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Elite Won't Replace Premium or Core Skus

As the day has progressed, more information about the 'Elite' has become available. GamesIndustry.biz is reporting that the other two 360 skus will still be available. The Elite is not replacing either of them. Interestingly, there's no word on a price drop for them either. Major Nelson's most recent podcast has several interviews and details about the new offering, which you may find informative. There's more analysis available, if you find that interesting: CVG wonders aloud who is going to buy this thing, while a Wedbush Morgan analyst mentioned to GamesIndustry.biz that he thinks this validates the PS3 strategy. "'It appears to me that Microsoft sees the writing on the wall - Blu-ray is going to win the format wars ... Ultimately, Microsoft will likely offer a Blu-ray drive with the 360 Elite, and I think consumers will be able to select based solely upon other drivers.' Pachter also believes that although the Xbox 360 Elite will register with early adopters of hi-def content, the current 20GB model will still be sufficient for many consumers."

33 of 158 comments (clear)

  1. If I don't care about HDMI... by AbsoluteXyro · · Score: 2, Insightful

    What is to stop me from buying a Core 360 and a 120GB HDD? If you don't care about HDMI, where's the value in the Elite SKU?

    1. Re:If I don't care about HDMI... by trdrstv · · Score: 4, Funny
      What is to stop me from buying a Core 360 and a 120GB HDD? If you don't care about HDMI, where's the value in the Elite SKU?

      The core doesn't have a headset, and comes with composite cables, not the composite/component of the premium & elite. That and... it's black. Once you go black, you never go back.

    2. Re:If I don't care about HDMI... by voice_of_all_reason · · Score: 2, Funny

      where's the value in the Elite SKU?

      If you believe in yourself, stay in drugs, drink your sku, and don't do milk, you'll go somewhere.

    3. Re:If I don't care about HDMI... by tourvil · · Score: 2

      What is to stop me from buying a Core 360 and a 120GB HDD? If you don't care about HDMI, where's the value in the Elite SKU?

      The 120GB HDD is being sold separately for $180. Core + HDD = $300 + $180 = $480, the same price as the elite. Why would you not buy the elite if you wanted a new 360 with the 120GB HDD?

      So for everyone wondering why the hell MS is pricing the 120GB HDD accessory so high, there's why. They don't want people just picking up a core and upgrading them for cheaper than the elite.
    4. Re:If I don't care about HDMI... by dnahelix1 · · Score: 2, Informative

      Plus, the hard drive is 179. So, you have the core at 300 + the 179 hard drive. = Elite + headset + wireless controllers

  2. What the fuck is with SKU? It's a product. by Anonymous Coward · · Score: 5, Insightful

    Is everyone suddenly a merchandiser or something? I'll replace your sku.

    1. Re:What the fuck is with SKU? It's a product. by Anonymous Coward · · Score: 3, Funny

      Sku you!

    2. Re:What the fuck is with SKU? It's a product. by TeknoHog · · Score: 4, Funny

      Death by sku-sku!

      --
      Escher was the first MC and Giger invented the HR department.
  3. PS3 Advantage by tb3 · · Score: 4, Insightful

    But the PS3 advantage (if they can establish a price point and sell enough of the damn things) is that the Blu-Ray drive is standard. That means that the larger capacity can be used for game data. No matter what optional drives Microsoft ships for the 360, game designers will always be hobbled by the constraint of the DVD as the lowest common denominator.
    If the PS3 survives its games will end up looking a lot more impressive than 360 games of the same vintage.

    --

    www.lucernesys.comHorizon: Calendar-based personal finance

    1. Re:PS3 Advantage by toolie · · Score: 2, Insightful

      I was wondering where you went. Whats the url to sign up for PS3 astroturfing and how well does it pay?

      --
      -- toolie
    2. Re:PS3 Advantage by kinglink · · Score: 5, Informative

      I work in a company that does open world games (and good ones actually). I have to tell you the "hobbling" isn't true. The 512 megs of ram that we have on the system is a bigger issue than anything that has to do with the media we are working on.

