The Full Story On Warhawk PS3
TimC writes "1up has up a really fantastic interview with Dylan Jobe, the director of Warhawk for PS3. He addresses why they went multiplayer, and why people shouldn't be worried about it being downloadable. 'We had a few really fun missions. But a few missions don't make a competitive single player game. They don't. The bar is set, and it's set really, really high. And we can hit and exceed that bar in a multiplayer ... Just because iTunes is available now doesn't mean that music producers say oh, now we can do crummy music. Convenience is great, but quality always wins out.'"
Actually, the rumor on the Internets is that singleplayer just didn't work out well at all, and wasn't fun. I'd rather they cut it then give us a crappy version of it. I'm also completely confused on why it's going to be a Blu-ray title. It sounds like the game is going to be smaller than expected, so why go the full out retail route? I think that's going to hurt sales.
They have promised a demo for late spring. If that plays out well, then it might justify the retail release I guess. The game looks fun from videos, but I haven't seen enough of the ground combat to determine whether the videos are an accurate representation of gameplay.
Dylan Jobe is the reason the project went down, Dylan Jobe is the reason the project wasted millions over the course of 5 years. He is giving interviews after he has been demoted severly because of his complete failure as a producer.
To add to that, Sony "finished" their firmware only two or three weeks before the PS3 release. They changed it non-stop and they keep changing it. Imagine working on a platform that has bare bones development tools and everything is changing out from under you. Now throw Dylan Jobe into the mix and you have failure despite a hugely talented team.
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