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Rockstar's Road To Ruin

Via GamePolitics, an exerpt from an upcoming Wired print magazine article on Rockstar's slide from grace. The article outlines a number of the problems we've discussed here on the site, such as their numerous lawsuits, the 'Hot Coffee' scandal, and stock-option problems. At four pages it's only a teaser for the longer article in the magazine, but it's still very much worth taking a look. "The irony is thick: The company that defined virtual criminality is now associated with the real thing. Rockstar and Take-Two executives declined to answer questions for this article, but their rich and troubled story is revealed by official documents and former employees. It seems the blokes forgot that in life, as in Grand Theft Auto, there are repercussions for the choices you make."

21 of 59 comments (clear)

  1. They're just trying to live up to their name. by L.+VeGas · · Score: 4, Funny

    Rockstar.

    Live fast. Die young. Leave a good looking corpse.

    1. Re:They're just trying to live up to their name. by R3d+M3rcury · · Score: 2, Funny

      The Law of the Squirrel: Live Fast, Die Young, Leave a Flat Patch of Fur on the Highway.

  2. Road to ruin? by syrion · · Score: 5, Insightful

    As far as I am aware, Rockstar still makes blockbuster games which afford them a healthy income. How, precisely, does this constitute "ruin?"

    1. Re:Road to ruin? by Anonymous Coward · · Score: 2, Insightful

      I think the writer just chose the phrase "road to ruin" for the dramatic/alliterative effect. The article itself is more evenhanded, and does not imply the company is totally stuffed just yet.

      And for the record, Take-Two didn't make a healthy income in 2006, they lost over 100 million dollars (though one suspects they'll likely make it back in spades when GTA IV is released).

    2. Re:Road to ruin? by PingSpike · · Score: 2, Insightful

      I was thinking the same thing. For all their controversy, it seems like they're doing fine.

      Plus, all that stink over hot coffee and the like probably made a lot of people want their games even more. The forbidden fruit always tastes sweeter.

  3. Funny thing is... by hrrY · · Score: 4, Insightful

    I don't know of many game dev house's that have succeeded in creating a game that can combine aspects of multiple genre's(racing, rpg, action, 3D 3rd person, sex) into 1 game seamlessly and have it be fun at the same time(see universal combat for reference about that approach failing)So whatevs, there problems are mostly based around their success(s)in that regard and that's what sell games. What's going on with them is a reflection how our society treats things that are successful against the better wishes of those who dictate the status quo.

  4. Blah. by MeanderingMind · · Score: 3, Insightful

    I wouldn't care if Rockstar lived or died, except that Jack Thompson would take the latter as a personal victory no matter the circumstances.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Blah. by Chris+Burke · · Score: 2, Funny

      I'm sure Jack would take Rockstar living as a personal victory somehow, because he's a giant self-aggrandizing spinning ball of cook.

      --

      The enemies of Democracy are
  5. They deserve props, no matter what by dave562 · · Score: 2, Interesting

    I still remember playing the first GTA, initially in standard VGA and then with the mystical "new" 3dfx card. It was by far one of the most entertaining games out at the time. I completely hated GTA2, but everything from GTA3 onward just got better and better. The guys at Rockstar created something that gamers have wanted forever... a huge world that you can run around and do pretty much anything in. I'm still convinced that if anyone came out with an MMO like GTA where you could progress to the point of being a crime boss and running portions of the city, they'd have a huge hit on their hands.

    1. Re:They deserve props, no matter what by zrobotics · · Score: 2, Interesting

      Personally, I think something like this would be fairly easy to do. The average pedestrian NPC's in GTA react to shootings in a perfectly sane manner-they scream and run away. Yes, it would involve a lot of pvp warfare, but that's the whole point of such a game. If there were different character classes-I.E. bodyguards, crooked cops, hitmen, etc., it would keep things fairly well balanced. If there were multiple 'gangs' in a city, the territory each gang controlled could be controlled by how much money they made from whatever illegal enterprises they controlled and how well they did in PvP warfare. Also, the quest system would be as viable as any other MMO. For instance, how many people are upset that when they are questing in, say, wow, everybody seems to be doing the same thing. In quests that involve helping some prisoner escape, or collecting a certain number of items for a NPC, it doesn't make any logical sense that the NPC would want to escape multiple times, or would need millions of a certain item, but it happens anyway. I have been waiting quite a while for a full-fledged MMO GTA, and I don't see any serious problems hindering the development of such a game.

