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Mario 64 Working Full Speed on PSP

YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version of his Nintendo 64 emulator for the PSP that has been confirmed to play Mario 64 at Full Speed on Sony's Handheld. A full Compatibility listing is available with games such as Starfox64 playble too."

11 of 51 comments (clear)

  1. Funny by MemoryDragon · · Score: 3, Insightful

    The main reason to buy a sony handheld is to play old Nintendo games...

  2. NDS??! by Anonymous Coward · · Score: 2, Insightful

    Or I could buy a DS and play the new version on a decent handheld...

    1. Re:NDS??! by meringuoid · · Score: 3, Funny
      Now if only that psp2 had a touchscreen, 700mhz cpu, 128mb sys, 64mb gf

      And a battery life measured in seconds.

      --
      Real Daleks don't climb stairs - they level the building.
  3. The question on everyone's mind: by TheSpinningBrain · · Score: 2, Funny

    But does it emulate running Linux?

  4. I wonder... by Runefox · · Score: 2, Interesting

    Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized.

    --
    Screw the rules, I have green hair!
  5. Re:Controls by Runefox · · Score: 3, Insightful

    Not really, so did the N64. Both consoles have only one analog stick, and Mario 64 was a relatively simple game, control-wise.

    --
    Screw the rules, I have green hair!
  6. Full speed?? by Aladrin · · Score: 4, Insightful

    It isn't 'full speed' if you have to turn on frameskip to get it that way. That's like saying 'if you don't mind missing 2/3 of everything, it's all there.'

    From TF... I hate to call it an article. From the forum posting: "mario 64 is really good arounf the castle with audio on frameskip 3" 3! That means it's at 1/4 detail for the audio.

    "a steady 20fps and sometimes alot higher in mario 64" Yeah, full speed indeed.

    No, Mario 64 is now -playable- on the PSP. Not full speed.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Full speed?? by kalirion · · Score: 3, Insightful

      Heh, I remember, back in the day, playing Duke Nukem 3d on my P100 at an average of about 17fps (640x480) and not seeing anything wrong. How spoiled we've gotten...

    2. Re:Full speed?? by Aladrin · · Score: 2, Insightful

      I can actually still play games as low as 15-20fps without it interrupting my immersion. I count myself lucky that I can't tell the difference between anything 30fps and up. For those than can tell the difference up to 120fps, it must be really annoying to play at the lower fps.

      I agree we've gotten spoiled, but it's also true that most newer games rely on the sense of immersion to make a good game, instead of other things like strategy or comedy. Since that's what sells, we're to blame for that. ;)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  7. Update: Mario 64 Working Full Speed and Prettier.. by GweeDo · · Score: 3, Insightful

    on the Nintendo DS. Seriously, congrats PSP, you can run a worse looking version of a game that runs on the DS.

  8. Re:Controls by metroid+composite · · Score: 2, Informative

    and Mario 64 was a relatively simple game, control-wise.
    I disagree--now, yes, Mario 64 is a relatively simple game, control-wise by today's standards, which is likely what you meant.

    At the time, however, nobody was used to manipulating the camera, and needed to be taught that all through tutorials, making it a functionally 8-button game--more buttons than the vast majority of previous console games. It also had a much higher number of character-states than was normal at the time: "in-air" "on-ground" "sliding" "crouching" "direction-reversing" "hitting wall" "Flight mode" "swiming mode" "last command was double-jump". I can think of about 10 different results for the A-button depending on state, 8 different results for the B-button, and 4 different results for the Z-button. Again, not the most complicated game of all time, but certainly a step up in control complexity (particularly compared to previous Marios that were nearly one-button affairs).