      Blu-ray sounds great but what do you need to fill it with. As it is the amount of money we pay to get the game shipped now is a lot. Cost is what's stopping us from making bigger or more diverse games, rather then size of the media again.

      The people who are hurt the most by this are the JRPG companies who just explode with FMVs, blue dragon is a 3 dvd game, other then them I've heard no complaints about the size of the media. Hell, The only reasons they are filling up Blu-rays are they are using "stupid" tricks like uncompressed audio for Metal gear solid. I just have a simple question. Now that both systems are out, and we already have seen that the 360's dvd has a higher read speed then the ps3's blu-ray device (overall blu-ray SHOULD be faster, but in these two actual system the 360's drive is faster). Why are you using larger files sizes rather then using the "extra" power of the ps3 to uncompress these files? The simple answer is no, the ps3 isn't that powerful (Insomniac today claims you have 8 cores? funny we only have access to 6 cores).

      In the end blu-ray isn't going to be the answer. Sony's system has some good marks, but blu-ray isn't necessary, and the Cell processor is doing more to hurt the developer than it is helping it.

      If anything the 360 developer's biggest problem has nothing to do with DVDs, it's due to the fact that the Hard drive is non standard and we can't guarantee using that for caching, but that's a relatively minor complaint in the long run.

    3. Re:PS3 Advantage by BeansBaxter · · Score: 3, Interesting

      I find it very interesting that in this generation people are concerned about needing more than a dual layer dvd to store game content. I don't work in the industry but I have to think that filling 9Gigs of data is a pretty impressive and expensive feet. I imagine development costs will be much higher for a game that requires that amount of space. Packaging it on one really expensive new Blu Ray disk or multiple easy to press DVD's is probably the least of the worries.

    4. Re:PS3 Advantage by Anonymous Coward · · Score: 2, Insightful

      "Packaging it on one really expensive new Blu Ray disk or multiple easy to press DVD's is probably the least of the worries."

      BluRay disk prices for developers are a few cents more vs DVDs. BluRay disks are much cheaper than multiple DVDs. Publishers and developers HATE multi-disc titles. Needlessly eats into profits - take a million selling game multiply the cost of a second DVD(or even worse third) and you are throwing away a huge chunk of profits.

      GameCube games last gen for the most part had developers just chopping out features or music and audio to fit on the smaller GC discs.

      The 360 actually has LESS space than the Xbox did last gen and developers have already bumped up against the ~8 gigs of storage space. There are four to seven or so more years to go in this generation. Just think of how small a CD or two CDs are today for a game.

      As storage space increases so does the cost of generating content go down at a fairly similar rate. Computers get faster, memory gets larger so the size of models and worlds that artists can generate get larger and the tools for working with larger art continues to improve.

      MS if fucked on the storage front. There is no other way to put it.

    5. Re:PS3 Advantage by 644bd346996 · · Score: 4, Interesting

      If the PS3 survives its games will end up looking a lot more impressive than 360 games of the same vintage. Now that is funny.
      The PS3 just had the greatest console launch in history in Europe. No, the PS3 just had the best European launch of a console. That is not the same as "the best launch in history" with an implied comma and then "in Europe."

      The PS3 is selling at a faster rate in the US. That statement is meaningless. Faster than what? Faster than in Europe or Japan? Faster than the Wii?

      People are asking who do they have to kill to get into the Home beta. Only people at least as demented as you. And presumably as young or younger than you.

      Every single developer who supported the 115+ million selling PS2 is making games for the PS3. That is not saying much. What matters is how many games they are making for the PS3, and how many are exclusive to the PS3, as compared with the development scene for the 360 and to a lesser extent, the Wii.

      Sony's first party developer lineup is stronger than both Nintendo and Microsoft combined - there are over 150 first party games alone in development. Finally, some good (though uncited) information. But still, I have to wonder how many of those games will make it to the market, and how many are at all original. And you failed to provide any data about Microsoft and Nintendo to back up your claim that the are not being as prolific game developers.

