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DS, PSP Could Claim Supremacy in Console Wars

njkid1 passed us another link to a GameDaily article, this one quoting analysts at DFC Intelligence as seeing a sort of usurpation of the console space by portable games. With the DS consistently outselling almost every other system on the market since last year, it's possible that the DS may become the best-selling system 'of all time'. Moreover, portable consoles may actually grow to have a larger market share than their more expensive, high-def cousins. "This comes from DFC's latest report on the portable gaming market, which the firm predicts will exceed $10 billion in worldwide revenue this year, led by the DS. DFC said that the PSP will 'establish a solid position in the marketplace' but that much of the Sony portable's fate will depend on how much effort Sony Computer Entertainment decides to put into promoting the platform over the next few years."

24 of 105 comments (clear)

  1. No, no they couldn't by drinkypoo · · Score: 3, Insightful

    But ONE of them could claim supremacy in the handheld wars.

    When someone gives us a handheld that has a video output that allows us to play the games on a television, then they can claim supremacy in the console wars (if they outsell the consoles.)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. PSP? by StocDred · · Score: 2, Insightful

    The actual linked story headline is "DS Could Be Best Selling Video Game Platform Ever". Adding the PSP to the Slashdot version is a little skewing.

    1. Re:PSP? by powerlord · · Score: 4, Informative

      You're right, it is skewing. On the other hand, while the PSP has only managed to capture ~21M in sales (versus the ~40M of the DS), either one has managed to sell more than the Wii, PS3, or XBox 360 combined (so far).

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:PSP? by HappySqurriel · · Score: 2, Insightful

      But is that really a fair comparison?

      Both systems were released in late 2004/early 2005 (depending on your region) and have had 2 full years to build their userbase...

    3. Re:PSP? by Anonymous Coward · · Score: 4, Insightful

      I am a programmer, working for a game studio. My studio recently shipped a PSP game which is likely to be their last. My boss says that PSP is having abysmal sales figures, and is effectively a dead platform unless Sony pulls a rabbit out of their hat, and finds something to make buying a PSP worthwhile (low price point, AAA game that everyone has to have, etc.). It's not looking hopeful.

      DS on the other hand has nothing but a bright future.

    4. Re:PSP? by Anonymous Coward · · Score: 4, Informative

      There's a problem with that logic. First of all, I wasn't a programmer on that project. I was working on something completely different. I've never written ANYTHING for PSP. Second of all, not every game has the same things going for it. AAA games get huge budgets, and multiple years to create. If you spend that much time on a project, it's usually going to be pretty good. If you rush a game to market in 8 months, it's probably not going to be spectacular. A small studio without a large budget is going to very rarely create an AAA game.

  3. What about software sales? by GoodbyeBlueSky1 · · Score: 2, Interesting

    I don't know about everyone else, but does owning a handheld even impact playing games at home? I own a PSP and, quality of titles notwithstanding, never play it unless I'm commuting or traveling somewhere. When I'm home, I have no desire to play a portable system since I can play a more powerful, more immersive game on my TV.

    So, my point: Is installed user-base all there is to care about? Don't Sony/MS/Nintendo make the bulk of their profits on the games? I'd be more interested in seeing the ratio of portable to non-portable games sold. Maybe they are in fact on to something here, but hardware sales numbers don't really tell the whole story.

    Also I'm getting tired of these articles that claim to forecast "the answer" after one holiday season of incredible hardware droughts for several systems which forced many buyers to go to their plan B or C anyway.

    --
    why? forty-two.
    1. Re:What about software sales? by harrkev · · Score: 4, Insightful

      I play my DS at home. In fact, 90% of all of my play is at home. It works great! Here are the plusses of this platform:

      When my wife is watching a movie, I can still sit next to her on the sofa and still play. No retreating to the other room.

      Because the DS "pauses" when the screen is closed, I can open it up for 5-10 minutes of an RPG. This is one of the biggest selling points. With a console, you have to play until you get to a "save point," or risk looking your progress, or you could just pause and leave it on for a few days until you have enough time to get back to it. With a busy day, sometimes it is not even worth it to fire up the console.

