Kids 'Unaffected By Game Violence' Says Study
Via Game|Life, an article in the Syndey Morning Herald discusses a new study indicating most children are unaffected by videogame violence. Though the study did indicate that children already predisposed to violence or neurotic behavior were over-stimulated by these games, most children showed no difference in behavior as a result of game play. "The study monitored the behavior of children from 10 schools in eastern and southern metropolitan Melbourne before and after playing the violent video game Quake II for 20 minutes, Swinburne's Professor Grant Devilly said. Prof Devilly said only children predisposed to aggression and more reactive to their environments changed their behavior after playing and of those only some showed more aggression."
Q2 is not realistic when compared to new versions of Grand Theft Auto or anything from the current generation, or last gen for that matter...I wonder if brutal street slayings show any difference versus unrealistic circa 1997 FPS's
In a world of acronyms, the words are the real victims.
Whoa why the hostility?
With all the BS legislation trying to censor video games I think we could use all the studies we can get. While it's obvious to gamers that games don't change child behavior, it's not so apparent to the rest of the world. If they wont listen to reason maybe they'll at least listen to some guy in a lab coat with clipboard.
Collector's Edition
I wonder what they would find if they did a study to see what type of person was the most violent inside a video game? I bet it wouldn't be the people who are violent in the real world.
Thoughts?
Fuck a doodle-do. Quality work there.
"Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
Let's not go overboard. All this study shows is that 20 minutes of Quake won't turn you into Charles Manson.
A year's worth may be something else.
OK, so only a small minority of children are negatively affected by a 20-minute session of playing Q2. Does that negative effect wear off if they play for 2 hours? Any endocrine effects need to be examined over a longer timeline.
Isn't it possible we accurately label games so that parents of kids who fall into the risk category can make appropriate decisions more easily when buying a game? Would that hurt anyone?
Oops... flames commence in 3... 2... 1...
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
I learned this 15 years ago when I turned my then-four-year-old son loose on an early copy of Wolfenstein 3D.
After a long session of him gleefully shooting everything that moved (In god mode, of course), I decided to test the idea that violent games produced violent children. "Wouldn't it be nice if you could shoot people like that in real life?" I asked.
He looked at me, utterly shocked. "No! Why would I want to do that?"
"You enjoyed shooting people in Wolfenstein, didn't you?" I offered, "Why not for real?"
I swear, my 4 year old son looked at me with pity in his eyes. "It's only a game , Dad!
After that I decided not to worry about kids playing violent video games any more. They are a lot more aware than most folks realize... and a lot smarter than most anti-games crusaders!