      Even PC developers are looking to the PS3 for their games as the pc game market continues to die. That sure seems to be a totally baseless claim. In fact, I think it is probably totally wrong. First of all, not many developers would go through the trouble of porting a game from the PS3 to a platform that is dying faster. Second, the PC gaming market is not dying. Third, the portion of the PC gaming market that is composed of PS3 ports is, and always will be, very small.

      The PS3 has turned out to be the most reliable console ever made. By what measure? Sure, it seems to have gotten much less press about it's problems than the 360, but that doesn't make it the gold standard. Certainly the hardware can't be all that reliable, given the extreme complexity compared to the other consoles on the market. For example, the Cell processor in the PS3 has an SPU disabled because they can't produce the whole processor at mature yields. And the PS3 has not been on the market long enough to compare with, say, the GameCube. Also, with the exception of the wrist strap issue arising from improper but foreseeable usage, I expect the Wii to be the most reliable of the consoles, given the simplicity of its hardware and the fact that it is mostly already proven.

      Yeah, if the PS3 'survives'... The PS3 is by no means destined to come out on top or even in second. No games for any of the three platforms are out yet that were developed after feedback from the launch titles. And they still have been on the market for less than a year. For a product with an expected lifetime of at least five years, this is way too early to be making judgments with that level of confidence.

      Oh wait. You are referring to how Sony had to divert manufacturing capacity in last month from the US to Europe for the launch and there were low NPD numbers... It has been well documented that the PS3 has been in excess supply in many of the biggest markets in the US. With or without the European launch, Sony needed to divert production capacity away from the US. And I have yet to see any evidence that that diversion has caused any shortages in the US.
    6. Re:PS3 Advantage by feepness · · Score: 3, Funny

      I don't work in the industry but I have to think that filling 9Gigs of data is a pretty impressive and expensive feet.

      Also, 640K ought to be enough for everybody.

    7. Re:PS3 Advantage by DrXym · · Score: 2, Interesting
      The people who are hurt the most by this are the JRPG companies who just explode with FMVs, blue dragon is a 3 dvd game, other then them I've heard no complaints about the size of the media. Hell, The only reasons they are filling up Blu-rays are they are using "stupid" tricks like uncompressed audio for Metal gear solid.

      No, there are plenty of other reasons. Localization for example - being able to offer the same game in multiple locales from the same disk. Something which is very important in the EU, or even when considering US / JP titles. Aside from that extra capacity means more content, levels, or if you prefer just the ability to duplicate data to lessen seek times and ensure it loads faster.

      Simply put, companies don't have to use that extra capacity, but neither is there some barrier blocking their path when they get close to DVD-9's limits. Which many games already manage to get close to.

      I just have a simple question. Now that both systems are out, and we already have seen that the 360's dvd has a higher read speed then the ps3's blu-ray device (overall blu-ray SHOULD be faster, but in these two actual system the 360's drive is faster).

      So says you. Most other people appear to think that Blu-Ray has a slight edge but both systems are mostly comparable.

      Why are you using larger files sizes rather then using the "extra" power of the ps3 to uncompress these files? The simple answer is no, the ps3 isn't that powerful (Insomniac today claims you have 8 cores? funny we only have access to 6 cores).

      Insomniac did not say that. It said "The PS3's eight parallel CPUs (one primary "PPU" and seven Cell processors) give it potentially far more computing power than the three parallel CPUs in the Xbox 360". What is incorrect about that statement?

      As for compression, compression only gets you so far. Sure you could zip everything up or make textures and sound more lossy. Lots of games probably do it already simply because it may work out slightly faster than reading uncompressed from disk. But there comes a point where with all the compression in the world you still have more content than you can fit on the disk. What do you do then? Do you cut levels, or textures, or models, go multi-disk or expect people to do sizable downloads to get the content?

      In the end blu-ray isn't going to be the answer. Sony's system has some good marks, but blu-ray isn't necessary, and the Cell processor is doing more to hurt the developer than it is helping it.

      There is nothing particularly hard about programming the Cell. Any software engineer worth their salt (i.e. the kind responsible for writing game engines, optimized code etc.), should be able to master it easily enough and the people doing periphery stuff like menu systems shouldn't have to care. SPU programming is little removed from multi-threading and most of the principles can be carried over to it.

    8. Re:PS3 Advantage by DrXym · · Score: 2, Insightful
      That's fine however localization is NOT a major space concern. Not many games are close to breaking dvd-9s limits. At least not as many as Sony would like to tell you. Oblivion which is a freaking enormous game that is not even topping out. Those who believe they can't fit a game on a dvd isn't doing it efficiently or just are looking for excuses.

      And how much larger is Oblivion than its predecessor? How much larger is Oblivion if you tossed in Shivering Isles? Could Bethesda even produce a 360 "Gold Edition" of Oblivion with all the expansions tossed in? If they can it must be getting pretty tight. Did you know that Elder Scrolls III: Morrowind fit on a CD? What a pointless argument it would have been when Morrowind appeared to claim no other game needs more than a CDs worth of space. What a pointless argument it is today when a quick trip to a torrent site will show that 360 games are already close to the DVD-9 limit.

      Are you freaking kidding me? I'm not talking about edges I'm not talking "which is better" I'm talking, we ran simulations of streaming and in every test the PS3 drive is SLOWER. This has been confirmed by almost every report out there.

      No it hasn't. I've seen comparative studies which say the opposite, that since the BD drive has a constant data rate it is sometimes faster and sometimes slower than DVD drives, but overall the transfer rate is comparable. The difference however is so slight that it makes no odds, especially when the PS3 has the BD capacity to repeat data (thus making it faster because seek times are lower), and even a hard disk that any game can use as a cache or for preloading data.

      As you mentioned Oblivion, duplicated data is an obvious way to speed it up. Assuming you have the space. The game uses enormous archives (think .zip files) containing all the meshes and textures within the game. Meshes are in one file, textures in another, sound in another etc. So to load a scene means hopping from one archive to another, extracting the data, all of which incurs a seek penalty. Rearranging the data in the way it is most commonly used could have a marked impact on load times. Assuming the disk has the space to do this, and possibly not something which might be afforded when you're stuck with DVD-9. For example, Oblivion players spend a lot of time hopping in and out of houses, so it would make sense to duplicate all the house models and textures and put them in their own file as well as in the general archives so they get loaded without all the seeking. And caching common textures on the hard disk too of course.

      Yeah potential. Potential gets you nothing in the real world., when you can't use all 8 cores. The PS3 is an amazing crunching machine, it's built for Folding at home, but for game programming it's not the best machine, especially if you're looking at something like an open world game, the Ps3 just isn't built around branching paths.

      Yes potential. Do you think a new console should have its potential realised in its first released titles? What a silly thing to say. Developers get better, SDKs get better, code gets written that can be incrementally improved. I know there will be a lot of dross for the system (and lots of lazy 360 ports), but there will also be plenty of games which optimise for the Cell or use APIs like Havok or Unreal Engine which have been optimised for them. Games like Resistance and Motorstorm show quite clearly that the potential is there.

      I guess our company completely sucks then. Except we don't, the system itself has a huge amount of problems (and no we arn't the only ones), whether it's the fact that out of the 6 active cores, one's dedicated to graphics card, and another 4 only has access to 128 megs of that 512 megs or ram (before you have to start doing DMA calls, which anyone should tell you will kill your frame rate). Yeah the cell programming is easy, if you make a game specifically designed for the cell processor. We are game programmers, we make games on platf

  4. Disappointed by MBraynard · · Score: 2, Interesting
    Disappointed that this is a worse value than the PS3. I have a 360. I gave one to my brother and to my sister; I was thinking about handing mine off to my mom and getting the Elite, but it almost isn't worth it.

    I guess I'm just repeating the normal mantra: needs the HD-DVD built in and Wireless built in. Right now it's 480+200+100. I find the price of the little wireless device most eggregious even now and wonder why there are not third party devices out there that can do the wireless.

    1. Re:Disappointed by clontzman · · Score: 2, Insightful

      Just to play Devil's advocate (this is /., after all), but seeing as you've given away one Xbox and may be on the verge of giving away a second one, you should probably be glad they're not bundling in HD-DVD, because then you'd have bought three HD-DVD drives instead of one or none. In your case, you can buy one HD-DVD drive and keep it if you decide to upgrade to the Elite or the Elite 2 on down the road. Same deal with the WiFi adapter... even though I think they should probably include it, it's a benefit for those who are upgrading to the Elite that they don't because you're not unnecessarily paying for it again if you have the add-on already.

      I don't totally disagree with what you're saying, but just another perspective.

    2. Re:Disappointed by goodenoughnickname · · Score: 4, Funny

      I gave one to my brother and to my sister; I was thinking about handing mine off to my mom
      I hope I'm related to you somehow.
  5. Why? by MeanderingMind · · Score: 4, Insightful

    Why did Microsoft do this?

    Releasing a console with built-in HD-DVD would be interesting. Though there are potential reasons to avoid this.

    1) Price being too close to the PS3, in some ways validating it.
    2) No guarantee of success and thus subsidizing of the HD-DVD drive.

    But that said, decided not to include an HD-DVD drive pratically makes the whole thing a wash. Without the HD-DVD drive, all we have is a more expensive premium console that has a larger hard drive, HDMI hookups, and is black.

    Without any truly tangible benefit, it shrinks the extremely important price difference between the consoles. My points 1 and 2 above apply in almost the exact same way.

    1) Price too close the the PS3, in some ways validating it.
    2) Lack of backing of HD-DVD can be seen as implying a lack of confidence in the medium.

    The whole thing seems ill-conceived. If they didn't want to release a console with an built-in HD-DVD drive, they could have simply upgraded live and announced a new, larger hard drive alone and perhaps a black case mod for the first 1000 buyers. A whole new SKU for this is a ridiculous waste of resources, while at the same time killing several key talking points for the 360.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Why? by MeanderingMind · · Score: 2, Insightful

      No gamers would trade a 100 bucks to give up an entire console generation's exclusive games they want to play.


      When I was 10 I did just that. I bought a Sega Genesis because it meant I could get two games right off the bat instead of just one.

      Would I do that now? No, but I still was a gamer then and only had allowance money to work with, $100 was a big deal.

      Not to mention that a higher price and another SKU only serve to alienate the non-gamers and casuals further. :/
      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    2. Re:Why? by Itchyeyes · · Score: 4, Insightful
      Actually the why is pretty simple.

      From an article I originally posted here:http://vgecon.blogspot.com/2007/03/purpose-of -xbox-360-elite.html.

      The answer is that the Xbox 360 Elite is aimed at people who are willing to pay $479 for an Xbox 360. That may seem a little too simplistic, so I'll explain. One basic rule of economics is that a product's price is partially determined by how much the consumer values it. However, every individual has their own concept of what the product is worth. Ideally a manufacturer would want to sell to every customer at exactly what they're willing to pay, as long as it's higher than the cost of producing the product. Unfortunately this is just not practical in the real world, especially with a large volume product. Just because someone is willing to pay a certain amount doesn't mean that they won't pay less if they can. People would find out that you're selling the product to others for less and demand that price even if they would have been willing to pay more.

      There are two alternatives to this. First, you could set a single price; but this is a gamble. If you price too high you will lose sales to people who valued the product less. If you price too low, you lose profit margins from people who would have been willing to pay more. The other alternative is to still set your product at multiple price points but vary each version slightly. An excellent example of a company that uses this tactic is Starbucks. A regular coffee at Starbucks is only around $1.60; but a double foam mocha latte... whatever can cost you upwards of $4.00. In truth, both products cost Starbucks approximately the same amount of money to make. Price sensitive customers will choose the regular coffee, and people who are willing to pay more may spring for the more extravagant drink.

