Xbox Live Cracks 6 Million, Windows Cost Revealed
Kotaku offers up a Microsoft press release on the unexpectedly early arrival of 6,000,000 players to the Xbox Live service. Along with some rather odd statistics to pass on (over 2,300,000,000 hours in-game time spent on the network already), there are some very interesting numerical tidbits passed on. An astonishing 70% of Live users have purchased a title from the Xbox Live arcade. Nearly half of all users hit the Marketplace at least once a session. This all has to add up to good news, financially, for Microsoft; but are they overreaching? GameInformer reports on pricing for Live on Windows Vista. Gold-level service is exactly the same as on the Xbox ($19.99 for three months), while Silver is free. Encouragingly, if you're already a Gold member on the 360 the same will be true on your PC. Just the same, the company is now charging for services normally taken for granted as a freebie on the PC platform.
I can't say that I'm too bothered by this. I have had all kinds of headaches with online play over the years, and if Live on Vista works as well as it does on XBOX, then its a welcome change. I think that too often game developers take the online portion of their games for granted because it doesn't generate revenue. Hopefully this is a step forward, not back.
I'm not sure the many thousands of people playing online right now would be keen to pay for traditionally free multiplayer components just so people can settle the whole "keyboard/mouse vs gamepad" debate. I like the idea of Windows Live Anywhere overall, but Microsoft are shooting themselves in the foot (for massive damage) by making the unwashed masses pay.
Ninjas use italics.
Considering the fact that microsoft games are very few why we have to pay the same fee of xbox live for much less game, but maybe the right question is why we have to pay for play online? we have already paid 50-60 euros for the game, WoW costs 5 euros and you also get some free weeks also lineage2 it's totally free to download you just pay the monthly fee. And why we have to pay for trailers and demo too? we can get them for free
... whoever is monitoring the amount of text messages sent (and what they contain) is probably thinking, "What the fuck is wrong with these kids?"
...I had to create a second xbox live account so my friends who came over to play Gears of War splitscreen.
I know there are throngs of people who enjoy WoW and the like, but I really don't like the idea of paying for a game after I buy it, and I hope that developers don't jump at the opportunity to do this on the PC. It seems like all Vista is doing is bringing death and destruction to gaming on the PC. Games for Windows my ass.
Are you seriously asking a question? If I can give a free service to 10,000 people, or give paying service to 1,000 people... where do you think I make more profit? Dont really need to hear about "losing customers" because the "x-box" fans are going to buy x-box no matter what (well, pretty much). I cant believe people are actually asking why Microsoft is making them pay... on Slashdot... wtf...
20th century Marxism is not progress...
Microsoft is doing what they've always been trying to do. Just because it's had success in one area, it tries to push it's product in a totally unrelated area expecting the same success.
I have to say that Xbox live is really well done. However, it's successful because it's the only game in town on the Xbox and 360.
On the PC, there's a plethora of games out there that allow you to play online for free after you purchase it. I can see if my friends are online to play against via IM, Yahoo Messenger, Googletalk, ICQ. I can email them and chat with them. I can VOIP with them. I can download game demos from many sites. I can download videos from many sites.
What can Xbox live offer me that I can't get for free online? Gamerpoints? I can play with UNO with people on Live?
Honestly, if I have Halo 2 for the PC, who is still playing Halo 2 on the Xbox? Halo 3 will be on the 360 by that time, so all those Halo 2 PC gamers will just be playing against someone else who has Halo2 on the PC.
Or by online gamers do they include Silver members downloading something?
The same is not true on PC (much though MS would wish otherwise). There are countless online systems available, and countless ways that games use those systems or integrate with their own. I really don't see many companies being interested in this unless MS waves a big fat paycheck under their nose. The Valves, Blizzards and NCSofts of this world aren't suddenly going to dump their products just because MS is trying to muscle in. And I don't see the likes of Gamespy or XFire disappearing either unless MS engage in some extremely anticompetitive behaviour to kill them off.
In fact I see next to no reason for users to be interested either. Unless you own a 360 already and therefore get Windows Live Gold for free, where is the incentive. What is so compelling about the MS service to justify forking out $50 to use it when the same can be had for free elsewhere?