      The DS is also by far the cheapest of the "current" gaming hardware. $130 for a DS. $200 for a PSP. Consoles are $250 on up.

      DS is the best seller for much the same reason that Toyotas sell better than BMW.

      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    2. Re:What about software sales? by Osty · · Score: 3, Interesting

      When I'm home, I have no desire to play a portable system since I can play a more powerful, more immersive game on my TV.

      That's where Sony screwed up with the PSP. Handhelds can never be as powerful or as immersive as the current consoles (that is, a PSP is about as powerful as a Playstation 1. When there's a PSP that's as powerful as a Playstation 3, the Playstation 5 will be available). You don't get people to play handhelds by taking a console game and just porting it over. I played GTA:LCS on PS2, and there's no way I'd play that on a portable. You need quick, stop/start gameplay that's easy to pick up and put back down again. The DS is killing the PSP because Nintendo "gets it" and Sony doesn't. Take the Warioware series of games, for example. They consist of short 5-second minigames strung back to back for a ~5 minute playing experience. I loved the first two on the GBA, and Touched on the DS was excellent as well. I never bothered to pick up the Gamecube title because the gameplay just didn't make sense.

      Oddly enough, the Wii seems to be moving towards the portable style of gameplay. You can pick up Wii Sports, play a 5-minute game of tennis or a round of boxing, put it down, and walk away. Arguably the best games on the system (not counting Zelda, since that was essentially a GC game ported to Wii) have been of the same mold: Rayman Raving Rabbids and Warioware Smooth Moves really show off what you can do with the WiiMote in short bursts of mini-game madness that's easy to jump right into and easy to walk away from. As much as I enjoy a good game of Dead Rising or Gears of War on my 360, I find myself going to the Wii when I've got 15 minutes to spare.

    3. Re:What about software sales? by Jim+Hall · · Score: 2, Insightful

      You don't get people to play handhelds by taking a console game and just porting it over. I played GTA:LCS on PS2, and there's no way I'd play that on a portable. You need quick, stop/start gameplay that's easy to pick up and put back down again. The DS is killing the PSP because Nintendo "gets it" and Sony doesn't. Take the Warioware series of games, for example. They consist of short 5-second minigames strung back to back for a ~5 minute playing experience. I loved the first two on the GBA, and Touched on the DS was excellent as well. I never bothered to pick up the Gamecube title because the gameplay just didn't make sense.

      I disagree. While short pick-up games are important for a handheld system like the PSP (for example: Lumines) the fact that you can put the PSP to sleep makes it more appealing to me on longer games. I played GTA:Liberty City Stories on the PSP, and loved it. Daxter was simply amazing. I still play my copy of Star Wars: Battlefront II on a regular basis - it may take 2 or 3 sessions of available gameplay time to finish a campaign ("campaign" is a sort of chess-like game, with skirmishes at each planet) but I put the PSP to sleep between sessions so it's not a problem.

    4. Re:What about software sales? by Frogbert · · Score: 3, Insightful

      My situation is kind of different. I have a girlfriend and a full time job. The only time I get to sit down in front of a computer to play games is on the weekend. Week days are taken up with cooking, cleaning and generally living. I simply don't have time to sit down for an extended session of Civ or CS or whatever. I went and got myself a DS for Christmas and I love it. The games aren't necessarily better or that much different to what I could be playing on PC. However I can now sit next to my girlfriend when she is watching Gilmore Girls while I play. Furthermore when something happens that demands my attention I can just quickly close my DS and give that attention. It pauses my game and will stay like that for days before the batteries run out. Now I'm on the look out for a PSP as well.

    5. Re:What about software sales? by geminidomino · · Score: 2, Funny

      My girlfriend would try to kill me, but I have remote control bombs and 7 skates now. Bwahahahaha.... Oh shit, she just got superbombs. Got to go!

