Mario 64 Working Full Speed on PSP
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
At the time, however, nobody was used to manipulating the camera, and needed to be taught that all through tutorials, making it a functionally 8-button game--more buttons than the vast majority of previous console games. It also had a much higher number of character-states than was normal at the time: "in-air" "on-ground" "sliding" "crouching" "direction-reversing" "hitting wall" "Flight mode" "swiming mode" "last command was double-jump". I can think of about 10 different results for the A-button depending on state, 8 different results for the B-button, and 4 different results for the Z-button. Again, not the most complicated game of all time, but certainly a step up in control complexity (particularly compared to previous Marios that were nearly one-button affairs).