    2. Re:They deserve props, no matter what by dave562 · · Score: 2, Interesting
      What I would really like to see is a system setup where players are allowed to establish groups, buy property and then generate money from that property. The money generation should be tied to NPCs. Some NPCs could work at the property itself, where as others could be sent out on pre-scripted missions. The NPCs who generate money inside the facility should do so at a much slower rate than those who venture outside of the relative safety of the facility. For example, a property might come with a courier. The courier could be dispatched to various locations around the game world and the reward for a successful courier run could be dependent on how far the courier actually went. Other players could be assigned the task of keeping the courier alive. Rival organizations could earn money by intercepting the courier. If the courier died, there should be a lengthy respawn time... perhaps as long as thirty minutes. To add another level of complexity, organizations might be able to kidnap each others NPCs and then use them (after the appropriate period of indoctrination by a player with the required skills/abilities to do so).

      By including bodyguard like AI, other NPCs could be assigned to the primary NPC. Depending on the dynamics of the world, giving the courier bodyguards might not be the best thing to do because it would make the courier a more visible target. I've been mainly thinking about these types of AI in a Shadowrun-esque MMO. In such a setting, rival organizations might have to hack into each others networks in order to obtain intel on the couriers... without the intel, the courier would just appear as a standard NPC.

  6. Re:Ironic? I think not... by PylonHead · · Score: 4, Funny

    it seems to be a natural thing that a company that sells the glorification of violence and criminality would eventually become entangled in criminality.

    I don't see this. You're saying that when someone creates a work of fiction that glorifies criminality, it makes them more likely to engage in criminal activity?

    So by this logic, Martin Scorsese is probably up to no good? Perhaps he's beating someone to death with his Oscar as I type this?

    --
    # (/.);;
    - : float -> float -> float =
  7. Re:Ironic? I think not... by Anonymous Coward · · Score: 2, Funny

    Exactly. Scorsese beating someone with his Oscar is nothing, though. The shit is really going to hit the fan when iD Software manages to open that portal to Hell.

  8. Too soon to call by Belgand · · Score: 2, Insightful

    I think this is well before the time that anyone can say Rockstar has failed. Since the Hot Coffee controversy they haven't released any really high-end games. Sure there have been a few titles, but mainly just portable GTA3 spin-offs and other properties that aren't nearly as hot. Bully, their last controversial title, didn't make much of a splash when it finally arrived. It received generally above-average reviews (and is on my personal wishlist still), but the brewing complaints from the usual groups seem to have backed off.

    If GTA4 comes out and does poorly then there will be the argument that Rockstar is losing it, but otherwise... well, it's pretty heavily anticipated.

  9. I just saw the trailer for GTA IV by Jeppe+Salvesen · · Score: 3, Insightful

    .. and whatever they have done in the past: If the gameplay is as good as the trailer, then they'll become the new Google with unlimited money so that they can buy all the lawfirms and all the judges in the world!!!!

    --

    Stop the brainwash

  10. Re:Ironic? I think not... by Chris+Burke · · Score: 2, Funny

    So by this logic, Martin Scorsese is probably up to no good? Perhaps he's beating someone to death with his Oscar as I type this?

    I dunno, but I hear Quentin Tarentino and Uma Thurman have been on an international killing spree for quite a while now!

    --

    The enemies of Democracy are
  11. Re:Ruin, eh? by badasscat · · Score: 5, Interesting

    Take Two's management woes are not automatically Rockstar's problem. They're a subsidiary, not a department.

    It's the same company. Read the article. Rockstar is not just a subsidiary, and the problems are not only Take 2's.

    I used to work there, so I'm saying this from first-hand experience as well. The article is pretty much dead-on, and while a lot of the "former employees" are not named, their quotes sound 100% believable to me (and I have my suspicions who they are).

    Implicit in the article but not fully explored is the fact that nearly 100% of the company has turned over in the past 4 years (including myself). Some of us left because we saw the writing on the wall, others for personal reasons. But almost all of the people that made that company what it originally was are now gone.

  12. Result, not a cause... by PhoenixOne · · Score: 3, Insightful

    Beware of putting the cart in front of the horse.

    These people had "colorful" pasts to begin with, creating and selling video games about criminality didn't make them more criminal. More likely, they picked a topic they understood and/or admired.

    Same thing with video game players. Look at the past of any crazy kid that shoots up a school. They didn't start with violent video games, more likely they had abusive parents, history of picking fights, violent friends, etc. These kids are obviously attracted to violent video games, but that's a result not a cause.

    Video games are a long way from being the brain-washing/reprogramming tool the media makes them out to be.

    --
    Spell cheek you've failed me four the last thyme!
    1. Re:Result, not a cause... by moloko_synthemesc · · Score: 2, Insightful

      Video games are a long way from being the brain-washing/reprogramming tool the media makes them out to be.
      More like... Video games are a long way from being the brain-washing/reprogramming tool the media became decades ago.
  13. Hot Cofee "Scandal"? by nog_lorp · · Score: 4, Insightful

    I wouldn't call it the Hot Coffee "Scandal" so much as the Hot Coffee Farse. Disregarding that fact that ILLEGAL reverse engineering is required to view the Hot Coffee minigame, the original minigame itself contains NO NUDITY. If clothed people bumping into eachother should be marked 18+, kids won't be able to buy many videogames anymore. Nudity is acheived by editing the models as well as enabling the minigame in the first place. Saying RockStar is somehow at fault here means every software/game publisher ever is just as liabe - you can add pornography to anything. The whole deal is stupid for so many other reasons as well - horrific violence is ok but small amounts of sex isn't? What the fuck. How many people do you expect to beat to death with a baseball bat in your life? Now compare that to how many people you expect to have sex with. Point made. Also, no "concerned parent" can whine about this. "Oh my god, with GTA:SA and unrestricted internet axis, my children can see porn!". The internet has porn, RockStar is not at fault for that either, in case you wanted to claim it was. ~nog_lorp

  14. Let's check the mainstream media by sesshomaru · · Score: 2, Interesting
    Ah, for an unbiased view (I kid, of course), let's check the mainstream media:

    SAN FRANCISCO (AP) - A feisty shareholder revolt at Take-Two Interactive Software Inc. this week offed nearly as many executives as virtual characters in the video game company's violent titles.

    Financial analysts and child advocates said only a thorough purging at the top would reverse the accounting and ethical lapses at the publisher of the popular, murder-your-way-to-victory video game "Grand Theft Auto." With a new CEO and several new board members now leading the company, that's what they got.

    "If you look at the content of what these guys have distributed, it's so offensive and inappropriate. It's not surprising to learn they had committed massive acts of fraud at the board and CEO level," said James Steyer, CEO and founder of San Francisco-based multimedia ratings group Common Sense Media Inc., a nonprofit that rates video games and other content for violence and other factors. "The chickens have come home to roost for this company _ and I say good riddance to these guys."

    ...snip...

    Financial analysts have criticized Take-Two for relying too heavily on relatively uncreative sequels, sports games and bloodthirsty "first-person shooters." While so-called hardcore games remain popular with teens and young men, new online genres _ trivia quizzes, word games and multiplayer role-playing games _ are catching on with women, older players and millions of mobile phone users.

    Child advocacy groups and legislators are Take-Two's biggest foes, complaining that the company produces the industry's most violent, mean-spirited games.

    In "Grand Theft Auto," players shoot pedestrians and police with reckless abandon. Another hit is "Bully," about a slingshot-wielding 15-year-old at Bullworth Academy boarding school, whose motto is "Canis Canem Edit," Latin for "dog eat dog."

    Take-Two is best known for a version of "Grand Theft Auto" that included a hidden, lewd scene that sparked a 2005 congressional uproar. -- Investors Laud Video Game Co.'s Upheaval

    Let's see, this AP article could have been written by Jack Thompson. It is extremely poor journalism. Has Rockstar ever even published an FPS? These are the people (AP) who many people rely on for information on world affairs, and in helping to determine who to elect into office, and their "facts" resemble the ones that used to be put forth by Cotton Mather at the average Salem witch-trial.

    Prediction, when Grand Theft Auto 4 comes out, expect these same "child advocacy" censorship groups to be saying, "Looks like Take Two didn't learn their lesson."

    I forget, what video games did Enron make?

    --
    "MIT betrayed all of its basic principles."