    6. Re:What about software sales? by Abcd1234 · · Score: 2, Insightful

      It may sound silly, but there really is a certain simplicity in being able to just flip the DS shut, rather than having to track down the power button. Yeah, it's a minor difference, and once you get used to the location of the power button there's probably no difference at all, but the DS just feels... easy. *shrug*

    7. Re:What about software sales? by Frumply · · Score: 2, Informative

      I got the DS after I've had a PSP for about a year, and I felt exactly the opposite - since I was used to the PSP sleep mode, I was constantly turning off DS games in progress by accident. This is obviously a matter of preference, and while I like the DS's sleep mode now that I know how it works, I still believe the PSP's a little more idiot-proof, as you have to consciously hold onto the power to shut it down.

  4. And why the hell not? by nickj6282 · · Score: 3, Insightful

    The DS may just be the perfect gaming machine. It's kid-friendly with plenty of titles to appeal to youngsters, but it's adult friendly too in the fact that you can pick it up and play it when you've only got a few minutes to spare. Just flip it closed and it goes into standby until you open it back up.

    Plus there's the price point. Parents can pick one up for $130, which way less than a PSP, and games are not more than $34.99 each (with rare exceptions). They can choose from DS and GBA titles, which also appeals to parents because they can keep playing their old games too.

    As both a gamer and a parent, I can say that I play my DS far more than Xbox 360, Wii, and PS2 combined. I own more DS/GBA games than all three combined too, just because they are cheaper and often much more fun (New SMB anyone?)

    1. Re:And why the hell not? by trdrstv · · Score: 2, Informative
      Somehow, I believe Nintendo is fudging the numbers or the entire online world is corrupt.

      Never before have I noticed such an incredible disconnect between reality and the online world.

      Consider it regional preferences. What is popular in NYC, may not be popular in Paris, or Tokyo, etc... I personally see Far more DS's and GBA SP's than PSPs, but I understand what is popular in my area isn't representitive of the world.

    2. Re:And why the hell not? by toolie · · Score: 2, Funny

      Never before have I noticed such an incredible disconnect between reality and the online world.

      Did you really just equate New York City to reality? ;)

      --
      -- toolie
  5. No shit... by 7Prime · · Score: 4, Insightful

    I've been saying this for quite some time now. Out of this generation, the DS will likely be the console winner. I'm not just talking about raw sales, the GBA outsold the PS2 by a lot, but it was still thought of as being a very very different kind of machine. No, what I mean by "winner" is "winner" in the truist sense of the word: competing head to head with the 360, PS3 and Wii, as a console, not just as a handheld console.

    Firstly, the DS has the ability to play the same kinds of games that the 360, PS3, and Wii (a little less so) can. For the first time in over a decade, we're seeing canonic games of major series (and not just "handheld spinoffs") coming onto a handheld. Not only that, but it doesn't really feel like "just a handheld" anymore. The DS has things, above and beyond portability, that no other system can do... so there are reasons for purchasing it and playing it, even if your not interested in the portability. No other handheld system can claim this, outside a few very minor exceptions.

    When I play a DS, it feels more like I'm playing a TV-based console, then a GBA. It's got a solid, robust design, the screen is incredibly clear, and it has full 3D graphics, that, for the screen resolution, can sit right next to the GameCube.

    Just watch, many series are going to jump ship from TV-consoles. We're already seeing it start to happen.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    1. Re:No shit... by powerlord · · Score: 2, Insightful

      For the first time in over a decade, we're seeing canonic games of major series (and not just "handheld spinoffs") coming onto a handheld. Not only that, but it doesn't really feel like "just a handheld" anymore.


      With all due respect for the DS, which is a great system, the few "cross platform" games that have included the DS have usually had a very different or drastically reduced game made for it, versus the 360, PS2/3, or GC/Wii. (Lego StarWars II is the example that comes to my mind), please provide counter examples.

      I will agree with you 100% that this generation of handheld (DS & PSP) provide the same "console" experience in a portable platform, something that the previous generation couldn't think of doing.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
  6. Low cost + Simplicity + Compatibility = Success by Andrew+Lenahan · · Score: 4, Insightful

    The DS is successful because it provides simplicity and compatibility in a low-cost package.

