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More Advertising in Your Next Xbox Game

ejwong writes "TheGameFeed is reporting on Microsoft's plans to offset Xbox360 game costs with more in game advertising under its subsidiary, Massive. In-game ads are gaining popularity and the wave isn't going to stop. Publishers see this as a huge potential for increased game revenues to help offset the rising development costs for the Xbox 360, PS3 and Wii. The question is how far will they go, and how much are gamers willing to take?." From the article: "If you plan on picking up an Xbox 360 title this month, then you're probably picking up one with Massive's in-game ads. Titles such as Crackdown, Def Jam: Icon, MLB 2K7, and Ghost Recon Advanced Warfighter 2 are all part of the Massive network showing off ads from Dell, Intel, Discovery Channel, Intel, NBC, Verizon and even the Navy among others. "

18 of 278 comments (clear)

  1. Just like cable TV by maynard · · Score: 4, Insightful

    We pay an obscene amount of money for the content, and then pay again in eyeballs for advertising. Anybody feeling screwed yet?

    1. Re:Just like cable TV by sfnate · · Score: 4, Insightful

      This is the thin wedge of advertising--let it in and it will grow to dominate the virtual landscape in the same why it dominates the real. No question. Those who argue that the market will correct any excesses are a bit naive. One of the reasons I gave up television altogether was that the advertising was completely out of control. The advertising won't stop or be curtailed by these gaming companies once they realize it's going to pump a lot of money into their coffers--they'll come to depend on the revenue stream like a crack addict and will keep expanding the ad space by degrees, slowly so you won't notice what you're losing and unconciously become accustomed to it. And just like on TV the shows are there to keep your eyeballs focused until the next ad appears, games will become yet another way to keep you sitting still and passively taking in adverts. At least with Tivo you can fast forward--I don't think a similar workaround will be available to gamers. Charge me a price that covers your costs and keep the ads out.

  2. Console gaming by linvir · · Score: 5, Insightful

    Seems that every day, another piece of news shows up telling me that I got out of console gaming at exactly the right time.

    This generation just gets more underwhelming by the minute.

    1. Re:Console gaming by linvir · · Score: 3, Insightful

      I have a whole great big rant about how the upcoming generation sucks far more than most
      Let me guess:
      • Needless obsession with "realistic" graphics
      • Market saturated by cookie-cutter sequels, remakes and franchises
      • Too little focus on fun
      • Fear of innovation
      • Games now cost a fortune to make
      • A bunch of other stuff

      I bet I have the same rant as you.

      but it just makes me sound like an old man
      It certainly does. I showed my cousin our old Amstrad CPC464 the other day. He was not impressed by the tape deck, the five minute loading times, or the simplistic gameplay. I think there's a happy medium though, somewhere around the SNES era.
  3. I have a guess... by RightSaidFred99 · · Score: 4, Insightful
    Gamers will be willing to take it until the point where they won't, then the producers will stop at exactly that point. Yeah, I know, it's not rocket surgery.

    Games are getting more and more expensive to produce. This seems like a reasonable extra revenue stream, unless taken to extremes. The market will adjust itself so it's not taken to extremes.

    1. Re:I have a guess... by edwardpickman · · Score: 3, Insightful

      The profit margins are very high on successful games. This isn't about profit as you mentioned it's about "extra" profit. This comes out of brainstorming sessions where execs are trying to figure out how to squeeze a bit more profit out of a game. It's the same logic as putting 49 olives in a jar instead of 50. It's nickell and diming to make money all the while screwing the customer. It's also like putting four or five trailers in front of DVDs. Generally they are from the same company so they are just taking advantage of free advertising. I paid for the DVD so why should I be subjected to their ads everytime I watch the DVD? The joke is with DVDs they aren't even selling the space they are annoying the hell out of me just to take advantage of a captive audience.

  4. It's not only the immersion spolied by iampiti · · Score: 2, Insightful

    Besides the immersion being spoiled (at least for me), just think how out of place the ads are going to feel a few months from now.
    When I saw that huge axe ad in burnout i thought what's doing it there? it's just so big and outstanding.
    Please stop the advertisements in games!

  5. What's The Problem by wolff000 · · Score: 4, Insightful

    As long as the ads are done well I don't care if they are in my game. We see all kinds of stuff in games that would normally have an ad on it in real life. I don't know how many games have fake ads for products that don't exist to ad to the realism. It doesn't make a difference to me if the vending machine my character walks by says Soda or Cocoa-Cola. Honestly if done correctly in game advertising could really add to the realism of games. Yes it could be very easily overdone and become invasive but if done correctly it could improve games. How you say? Extra income! If the game developers themselves got cash for incorporating real world products in games they could spend more money developing the games and afford to hire better talent. This could be a very good thing for games then again if done wrong it could be the worst thing ever. Only time will tell.

    --
    WTF?
    1. Re:What's The Problem by cliffski · · Score: 3, Insightful

      why stop with games then? why not do this in movies too? and books, and plays, and music?
      I think pink floyds dark side of the moon would been better if they had managed to get 'pepsi' into the lyrics don't you think?
      And why have lammas bread in lord of the rings, when frodo could have just feasted on a pizza hut pizza instead?

      Seriously, games are in some ways an artistic endeavour, they should be designed to be fun, and immersive. Anything that compromises that ideal will make a worse game. Do I *really* think this level will play / feel / look better with yet another vending machine in it? Or has my boss told me we need 16 coke machines in the game, and so I don't have a choice in the matter?

