Slashdot Mirror


A Glimpse Into The Long Development of Final Fantasy XII

In a talk Thursday at the Game Developer's Conference, attendees were exposed to a rare treat: technical information behind development at Square/Enix. Programming supervisor Taku Murata, co-director Hiroshi Minagawa, and lead realtime rendering programmer Yoshinori Tsuchida were onhand to shed some light on a game many years in the making. Though the session didn't provide any dirt on those interested in the departure of game designer Yasumi Matsuno, there was plenty to take away from the highly focused discussion. "Final Fantasy games require a lengthy development process, and this presents the very real threat of being obsolete by the time it ships. To combat this the team allocated its resources with a heavy emphasis on art."

1 of 65 comments (clear)

  1. Article Summary by Stevecrox · · Score: 3, Informative

    Final Fantasy takes years to produce, to lessen the chance that the games outdated when it comes out they spend 70% on art, 20% on game design and 10% on engineering. There was mention that they built tools to output their 'art' through a PS2 onto a TV to get a true representation of how it will look. Lots of comments about how much FFXII sucked, suggesting this business plan is a bad idea.

    There i saved you the hassle of reading the article