That whole "Everything that runs on it must be approved by MS and meet their platform specifications" thing you mention about Xbox and what runs on it? Well, that's Games For Windows now on the PC. MS has put out a whole set of specifications that developers need to support in order to get the tag. No tag? Less advertisement, less official support, maybe less shelf space on the stores. I bet PC Windows Xbox Live (whatever) support will be added onto the list of things games need to offer in order to be officially tagged with the logo.
So to be able to play the latest multiplayer shooters I need Vista Live Gold or Xbox Live Gold? :(
Anyway Microsoft can in fact do this since most game developers have already married Microsoft and have no plans on getting divorced. The future looks just cruel
I have a Xbox 360 today, but I've only tried the trials of arcade demos, and yeah some games are really fun but NO WAY WORTH $5-10 today. There are so many other free great alternatives. And I'm not willing to pay to play versus people on Xbox Live. I have enough great and free multiplayer games on my PC. Heck Gears of Wars multiplayer is far from as fun as good ol UT. The problem with the Xbox 360 is the lack of good single player games! I don't care at all being able to frag my friends over Live. It's way more fun playing Guitar Hero together in the same room. That is what I call social gaming. Not sitting alone in the darkness with your virtual friends.
Forcing customers to pay for playing multiplayer games on the PC will only increase piracy and illegal gaming networks ala http://www.pvpgn.org/(Battle.Net)!
I'd have no problem paying for Live if it actually did something. Paying 7 bucks a month for a chat server though? Yea right. That'll fly on consoles where theres no multitasking environment to handle stuff like buddy lists properly but not on a PC.
Anyone who's claiming Live will solve any multiplayer problems they've had in the last 5 years is having wistful thinking. It's a matchmaking service! Most games don't even need such a thing. You can't use that for a real FPS for instance. Nobody wants to play a crappy 4 player match hosted off your PC. Games like diablo can no longer really use matchmaking either because after d2 people expect dedicated secure servers.
That means that the only big genre that needs what Live offers is RTS's. I don't think Blizzard is going to be chomping at the bit to switch over to Live either when battle.net actually makes money off advertising.
Couple of quick comments on your PS3 comments. Fair criticisms, but a few points I want to make.
the only PS3 game I have that supports it so far is Resistance- I'm not about to subject myself to playing a FPS online, though I suspect that I may play Motor Storm online once I pick it up
Every game I have for the PS3 supports online - Resistance, Blazing Angels, Ridge Racer 7, MLB2k7. The online experiences vary with each, but the connections are consistent. The only game I've experienced lag in was Ridge Racer 7, and it was pretty bad. It only happens once in a while when someone in Japan is hosting (I'm in the US, so a little lag is understandable). I've only seen lag in Resistance once in 50 matches, and that was a 40 player game and the lag was just a small jump of a player. It was hardly noticeable and I had two other laptops going on the same wireless connection at the time. All in all, I'm very satisfied with the PS3 online experience.
The Playstation Network on the PS3 also has a few things going for it- at least I haven't found it nearly as convoluted as everyone tries to make it out to be.
The interface is pretty easy to ignore and I hardly use the friends options. However, I have noticed a few inconsistencies. The biggest thing is that Resistance doesn't seem to populate the Recent Players list on the PS3 XMB, so it's difficult to match up with players you meet in that game. Most of the others I've played around with - Blazing Angels and Full Auto 2 - work well with the XMB. Games have been easy to find and join in all games, and the integration with online is seamless in many of them - RR7 especially is pretty transparent between the network and game itself. You can easily upload race times after a race and the streaming updates on track times and rankings on the main menu is pretty cool as well. I think that this kind of thing is going to become the norm in PS3 games to the point where you can't even tell the difference between what is streaming from online and what isn't.
PS1 games for the PSP isn't a bad deal, I've paid for a few of those, although I do wish that I had the option of playing them on the PS3 as well as the PSP).
That's rumored to come in the next major firmware update, which could be as early as today and as late as next week due to the launch of the PS3 in Europe.
