Rockstar's Road To Ruin
Via GamePolitics, an exerpt from an upcoming Wired print magazine article on Rockstar's slide from grace. The article outlines a number of the problems we've discussed here on the site, such as their numerous lawsuits, the 'Hot Coffee' scandal, and stock-option problems. At four pages it's only a teaser for the longer article in the magazine, but it's still very much worth taking a look. "The irony is thick: The company that defined virtual criminality is now associated with the real thing. Rockstar and Take-Two executives declined to answer questions for this article, but their rich and troubled story is revealed by official documents and former employees. It seems the blokes forgot that in life, as in Grand Theft Auto, there are repercussions for the choices you make."
As far as I am aware, Rockstar still makes blockbuster games which afford them a healthy income. How, precisely, does this constitute "ruin?"
Take Two's management woes are not automatically Rockstar's problem. They're a subsidiary, not a department.
It's the same company. Read the article. Rockstar is not just a subsidiary, and the problems are not only Take 2's.
I used to work there, so I'm saying this from first-hand experience as well. The article is pretty much dead-on, and while a lot of the "former employees" are not named, their quotes sound 100% believable to me (and I have my suspicions who they are).
Implicit in the article but not fully explored is the fact that nearly 100% of the company has turned over in the past 4 years (including myself). Some of us left because we saw the writing on the wall, others for personal reasons. But almost all of the people that made that company what it originally was are now gone.