Mario 64 Working Full Speed on PSP
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
Call me when it can emulate an AppleTV that emulates OSX
It's not that people can see the difference between 30 fps and 120 fps, it's the benefit that a higher fps brings. In Quake 3, at least, hitting that 125 fps will allow you to jump to areas that a player with a lower fps can't. For example, the mega health ledge in Q3DM13; you'll never make the jump at the default 85 fps cap, but if you set it to 125 (140 is actually better) with /com_maxfps [int], you'll be able to jump to it easily provided your graphics card can give you that frame rate of course. Not only can you jump higher, but your strafe jumps will be noticeably faster and the game will be much more fluid. So when people say they see a difference, what they really mean is that they can feel a difference.
When you have finished this cup of coffee your adventure will begin again.