How Exclusive Will Exclusive Games Be?
Gamasutra's regular 'Analyze This' column (which gets answers to topical questions from industry analysts) today ponders the exclusivity of next-gen games. With the costs of developing a AAA title ever on the rise, the article seeks out the answer to whether truly exclusive titles (games that are only released on one platform) are a thing of the past. "I feel title exclusivity for [third-party] developers is less important then title differentiation. All three consoles have strengths, and I would advise [developers] to clearly develop with the console in mind, and I would stress differentiation within their titles. This clearly poses a problem for smaller, more financially strapped developers who don't have the budget to develop what is in essence three separate games. - Ben Bajarin, Creative Strategies"
Games don't have to be expensive to produce. Look at some of the more popular games for GC. Animal Crossing, Metroid, Zelda WW, Smash Bros. Mario Kart, . All great games, All did well enough, even exclusively on the third place console. They didn't sell a ton of games, yet I'm sure they made enough money. These games probably didn't cost that much to make.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
I'd be extremely shocked to see Halo 3 on PS3, given the publisher.
I'd be extremely shocked to see Halo 3 on Wii, given the platform. ;)
From the Article:
"In my view there is no incentive for third parties to develop exclusively for a single platform, unless there is some form of financial inducement from the hardware manufacturer. If you want the largest potential user base, you go multi-platform." - Ed Baron
This pretty much sums up the issue. Until such time as the platforms themselves provide such differentiation factors that affect core game design, developers are much better off by releasing products on as many platforms as possible.
The Wii Remote is one example of the type of thing that can differentiate platforms. If the core design of your game is one that hinges upon a feature that is only available on a single platform, then you almost de facto exclusivity. If the core elements of game play can't be pulled off if you port to another platform, then it makes no sense to do that port.
Ultimately, the issue of exclusivity remains in the hands of the hardware manufacturers. If they design new hardware with unique and compelling features that ultimately support unique design elements on their platform, they will win the exclusivity they so desire. On the other hand, they can simply resort to the checkbook and buy their way into exclusivity.
First party games are those games that are developed by the maker of the console. Halo, Mario, Zelda, Project Gotham Racing, etc. They are not going anywhere unless the console maker no longer makes consoles. This is why you don't see Mario games being developed for the PS3.
Paid exclusives means that a publisher paid money for the title to be exclusive. Either for a limited period of time or forever.
Default exclusives occur because it costs money to port games to other consoles. When a console has the majority of the market, some game developers will make a title for just that console. Think of the NES, Playstation and Playstation 2. Many game developers would just develop for the major console and ignore the rest. This is unlikely to happen this time because of the Xbox 360's weakness in Japan, PS3's cost and Nintendo's recent history of poor 3rd party game sales.
From how it is shaping up so far, if Sony wants exclusives for the PS3 it's going to have to make them itself. The Wikipedia lists for PS3 and Wii games have been put in a sortable format. Sorting by exclusive titles gives some interesting data. So far, the PS3 only has between 12 and 14 (depending on region) exclusive games far enough along to have a release date more concrete than 'Q4 2007'. Compare that to the Wii which has between 26 and 42 exclusives with release dates. The range of publishers that are making the Wii games is also interesting to look at. I wish there was a way to check the 360 titles in the same way, but alas, that list is not sortable.
3 _games
Check them out for yourselves.
http://en.wikipedia.org/wiki/List_of_Wii_games http://en.wikipedia.org/wiki/List_of_PlayStation_
The only exception is in the portable space, where MS doesn't have a platform. There are already first-party IP that have been developed for Nintendo portables, such as Age of Empires DS.
It's interesting how fanboys of all consoles tend to have a very narrow view of things. Nintendo fanboys live and breath the Mario/Zelda/Metroid-universe, Xbox fanboys with Halo, Age of Empires, etc. and Playstation fanboys with Gran Turismo, SOCOM, etc. There are plenty of great first-party games available on all the big platforms, despite what fanboys might claim.
-- jchenx
Unless the hardware prices on the current generation of machines drops dramatically there aren't going to be nearly as many multiple current gen console owners as there have been. That means getting your game into the hands of as many buyers as possible will require non-exclusivity.
I'd be extremely surprised to find Halo 3 on any Sony system as long as Microsoft is still making hardware and publishing software. Comparing software in the PC world to software in the console world is totally apples (lol) to oranges. Microsoft can do Mac software all they want, since people typically will stick to one format, PC or Mac. Not to mention that they make no money off hardware, and that Macs can already run Windows. There's no real competition out there for them on the Mac, so it's free money essentially.
In the console world, their direct competitor is also making money off the hardware and software. Typically, most gamers don't limit themselves to only one console, so there's no reason to extend yourself to a competitor's console to try and get the software sales you'd already miss out on. It'd be dumb to release an exclusive on a competitor's console if you're a first party developer, because it creates no incentive to buy your hardware in the first place.
Would the Xbox 360 even be here if not for the Dead or Alive or Halo series? Would Sony have ever become the powerhouse they are now without Squaresoft's massive contributions? Would Nintendo be in business at all if they decided to publish games on every console, plus continue manufacturing their own consoles?