      This is what Microsoft is doing with the Xbox 360. Sure, the Premium costs Microsoft more to make than the Core, and the Elite costs them more then the Premium; but it's less than most people think. Microsoft may still be losing money on the Core, but they're probably breaking even on the Premium at this point. At $479, the Elite might even turn a small profit.

      Some people have pointed out that the new price tag erases Microsoft's price advantage over the $500 PS3. From a marketing perspective, it may seem that way. From an economics perspective though, things are still very different. The key point is that Microsoft is going to be ready for a price cut far sooner than Sony will be. Before the Elite, a price cut would have meant that they would have to sacrifice any profits from people who were still willing to pay top dollar for a system. A new high end model allows them to maintain their position in the $400 range, while extending their market by dropping the low end of their price range.

      I am no marketing expert, so I can't really say what the effects will be there. Economically though, this is a smart move by Microsoft.
  6. Blu-Ray by *weasel · · Score: 5, Insightful

    It appears to me that Microsoft sees the writing on the wall - Blu-ray is going to win the format wars

    It appears to me that Microsoft is acknowledging the format wars are stillborn. Their support for HD-DVD was just about defusing the PS3 anyway, not defeating Blu-Ray. MS already has their license fees secured, regardless of how the little-plastic disc formats fare.

    The media victory Microsoft is after, is digital delivery.
    --
    // "Can't clowns and pirates just -try- to get along?"
  7. Re:I Honestly Can't Believe This Is Real by phorm · · Score: 5, Funny

    WTF are they smoking up in Redmond?

    At first it seemed to be dope due to the green color. At closer inspect, though, it turns out that it's dollar bills...

  8. Prices by Applekid · · Score: 5, Insightful

    Prices are funny. Microsoft is obviously milking every dime they can get out of gamers who buy a system before they drop the prices. While there is no sign of that happening, you can pretty much count on any PS3 price drop to be matched by a 360 price drop of equal or greater value.

    That "validation" of the PS3 strategy by way of price is a bit misleading, though. Sony equates the PS3 to fine equipment whose price indicates its value. But it's a genuinely expensive device to make. What the PS3 price points have proven to the people who figure out the prices of consoles is that consoles have been too cheap and the market could sustain them at higher prices than previously thought.

    Other very expensive consoles have gone down in flames for home use... but the median price for the majority of consoles at the market at any given time has been a $200 - $250 sweet spot. The only thing that Microsoft and Sony have done is show that the sweet spot can be coaxed higher.

    What I don't understand is why Microsoft isn't playing a price war yet. They've got the biggest userbase for this generation, most established games (excluding Wii's ability to play Gamecube games), and they're turning a profit on current consoles sold. Sony's machine costs $800 and putting pressure on them to lower a price point could hasten any future demise... if it's in the cards.

    My only stab at trying to understand is that Microsoft eventually wants to buy the Sony gaming division, but I'll be the first to suggest that's an outrageous claim. Hmmm...

    --
    More Twoson than Cupertino
  9. It appears to me that..... by Chazmyrr · · Score: 2, Insightful

    someone at Microsoft is smoking crack. They get the edge over Sony and then they step on their crank with this crap.

    The pricing virtually eliminates premium sales. No one is going to pay $400 for the premium w/ 20GB instead of $480 for the elite w/ 120GB when the 120GB drive is sold separately for $200. Now there's actually a choice for the consumer at the $500 price point. Do I buy the 360 with the larger hard drive or buy the 20GB PS3 and have a Blu-Ray player?

    Leave it to Microsoft to make the $600 PS3 look like a good deal. $480 + $100 WiFi + $200 HD-DVD = $780.

  10. Does it really matter? by FrozenFOXX · · Score: 4, Insightful

    I think that most people are missing the point. For the general population who's interested in obtaining a game system who cares? The comparing value versus price between PS3 and 360 is only valid if you're looking at doing everything BUT gaming.