      Don't let the ad dollars become a factor in map design. And trust me they DO become a factor. I've worked on games with billboard ads, I've heard the design decisions change to fit in more billboards.
      I will NEVER put ads in my games.

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      DRM-free indie games for the PC and Mac: Positech Games
  6. Old Days.... by Y-Studios · · Score: 1, Insightful

    Where are the Days of Pitfall, Tetris, Mario, ect....? Just fun and simple entertainment not over taken by advertisements...

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    Not A Troll!
  7. Re:I am going to research if a game has ads by linvir · · Score: 2, Insightful

    How is it illogical? He doesn't want ads in his games, so he's going to vote with his wallet. Makes sense to me, though I doubt I'd go as far. Whether or not adverts interfere with enjoyment is subjective. You can't just tell him that adverts in videogames don't bother him. It doesn't work like that.

    And why do you think he's a hypocrite? There is no evidence of this. None. What the hell?

  8. Re:My favorite is theaters by maynard · · Score: 2, Insightful

    I haven't gone to a movie theater since I installed an HD projector in my living room. The entertainment industry is in a death spiral of their own making.

  9. marketing everywhere by miyako · · Score: 3, Insightful

    I mourn the fact that the floodgates have been opened, because I think this will lead to the inevitable decline of the quality of games. For the moment- sure, it doesn't hurt anything, it might even add realism by having actual products in the game, but how long until some game developers are sitting around going "ok, so then we have this level where they walk through a forest and..." "what are you thinking bob? a forest? we can't stick ads in the middle of a forest, how 'bout a 10 minute long cutscene where they are on a subway instead, and ads flash by" "But Jim, the game takes place in 1047AD!" "Hmm, you're right, this whole setting needs to be changed"...etc. Of course, that's the more subtle way that ads will ruin games, the obvious fact is that advertisers don't f*cking realize that people get tired of their f*cking ads, and they keep pusing more and more intrusive ads on us. For people who say "ads will only go as far as players are willing to put up with them" - see the internet. People develop pop-up blockers and flash blockers and ad blockers to avoid ads, and marketers just keep comming up with new ways to spew their crap forth into our minds- single mindeldly bent on infesting every single facet of our lives with ceaseless messages to buy buy buy their soda and pills and toothpaste.

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    Famous Last Words: "hmm...wikipedia says it's edible"
  10. Re:I dont have a problem by MeanderingMind · · Score: 2, Insightful

    If it helps them generate revenue for future development, that can only help create incentive for future games.


    There are lots of companies making games across the entire spectrum who aren't considering in game ads. That's why I conclude there's something fundamentally wrong with companies with a profound interest in the practice. I have two possibilities in mind for why they'd want this.

    1) It's a new source of revenue, and they're so inefficient with their budget that any money they can get will help save them.
    2) It's a new source of revenue, and they're so greedy that any money they can get will help their bank accounts.

    Maybe I'm too cynical, but I simply don't see in game ads as being a positive influence in the industry, possibly because I don't see the proponents of it as capable of drawing the line before decency is crossed and sticking with it. EA is a major player, and they went well overboard on the microtransactions on Xbox Live. In game ads can have a place (sports, NASCAR, anywhere there are ads in real life that don't already annoy me by their intrusiveness) but I doubt that anyone promoting them will leave it at that.

    I still remember when half-time, the defensive play of the day, and other key points in a broadcast were just that. None of this "McBlurgon's Soda shot of the day" or "The Moistinator half-time report". I'm afraid in game adds are going to drive me away from what would otherwise be good games, just like I no longer watch sports for the intrusive nature of the ads.

    And while I'm at it, GET THE HELL OFF MY LAWN!
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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  11. Re:so.. by MeanderingMind · · Score: 2, Insightful

    If this is the case, I really think the companies should consider a sustainable model of production. The rate at which the production of these art assets gets out of hands appears to be at least geometric in expansion. It looks to me like companies have spent too much time trying to sell consumers on impressive graphics, but have outpaced their ability to properly generate them. This is now hurting them, and they're looking to throw the cost of their mistake onto the consumer.

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    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  12. Re:Obvious results by nschubach · · Score: 2, Insightful

    Hardcore or PC gamers are, yes. But your talking about a Console here. Most people want to plug these in, slide in a disc or cart, and play. They don't want to configure their IP, setup a firewall, edit router settings, upgrade to 10,000 RPM drives, configure SLI and memory timings to get the best performance. The line between PC and Console is thinning, but it's still going to be a very hard line to break.

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    Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  13. Re:My favorite is theaters by susano_otter · · Score: 2, Insightful

    You paid $9 for the privilege of watching the movie.

    You paid time and advertising viewership for the privilege of getting a good seat. If the good seats aren't worth that much to you, show up later and let the chumps suffer through the commercials from the best seats in the house. If it is worth that much to you, then admit to yourself that you're making a profitable business transaction, congratulate yourself on your good business sense, and complaining that you're being robbed. Why be sad when you could be happy?

    --

    Any sufficiently well-organized community is indistinguishable from Government.

  14. Re:My favorite is theaters by spun · · Score: 2, Insightful

    Can't I complain about it in the hopes of creating an anti-advertising backlash that drives theater owners into removing the commercials? Think about it, I am providing a valuable service by complaining. In our free market system, businesses don't know what they're doing wrong or right unless someone tells them. Usually, they have to pay someone to tell them. I am giving it away for free. I and many people I know go to movies less frequently because of the annoyance factor. If they got rid of the commercials, perhaps the increased sales volume would more than offset the lost revenue.

    Just doing my part as a patriotic consumer.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton