Valve Hoping For 360/PC Play, Scared of PS3 Online
Valve's movement to the console space has been slow, but this year will see the release of Half-Life 2 on both the 360 and PS3. They seem to be having mixed reactions to that move. On the one hand (according to CVG), they're very much hoping that 360/PC crossplay will be possible for their upcoming Team Fortress 2. On the other hand (according to Game Informer and 1up), their reaction to the PS3's online component is one of fear. Valve's Marketing representative Doug Lombardi: "PS3 is brand new and PS3's online is kind of scary so we're hoping that EA is going to be a strong partner for us. (laughs) It's always the scariest thing when it's not all yours. With the PC it's all ours, Steam is all ours, code's ours, game's ours. On 360 we're making it, we've made it before, we know what the Live thing is, although it's Microsoft's so we kind of know it. PS3 we're not building it, we haven't made a PS3 title before, and we don't really know what PS3 online really is. It's always the devil you don't know that you're the most scared of."
This reminds me of playing quake3 on the dreamcast, and getting trounced by all the folks who played on PC. Are they going to give the console folks auto aim? Or a 40 dollar keyboard and mouse adapter to buy? I hope not, for I'll be playing on a PC, and i'd really enjoy a mouse/keyboard skill buffer to take advantage of.
So what you're saying is that it's doubly reasonable for them to be terrified of Sony? It's both the devil they know AND the devil they don't.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
It's early in the process and they don't yet know what to think about it. But that's not going to stop 1up from passing that along in the most inflammatory way possible.
And people wonder why so many businesses hide behind their PR department.
Platform advocacy is like choosing a favorite severely developmentally disabled child.
Obligatory: How can Valve make it fair for someone with an Xbox controller to fight against someone with a keyboard/mouse setup? I play shooters on both consoles and PCs, and the keyboard/mouse is far superior in terms of control and accuracy. I wouldn't want an Xbox player on my team if he has difficulty aiming. Would Valve have to modify TF2's gameplay to accommodate the shortcomings of the Xbox controller? (As in dumb the game down like EA did with C&C3 - another console/PC release)
Oh, and do PC players and console players really have some burning desire to play with one another? TFC public servers have plenty of trolls and idiots, but no where near as many as I encounter on Xbox live. Fighting with them on Halo is bad enough.
I own an X360, PS2, and PC so I can experience different forms of gaming. And at this point, my PC is still the best for shooter games.
It's sad to see the console with the best First-Person Shooter controllers gets pushed aside for its lower CPU and GPU capabilities.
So you end up playing FPS games on more powerful systems with crappy controllers.
And before you tell me that I only need to practice, I've got plenty of experience. About 15 years with a keyboard and mouse. The Wii remote and nunchuck take about 30 seconds to get used to. The analog sticks and dozen buttons on the Xbox 360 and PS3 gamepads? I gave up after 2 hours.
And no, I don't own a Windows PC either.
Considering a lot of the guys at Valve used to work for Microsoft, I don't think anyone there has any reason to be scared, nor have a lack of trust; they know what it's like from the inside and have their internal contacts. None of them were fired or ousted, but were valued employees that went to do other things - I am sure Microsoft misses them (especially considering the success they've had, wouldn't MS be riding a high right now if Half-Life and Steam had been their product? :)
You constantly struggle for self improvement - and it shows.
Hooray for bad Engrish on fortune cookies
Sorry you all had to see that. Thats almost certainly PaiZuri from digg (http://www.digg.com/users/PaiZuri/news/dugg) he tends to copy and paste that comment (and others like it) in all gaming posts regardless of content. Its a shame that the two pools are only separated by the rope.
Valve has always been 'pro-MS'. Since they're based in greater-Seattle area, is it really that surprising?
What was a real kick in the ass was them completely dumping OGL from their now current-generation games making them unable to play on anything non-Microsoft.
Now that they are in the UniPlaf world of windows, the incentive to support -any- other platform is probably a heavy one. I can't speak about their architecture in particular, but unless a system is written from the ground up as modular, its difficult to shove it in later without showing some serious scars.
Bye!
Dreamcast Quake 3 vs PC Quake 3. Keyboard+mouse won so hard it wasn't even funny.
Team Fortress 2 still isn't out? I remember seeing an advertisement for it in the original Half-Life's box.
What'd they do, outsource it to 3D Realms?
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011