overreaching? GameInformer reports on pricing for Live on Windows Vista. Gold-level service is exactly the same as on the Xbox ($19.99 for three months), while Silver is free. Encouragingly, if you're already a Gold member on the 360 the same will be true on your PC. Just the same, the company is now charging for services normally taken for granted as a freebie on the PC platform.
I can't say that I'm too bothered by this. I have had all kinds of headaches with online play over the years, and if Live on Vista works as well as it does on XBOX, then its a welcome change. I think that too often game developers take the online portion of their games for granted because it doesn't generate revenue. Hopefully this is a step forward, not back.
Whilst you're right in that temporary accounts make the total user base figure look less impressive, the original post also states:
"An astonishing 70% of Live users have purchased a title from the Xbox Live arcade."
Which is a figure that to be fair on MS, gets more impressive when dummy accounts are taken into consideration.
However I also object to paying just to be able to use games online. I mean, the 'service' of finding matches with another player, and have your local bandwidth/computer systems take up the load, I consider a mandatory part of a game with 'online content' and one that should be bundled in the initial purchase price.
If I'm paying £40 for a game, I expect it to be either mostly standalone, at which point the online service is a minor thing, and therefore should be a small fraction of that cost, and built in, or the online part to be the major component, and therefore also included in the initial cost, since it's otherwise 'not fit for purpose'.
I'll make an exception for MMOs, as they literally don't work offline, however I still consider it unreasonable to charge for both content _and_ time spent playing. Free game + sub seems reasonable. Expensive game + no sub also seems reasonable. The exact model I'd say depends a lot on the replayability of the game in question.
Microsoft is doing what they've always been trying to do. Just because it's had success in one area, it tries to push it's product in a totally unrelated area expecting the same success.
I have to say that Xbox live is really well done. However, it's successful because it's the only game in town on the Xbox and 360.
On the PC, there's a plethora of games out there that allow you to play online for free after you purchase it. I can see if my friends are online to play against via IM, Yahoo Messenger, Googletalk, ICQ. I can email them and chat with them. I can VOIP with them. I can download game demos from many sites. I can download videos from many sites.
What can Xbox live offer me that I can't get for free online? Gamerpoints? I can play with UNO with people on Live?
Honestly, if I have Halo 2 for the PC, who is still playing Halo 2 on the Xbox? Halo 3 will be on the 360 by that time, so all those Halo 2 PC gamers will just be playing against someone else who has Halo2 on the PC.
I agree with what you're saying, but the sad truth is that some games just don't deliver a working online part. I remember countless times where a couple of friends and I were heading for an online gaming session in whatever, that turned out to be a load of frustrations because the online service just didn't work.
:p
If that is the alternative, then I sure hope live catches on on windows aswell. More so because I own an xbox, and it'd be nice to play from that with friends of mine who can actually afford hardware that is useful under vista.
Or by online gamers do they include Silver members downloading something?
The same is not true on PC (much though MS would wish otherwise). There are countless online systems available, and countless ways that games use those systems or integrate with their own. I really don't see many companies being interested in this unless MS waves a big fat paycheck under their nose. The Valves, Blizzards and NCSofts of this world aren't suddenly going to dump their products just because MS is trying to muscle in. And I don't see the likes of Gamespy or XFire disappearing either unless MS engage in some extremely anticompetitive behaviour to kill them off.
In fact I see next to no reason for users to be interested either. Unless you own a 360 already and therefore get Windows Live Gold for free, where is the incentive. What is so compelling about the MS service to justify forking out $50 to use it when the same can be had for free elsewhere?
Nobody. Those are free over Live Silver, and Silver accounts are free.
Good attempt to flame Microsoft for no reason, though! Don't let those silly things like "facts" get in the way!
Comment of the year
Games for Windows: Technical Requirements
* 1.1 Games Explorer Integration
It's only a matter of time before we get a 1.8 Windows Live Gold support* 1.2 Support Parental Controls
* 1.3 Support Rich Saved Games
* 1.4 Support the Xbox 360 Common Controller for Windows
* 1.5 Support Multiple Aspect Ratios and Resolutions
* 1.6 Support Launch from Windows Media Center
* 1.7 Direct3D Support
Are you kidding? I wouldn't do it for long, but I'd pay for Xbox live just to enjoy the satisfaction of joining a game with a bunch of joypadders and vaporizing them all with der maus und keyboard. But frankly if they have any clue they won't merge PC and Console FPS play.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"