Games for Windows: Technical Requirements
* 1.1 Games Explorer Integration
It's only a matter of time before we get a 1.8 Windows Live Gold support* 1.2 Support Parental Controls
* 1.3 Support Rich Saved Games
* 1.4 Support the Xbox 360 Common Controller for Windows
* 1.5 Support Multiple Aspect Ratios and Resolutions
* 1.6 Support Launch from Windows Media Center
* 1.7 Direct3D Support
Even if this service ever does pick up and become popular, it's not going to happen right away and any game that includes DirectX9 (or Win2K/XP) support will most certainly not have a "Windows Live" requirement. This means most games coming out for at least the next year or two might not support this new service at all, let alone require it. So no, UT3 will still be as free to play online as any UT has ever been. :)
There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
I've been a live member on the 360 for nearly a year now, and have really liked it. I play alot of games online and have never seen any serious issues. Every once in a while there might be a laggy session, but they seem few and far between. What I'm suprised at is how much content I have purchased via Live. Like this morning, Worms hit the Live arcade. I started the download as I walked out the door for work.
Live seems to encourage impulse buys. They make it easy to get points (just click confirm and they charge your credit card), so when you see the advertisement for your favorite South Park episode, it is a few button presses away. I've eneded up buying alot of stuff on there that you don't find at your local Wal Mart. At least not up here on the rural Canadian border. There just isn't enough interest in this area to keep Venture Bros, Harvey Birdman, Sealab, etc. in stock.
Plus I figure it's saved me money in the long run. Being able to demo most games is pretty sweet. For example, the classic arcade ridge racer games were always fun. I would have bought it at $50+ when it came out, were it not for the demo when I discovered you can drift the wrong way around a corner! There are a few other games I would normally just buy, were it not for finding a deal-breaking flaw in the demo.
Anyway, I'd say I'm very happy with Xbox live. Not so happy with the xbox 360 hardware issues I have had, but Live has been well worth it, IMO. So much so that I don't really want to send my box with the malfunctioning disc drive back, because I still have so many arcade and video titles to play with.
If Microsoft offered Live Anywhere on Windows for free, nobody would keep their XBox 360 Live subscription. They're in a tight spot with this; you need to charge the same for both groups, but PC gamers have always had this service for free. Live Anywhere will only work once the entire service is offered for free.
"It's a reverse vampire...they....they crave the sun!"
Maybe it's your connection that's shitty?
I've played more hours of XBL than I care to admit, but trust me, it's a lot. I've played everything from saintsrow, cod2, cod3, halo2, chromehounds on my 360 and many many more on my regular box. Lately, with COD3, my disconnect rate is nearly nonexistent. A host quitting results in the game being taken over by another random host. cod3 suffers little to no lag whatsoever, and cod2 rarely had much more. Halo2 is even better for picking non-lagging games. Players don't just "stand around" either, quite the opposite. On halo2 or cod3 where rank matters, you'll get the most aggressive players around. It's always a lot of fun to play those high ranked games, though it can get stressful (for me anyway).
In short, you're either lying or your connection is shit. My connections aren't the greatest (Over they years they've varied from small MSO/Cable, to comcast to qwest dsl), which are the epitome of consumer level broadband connections in the US.ep
You clearly have never used Live. I suggest doing so before giving your criticism. If you did, you would know that Live is much more than a match-making chat server. You would also know that Xbox 360 *does* multitask and handle buddy lists (beautifully, IMHO, though there's always room to be better)... I would say XBL buddy list integration is better than any PC system I've seen.
live means
-NO MODS
-Games dumbed down to work with the xbox 360 controller
-M$ can force games makers to pay to rated by the ESRB or other $2000-$3000 game raters.
-People may be banded for just trying to use a mod form all games and may even have there windows key black listed.
-Forced to use M$ severs
Halo 1 on the PC still has a strong on-line presence, ~800 active users at any one time? I bought an Xbox, with Halo 2, and stopped playing it because I got frustrated. Sure, I loved the maps and the weapons and it has a fantastic matching system, but hey... the traditional server system that Halo PC uses works for me.
I play it -almost- every night. I find a subscription service to Xbox hard to justify considering the amount of time I play on consoles. They're just too inconvenient compared to PCs, but that's down to life-style I guess.
Arcade is overpriced?
Tell me something, how much less than $5 would you have to pay for something not to be overpriced?
Maybe you're just a cheap bastard?
Or maybe since you think paying $5 to $20 for PS3 online is fine but $5 to $10 for Xbox is expensive... well maybe you're just a PS3 fanboy?
Could be?
Sigs are awesome huh?