    I mean really, you can tell me for instance that the PS3 will do everything from clean my laundry to wash my car but at the end of the day it doesn't have my Gears of War. It doesn't have my Crackdown. There's no Forza Motorsport. There's no XBLA. To top it off it's also a lot cheaper for me to get to play a large library (and ever-growing...just check out upcoming releases like The Darkness, Bioshock, and others) of great games that look spectacular with a superb online system. Can I play Blu-Ray movies? No, but then, did I really want to buy a game system to play movies?

    It's part of the same reason the Wii is selling. It's cheap, it plays good games, and nobody gives a fuck if it can't wipe your butt for you, too. So what does this new 360 do? Who does it cater to? People that feel they have to have the "extra shiny" version of a console to feel superior to other people. The other people are those interested in the Marketplace for downloading things which means there isn't a value comparison with the PS3 since the PS3 doesn't have access to the Marketplace...the very source of content the interested users wanted in the first place. The rest of us just get the Premium and rock on because it lets us play our games which is what WE wanted in the first place.

    There will be a true features/price comparison between the 360 and PS3 when the PS3 has a large library of awesome games (and for the cross-platform ones like DMC4, VF5, and others it's going to need to be worth coughing up several hundred dollars for a better experience or we're still going to get them on the cheaper system that gives the same or better experience) that make it worthwhile to have for playing games.

    Anyone seriously interested in a media server has probably already gotten an Apple product or some other personal computer solution since they tend to be better at it overall. This is all for show and to cater to an elitist (though not necessarily "elite") portion of the interested 360 population, not to the rest of us who buy game systems for playing games.

    --
    "Just a fox, a whisper."
  11. Re:its a SKU ... by badasscat · · Score: 4, Informative

    ...just not a common term for it.

    SKU stands for "stock keeping unit". It has an actual meaning and proper use, but it's always struck me as ludicrous to use it outside of a store stockroom.

    When I was in high school (and this was 20 years ago now), I worked as a stockboy in an electronics store. We used "SKU" the way it was intended, just as stockboys probably still do now. Every product has a "SKU number" used like a UPC code to track stock counts, and that eventually got shorthanded to refer to the product itself. (Note that I'm not contradicting you, just adding a little more info.)

    It's always annoyed me when I see this in regular life, just like I see games now referred to as "IP's". In most cases, it's a vain attempt at looking "hip", as if you're cool enough to throw around industry-speak. Usually, though, the true origins of such terms come from marketdroids, lawyers, or worse.

    There's no reason even for an analyst to use the term "SKU". They're not tracking stock. It actually would make somewhat more sense to use UPC as a generic term meaning "product model". I think terms like this are always annoying, though, and would much prefer it if everybody could just settle on plain English outside of their work environment. Why do all of our casual conversations have to include so much meaningless industry jargon?

    "Model" is a perfectly fine word to use. #7 definition at dictionary.com: "a style or design of a particular product". There's no reason to repurpose industry acronyms when we have perfectly meaningful English words already. Unless you REALLY don't have time to utter that extra syllable.

  12. Here's my take on the reasoning for it by Xest · · Score: 2, Interesting

    MS wants to get the new iteration of their 360 hardware out the door that is, the cooler, quieter and cheaper to produce iteration.

    Whilst cheaper to produce however, MS will still initially make a loss until they're shipping en-masse. Therefore, I'd say MS is releasing the elite with the new hardware iteration as a method to ship said new hardware without taking as high a monetary loss. Essentially, what this means is that they're using the elite as a tool to bring down cost of production of the new hardware iteration, so that 6months down the line, they can start building the premium version with the new hardware so cheap that they can announce a massive price drop on the core and premium.

    Whilst the Elite may indeed look like an idiotic short term decision, if this is their plan then by the end of the year you could see MS shifting the 360 perhaps even as cheap as the Wii is currently. This is something Sony wont be able to compete with any time soon, they've already shafted backwards compatibility in the name of reducing production costs for the European release of the PS3, by xmas 2007 year I'd be suprised if the PS3 had dropped at all, but again, I bet the 360 is selling for current Wii prices. As an aside, I'd guess the Wii will be cheaper again by then, Nintendo is shifting so many units and never made a loss per-unit in the first place so a price cut would be an easy hit for them by xmas 2007.

