Final Fantasy Creator on Xbox 360, PS3
Anonymous PC Gamer writes "I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious. Throwing his considerable voice into the din is Final Fantasy creator Hironubu Sakaguchi, currently working on Xbox 360 titles with Mistwalker Studios. In a concise, revealing interview with Gamespot Sakaguchi-san gives a simple, honest outlook on developing for the current console scene that cuts both ways (PS3 'really challenging', XBox 360 has 'poor' documentation). On competing with his former series, Final Fantasy: 'I'm willing to break them into pieces, crush them at my feet. [laughs]'"
"I'm now in the acceptance phase of reading console war coverage. It's just not going away, and it won't until one stands victorious"
Uhh, why? Is there some unwritten law that states that there can be only one console? Having 3 different consoles gives us different type of technology, different functional designs, price competition, and all sorts of great stuff.
Think about it, if there were only "one" console, and all others were decimated in sales years ago...How long would it take to get a rumble pack? An integrated DVD player? The Cell processor? The Wii Mote? HD video out?
Heck, if we didn't have MS, Sony, AND Nintendo, the only changes to the console industry would be a yearly upgrade to processing power so that the latest driving and football sims could have marginally better graphics. There would be no financial gain by doing anything more risky.
So personally, I hope they all succeed. I hope they all turn a profit. And I hope they all continue to drive innovation in the console market.
-Rick
"Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
Gee, if you took one thing away from the interview about microsoft it wouldn't be "poor documentation", it would be that their marketing is awful. He did complain that it takes time to translate the documentation of the unreal engine docs into japanese, and in that respect the documentation is poor. But I think it incorrect to make that the summary of what he thinks about the 360. He was pretty positive about it overall, and this complaints about marketing are more to the tune of its a great system, too bad the marketing is preventing it from succeeding.
The part where the interviewer turns to the Microsoft PR guy and says, "you should be taking notes" rings particularly true...
"Waste not one watt!" - CZ
Well, he probably didn't know the interview was going to be featured on the so-Wii-it's-insane Slashdot Games site.
It's not like he dissed the Wii, said it was a horrible idea and Nintendo is going to hell for inventing it. He just said he likes Zelda, doesn't like Wii Sports, and doesn't think the Wii is a good fit for the type of games he makes. That's it. Posters here make it sound like he insulted Nintendo or something.
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