PS3 Breaks Records in UK Launch
Aided by racing titles MotorStorm and Formula One, the PlayStation 3 had the best UK console launch ever, according to Joystiq and MCVUK. This generation saw the Wii kick off with 105,000 units and the Xbox 360's sell through 70,000. The PSP still holds the record at 185,000 for a portable console, but I imagine Sony's pretty happy about this either way. "With plenty of consoles left in the 220,000 strong initial shipment, it would appear that a strong supply is the key to launch victory. Will sales remain brisk in the foreseeable future? We'll find out soon enough, but until then, expect some elaborately spun responses from Sony's competitors. Perhaps UK journalists ought to return those stacks of beer to Microsoft -- then again, alcohol already seems a likely explanation for steering the Xboat to the wrong continent."
The Wii and 360 were supply-constrained, so they sold out 100% of their respective shipments. I don't know exactly what they were, but seem to recall around the 100k number. A cynic would say that the reason why the PS3 broke records is only because the competition couldn't make enough to sell. On the other hand, having enough supply to meet demand isn't exactly a bad thing either. On the gripping hand, having a lot of product sitting on store shelves isn't going to make retailers very happy.
The numbers are going to be the most interesting a few weeks after launch. If the launch numbers reflect everyone who wanted a PS3, well, that's obviously a bad sign for Sony. However, if we see comparable sales numbers in the coming weeks and months, then it's a sign that demand is still flowing and isn't just one-time.
-- jchenx
With such large numbers being tossed around, it's sometimes healthier to look at percentages instead. Sony sold 100% of it's inital shipment. It did the same in Japan and America. Didn't Nintendo do the same? But Nintendo still is selling 100% of what it is shipping, whereas Sony is not.
I'm not trying to do the fanboi rant, as I'm more the PC fanboi, but selling out the first shipment of a next-gen console is kind of a gimmie. The only difference here is that Sony waited until they had more units to ship for thier launch. So the title of this article should be, "Sony waits until they have enough units to break a record, then launches console."
Big Whoop.
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Sleep with one eye closed...the monkeys are coming...
Because they can easily outmatch supply vs demand. I think lots of people have been ignoring that fact and taking their stock for complete lack of interest.
Sony is behind the other console manufacturers. In order to catch up, it has to outperform its rivals. The European launch was a moderate success. The PS3 didn't sell out. Having an ample supply only counts if people want to buy your product for the price you're selling it at.
Mistakes Sony has made:
How can the Sony redeem itself? It has to ensure that there are a sufficient quantity of third party exclusives and a $399 price tag. Sony also has to understand that people are not going to buy a console just because it has the word Playstation on it. They need to learn from Nintendo's mistakes (and successes).
I think it would be quite easy for Microsoft to bring down the Playstation 3, but it will cost money. They need to buy Grand Theft Auto 4 exclusivity and pay to make MGS4 and FF13 multiplatform. Grand Theft Auto games account for 3 of the top 4 selling PS2 games (and Grand Turismo was bundled). Grand Theft Auto 4 exclusivity will probably cost them between $100 and $200 million. They have to replace lost PS3 sales (although a lot of people will buy an Xbox 360 instead of a PS3 in order to get the game) and pay a premium for the privilege. FF13 and MGS4 going multiplatform will cost less, simply because game publishers want to release multiplatform for more sales. Microsoft lost $4 billion on the first Xbox, so a few hundred million to drive Sony into the ground would make a lot of sense.
Microsoft can lose its battle with Sony if it assumes its lead will continue. It has to drive gamers and game publishers away from the PS3 before Sony significantly reduces the manufacturing cost.
The Wii is in a fight of its own. Any game that isn't designed for the Wii's control scheme isn't worth making. Any game designed for the Wii's control scheme will be impossible to port over to other consoles. The Wii needs to sell enough consoles AND sell third party games. If Wii owners don't buy third party games for it, it will just be Mario/Zelda box. Nintendo will make money, but console dominance will fall to Sony or Microsoft.
A Sony victory means your next console will cost $900 at launch because clearly people will clearly pay through the nose for graphics and Final Fantasy. A Microsoft victory will mean that next generation, you will have to pay for online play and downloadable content. A Wii victory will result in consoles with low end specifications and strange new control schemes.
Consoles and companies don't need "defending." Doing so does not make you some sort of righteous arbiter of gaming justice. If popular opinion is swinging for or against a company, it is because that company is either doing something right or wrong to warrant it. This is how a market works, and defending a company against popular opinion because they "need defending" is actually counterintuitive; consumer dissatisfaction is how companies learn what they are doing wrong, and either correct it or perish.