A Glimpse Into The Long Development of Final Fantasy XII
In a talk Thursday at the Game Developer's Conference, attendees were exposed to a rare treat: technical information behind development at Square/Enix. Programming supervisor Taku Murata, co-director Hiroshi Minagawa, and lead realtime rendering programmer Yoshinori Tsuchida were onhand to shed some light on a game many years in the making. Though the session didn't provide any dirt on those interested in the departure of game designer Yasumi Matsuno, there was plenty to take away from the highly focused discussion. "Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocated its resources with a heavy emphasis on art."
Final Fantasy takes years to produce, to lessen the chance that the games outdated when it comes out they spend 70% on art, 20% on game design and 10% on engineering. There was mention that they built tools to output their 'art' through a PS2 onto a TV to get a true representation of how it will look. Lots of comments about how much FFXII sucked, suggesting this business plan is a bad idea.
There i saved you the hassle of reading the article
70% was spent on art. Of the resources dedicate to art, 95% of it was dedicating to finding angles/excuses to show Fran's bare ass or make the princess give out a gasp (which sounded more like a sexual moan) every cutscene.
I know I don't play Final Fantasy games because they're innovative. I play Final Fantasy games because they're damn gorgeous. Besides, when was the last time any of you played an RPG that doesn't suffer from the same worries/problems that FFXII does?
I detect a pretty heavy PC style RPG bias in all the replies so far. The FF crowd enjoy "Role playing" as is reading a book and imagining themselves in that role. Most of the replies come from the pc RPG tradition where your just a walking bunch of stats and take losts of fetch and return quests. The JRPD tradition has you being a slim empheminate walking bunch of stats that has to go on a quest on rails. Both of the styles have their weaknesses. FFXII I found to be a fairly open game for a JRPG. You could start munchkining very early and be insanely powerful. The "automated" combat basically stopped me from having to "press O" a million times a session just to get our of a dungueon.
Apparently you guys are int he minority since it sold insanely well. Perhaps only because of the name but it was fun. Well done. And pretty. You can't even criticize an emo love story. It was all byzantine politics. This one knocked FFVI off the #1 spot for me for FF games.
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
Has anyone found a transcript for this talk yet? I'd like to hear the technical details of how they produced FFXII, and not just some fanboy drivel about 'ooh they spent 70% time on art, and that's all I can comment on because I have no idea what they are talking about'. --Zims
I have to ponder why they spent so much time developing FF 12, and yet it was a bomb -- not in sales, mind you (it's a Final Fantasy for Christ's sake, it WILL SELL), but in plot. Final Fantasy is notorious for having a good plot and/or a good game system. 1 was bland, but by today's standards what can you expect? 2 was awful, but had a really fun battle/leveling system. 3 introduced jobs, even though the plot seemed nonexistent. Then four through, oh, let's say ten had story. And gameplay. They were FUN. Now I bought up 12 at the midnight release, ready to eat it up like, uh, a fat kid and food, and then I found... an MMO. A single-player MMO. And it isn't just me; everyone I know complains about the same thing: FF12 is a dungeon crawl, and not a very good one at that. There's no captivating plot, the characters are all secondary to the game; FF12 is hardly a FF at all.
So why'd 12 go so wrong? "Study long, study wrong?" I wish I knew, but after this, I am not going for the next one nearly as fast as I have for the past FF titles.
Disclaimer: this is opinion, not fact. I didn't feel the game, you might have loved it. Just 'cause my friends (imaginary and not) didn't like it doesn't mean I think nobody liked it. Etc. Etc. Etc., not trying to troll; just curious as to what people think
Perception is the thin dividing line between reality and fiction.