Mario 64 Working Full Speed on PSP
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
The main reason to buy a sony handheld is to play old Nintendo games...
Or I could buy a DS and play the new version on a decent handheld...
But does it emulate running Linux?
Is this full speed without specific optimizations, or full speed by using game-specific hacks? I'd be interested to know, since I have a PSP that's soon to be homebrew-ized.
Screw the rules, I have green hair!
Not really, so did the N64. Both consoles have only one analog stick, and Mario 64 was a relatively simple game, control-wise.
Screw the rules, I have green hair!
It isn't 'full speed' if you have to turn on frameskip to get it that way. That's like saying 'if you don't mind missing 2/3 of everything, it's all there.'
From TF... I hate to call it an article. From the forum posting: "mario 64 is really good arounf the castle with audio on frameskip 3" 3! That means it's at 1/4 detail for the audio.
"a steady 20fps and sometimes alot higher in mario 64" Yeah, full speed indeed.
No, Mario 64 is now -playable- on the PSP. Not full speed.
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
on the Nintendo DS. Seriously, congrats PSP, you can run a worse looking version of a game that runs on the DS.
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At the time, however, nobody was used to manipulating the camera, and needed to be taught that all through tutorials, making it a functionally 8-button game--more buttons than the vast majority of previous console games. It also had a much higher number of character-states than was normal at the time: "in-air" "on-ground" "sliding" "crouching" "direction-reversing" "hitting wall" "Flight mode" "swiming mode" "last command was double-jump". I can think of about 10 different results for the A-button depending on state, 8 different results for the B-button, and 4 different results for the Z-button. Again, not the most complicated game of all time, but certainly a step up in control complexity (particularly compared to previous Marios that were nearly one-button affairs).