    The DS is simple. I put in a game, I turn it on, I play it. I'm not told to join an online service, or pay for "points" for microtrasactions, or update firmware, or create a profile, or enter a password, or set up family accounts, or download patches, or view my online achievement scores, or update billing information, etc. (Note: it's true the DS can play over the internet using Wi-Fi, but the feature isn't very prominent and a lot of avid DS players don't even know about it). My DS is happy with being a little machine for games. It doesn't want to run my life, and I think a lot of casual-to-moderate gamers don't really want their console to become an online/entertainment hub. The games are the thing.

    The DS is compatible. Not only does it have a lot of very nice games of its own, its backed by the massive Game Boy Advance library, with all sorts of treasures. I think pretty much everybody is getting the idea that backward-compatibility is the only way to go these days. While this is porbably good news for consumers (a PS3 is able to play 13 years worth of legacy games, for example) it'll be interesting to see if any other consoles are able to survive in such a market, building a stable of titles from the ground up. N-Gage, Gizmondo, and Zodiac all crashed and burned, for example.

    The DS has a very very low entry price point. With a new DS lite running about $130 and a used original DS weighing in around $70 or so, the DS is by far the cheapest entry point to the current generation of systems. Unfortunately I think console manufacturers have lost sight of how much the public are really willing to pay for games, and the current console bunch (PS3 in particular) are prohibitively expensive for the masses. The people who make games and systems for a living tend to focus on those who eat, sleep, and breathe videogames, and forget that for every customer who would give up a kidney and wait in line for a week for a limited-edition Halo sequel in an exclusive holographic slipcase, there's a thousand parents who just want something fun for the kids to do on long car rides, or a suduku simulator to make the morning commute more bearable.

    The current systems lineup offers something for everyone and an amount of diversity we've never seen before. Regardless of how it turns out, we're all in for a hell of a fun ride.

    --
    Andrew Lenahan http://www.starblind.com/
  7. Homebrew could be part of it by tepples · · Score: 2, Interesting

    however the other part of the story that I haven't seen mentioned is that for the first time Nintendo has some real competition in the handheld market (versus decimating every other company that has tried to enter it). And this is also the first time that a Nintendo handheld has had a thriving homebrew scene. GBA came close, but like DS commercial games, DS homebrew is actually reaching the non-gaming public with polished products such as MoonShell and DSOrganize, and homebrew equipment is sold in Wal-Mart under the name "MAX Media Dock". Sony, on the other hand, loses sales among homebrew fans every time it updates the PSP firmware.
    1. Re:Homebrew could be part of it by DDLKermit007 · · Score: 2, Interesting

      Largely the homebrew in the US for the DS is due to the fact that people are seeing what Japan has done with DS non-videogame related stuff so exceptionally. All sorts of Kanji learning games, math, quizes, cook-book, etc. The DS has created a completely new kind of market in Japan. I can only dream of similar things happening in the rest of the world.

  8. Re:Yes, Tetris Worlds sucked. Your point? by Shabadage · · Score: 2, Insightful

    More likely the person in question has large hands. As much as I wanted the SP, I found I couldn't play it for more than a half an hour or so without some massive hand cramps, from clawing my huge paws around the tiny system. So I kept my original GBA. I had the same problem with the Dreamcast, though that was due to the extremely awkward trigger buttons (And D Pad)

    Now that I think about it, I'm glad I never tried a GB Micro.

    The DS-Lite fits in my mits perfectly, thankfully.

  9. Re:Yes, Tetris Worlds sucked. Your point? by drinkypoo · · Score: 2, Informative

    More likely the person in question has large hands.

    CORRECTaMUNDO! I'm bloody gigantic and so are my hands. In fact googling slashdot alone will probably turn up several hits with me bitching about Microsoft dropping the full-size controller for the S on the Xbox.

    And the version of Tetris that I typically play on the SP is the original. The kind where the cart sticks way out.

    But he was right about one thing; Tetris Worlds does suck.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"