    I don't know US prices off by heart, but my prediction for xmas 2007 console prices in the UK is something like:
    Wii - £149.99
    360 Core - £169.99 (or possibly even written off altogether)
    360 Premium - £199.99
    PS3 60gb - £399.99

  13. 360 games will be better than PS3 for 2yrs by Anonymous Coward · · Score: 3, Interesting

    (1) They both have 512MB, but the OS on the PS3 permanently takes a much bigger slice of that, something like 128MB?? vs 32MB used permanently by the OS on the 360.
    (2) The 360 has symmetric multiprocessors--3 dual-core PPC chips that use the same memory heirarchy, caches etc. That's 6 in-order execution pipes. Compare that to the PS3 which has *one* general processor pipe and *7* (not 8) SPUs which are basically DSPs. One of those SPUs is permanently reserved to the OS so you only get to use 6 of them. The SPUs have a stupendously tiny amount of RAM each (128 KB or something?) so you have to shuffle data back and forth from the main RAM with DMA in order to get anything done. That transfer can be fast but its still often a bottleneck.
    (3) The 360 is pretty flexible about letting you use any of your 480MB as graphics memory or for non-graphics stuff. The PS3 requires a fixed division. This combined with the OS memory usage means that when porting 360 games to the PS3, we usually divide all our texture sizes by 2.
    (4) The 360 has 48 unified pixel/vertex pipes. If you game heavily uses vertex shaders, more of the pipes will be doing vertexes at any one time, and if it heavily uses pixel shaders, more of them will be doing that--but you can easily get near-100% utilization of the hardware. The PS3 has classic dedicated pipes (I don't know how many) so you still have to balance that usage like you have to on PC video cards.
    (5) The Microsoft devkits are not perfect, but they are really good -- much better than Nintendo's and 1000x better than Sony's.

    The combination of these things means the Xbox360 is MUCH easier to program for, MUCH easier to port existing console or PC graphics engines to, and in general easier for developers to extract the power from.

    I predict it will be at least 2 years before we see PS3 games that rival the best Xbox360 games in graphical quality and performance.

    1. Re:360 games will be better than PS3 for 2yrs by DrXym · · Score: 2, Interesting
      (2) The 360 has symmetric multiprocessors--3 dual-core PPC chips that use the same memory heirarchy, caches etc. That's 6 in-order execution pipes. Compare that to the PS3 which has *one* general processor pipe and *7* (not 8) SPUs which are

      Correction, the 360 has 3 multi-threaded cores (think hyperthreading), and the Cell has 1 multi-threaded core plus 7 SPUs. That means the optimal arrangement for the PS3 is to have one general execution thread and perhaps another thread responsible for farming out work to the SPUs. The 360's optimal arrangement is to have 6 threads running at once.

      Either way the programming challenges are pretty similar - feeding all the threads / SPUs with data and collecting the results. Ultimately the differences are interesting but not really that important compared to the number crunching that a typical game requires. Any game which is heavy with shading, transformations or physics will perform better if written for the Cell than it will for the Xenon processor, simply because SPUs are basically number shovels.

      The combination of these things means the Xbox360 is MUCH easier to program for, MUCH easier to port existing console or PC graphics engines to, and in general easier for developers to extract the power from.

      I suspect that DirectX has more to do with the ease of porting PC titles than anything else with the devkit. But as most games sensibly choose to abstract their rendering behind an API (e.g. Renderware, Unreal or proprietary in-house engines), I doubt it makes as much difference as Microsoft would wish. More important to good performance is ensuring that these middleware APIs are properly optimized for the platforms they run on. An example of that might be the PhysX engine which claimed 10x speed improvements in some areas when they released 4.5 which was SPU optimized.

  14. Re:Repeated disc swapping by KingKiki217 · · Score: 2, Insightful

    Star Ocean: Till the End of Time was on two disks (DVD's) on the PS2, and that was years ago.
    http://en.wikipedia.org/wiki/Star_Ocean:_Till_the_ End_of_Time