So far nothing on Xbox Arcade has seemed worth it to me. It seems largely to be a bunch of really old arcade games that there are numerous clones of - not much that is very unique. It's really just a matter of preference I guess. To be fair, I will almost certainly download Symphony of the Night at some point.
Famous Last Words: "hmm...wikipedia says it's edible"
What you had that was free will still be free. Battle.net will still exist. All the other "services" you used will still exist.`
The only thing that will change is those "Games for Windows" games that will plug-in to the unified service of Live. THAT wasn't available before. The service is a LOT more than just "matchmaking for online games", which is what the old free services were.
Personally, i'm just glad it will give people a "fixed" online identity. There is less incentive to act like jerks and hack/cheat in your online games if it's going to have repercussions on ALL of your gaming experience in every "games for windows" games.
Case in point: - Phantasy Star Universe for PS2 and PC: hacked to death and no longer fun. - Phantasy Star Universe for 360 under Live: still viable as "hacking" is less found on it.
Live won't be REQUIRED to game on newer Games for Windows, it just gives you the same advantages (Friends list, Gamertag, Live Arcade, Achievements, in-game notices, etc.) that you get with the Live service. Not to mention that the subscription counts for both PC and Xbox. You get a year of an excellent service for less than the price of one game. My experience with Live has always been great, and it's optional in new games to boot, so we don't have to pay for it if we don't want to. No reason to get alarmed, folks.
A) Microsoft is starting a new labeling scheme they call "games for windows" where they certify games as of reasonable quaility, within the bounds of the MS standardized control scheme, and capable of working with Xbox Live. So what you are paying for is access to that community of members, including ladder boards and a bare handful of competitions. You also get to accrue "gamer points" apparently a new way to measure penis length.
B) I have no idea what you mean by "pay to download trailers and demos" those are free when I download them off live.. and they're just as free for silver (non-paying) accounts. It's a good service, it makes it easy (stupid easy) to find quick pick-up games online.
I'm not a big fan of M$ generally, but I've been really happy with the 360 and Live.. and of course I get more out of it if more of you join, so I'm willing to talk it up a bit. (more people = more opponents = faster match finding)
-GiH
I have a spoiled rich kid friend who has a nice Xeon server that we set up in his mom's basement. We hold small LAN parties there -- 8-10 people.
So, locally, we have no lag. People over the Internet can still connect and play with us, but we all have pings of 0-5, and a few of us have admin rights.
Personally, I don't think it's as fun to give someone a bad review on Xbox Live as to pimp-slap them around the map for swearing -- or turn them into a Llama (so everything they say gets turned into random textual and auditory sound effects). Or take that camper -- you can give them a bad case of gas, so you can hear them farting from 20-30 feet away.
Find a good server that does that to the morons, and especially if it's a dedicated, 24/7 Linux server, you can bookmark it and always come back to it. Xbox Live, last I tried, was probably 50% "bridging", so if you bridge yourself (ensuring you only hook up with legit people), it can take 5-10 minutes to find a game. And you can't immediately go back into the same game -- when the round is over, you go back into Matchmaking, and you may or may not get someone with a good server. Counter-Strike? Bookmark a good server and stay there for hours. Good != popular, btw -- just has to have enough people to play.
Or have a clan and a clan server. Guaranteed to always have good ping, and always have a slot, and always challenging opponents to play against.
Oh, and Steam does actually have a fair number of games, they're just mostly small-ish ones.
But then, I don't play this kind of game often enough to care that much, and when I do, it's that LAN party.
Don't thank God, thank a doctor!
PC gamers have been bitching about the lack of a unified system across games for years. If Xbox Live can bring a good number of developers to the table and get them to agree on something, I say more power to them. Now if you'll excuse me I have to start up Steam to play CS, start downloading the C&C3 demo, log onto AIM, XFire, Ventrilo and start up WoW's updater for the new update.
All of you criticizing this move by Microsoft, have you considered that you are not the target market Microsoft wants? I currently love Live on the 360, but I won't touch my PC for gaming. My wife needs it for work and I hate keeping up with the upgrades. I might be convinced to take advantage of Live on my PC, however. I'll bet there's a lot of folks like myself. If enough of us started using the PC for gaming... that might change the declining trend (with the exception of WoW) of gaming on the PC.