The Full Story On Warhawk PS3
TimC writes "1up has up a really fantastic interview with Dylan Jobe, the director of Warhawk for PS3. He addresses why they went multiplayer, and why people shouldn't be worried about it being downloadable. 'We had a few really fun missions. But a few missions don't make a competitive single player game. They don't. The bar is set, and it's set really, really high. And we can hit and exceed that bar in a multiplayer ... Just because iTunes is available now doesn't mean that music producers say oh, now we can do crummy music. Convenience is great, but quality always wins out.'"
Translation: Doing single player really well was going to cost too much time and money. So we took the multiplayer shortcut that is so popular these days.
Sometimes I really miss the computer games of the 90's. They provided such an outstanding single-player experience.
Javascript + Nintendo DSi = DSiCade
America's Army and Wolfenstein: ET are also free.