Microsoft 'Wait and See' On Motion Controller
CVG is reporting that Microsoft has developed a 'wait and see' attitude toward the concept of incorporating motion controls into Xbox 360 games. Despite the popularity of the Wii, and the inclusion of the system in the PlayStation 3, Microsoft's Chris Satchell stated in an interview with the website that the company is still cool on the idea. Says Satchell, "There's no point building the hardware if nobody really wants it ... One thing I'm not certain of is that third-parties are super-excited about that motion control - or at least they're not showing it with the games that are hitting the shelves yet ... We're yet to see a really good game on Wii that really says 'OK that control kicked ass'." This is at odds with statements from Peter Moore from earlier this year, who stated that the company does have motion control plans in the works. CVG will have the complete interview up soon, which might give more context to his statements.
Red Steel was a launch title with (apparently) an okay sword-fighting interface. IIRC, you play a yakuza member.
Canthros
Just because people want the Wii does not mean people really want the controller. I mean, by that logic just because you buy a Dell means that you want all the spyware/crapware that is loaded on by default.
His statement is meant as I see it to say "do people who are interested in an xbox really want such a controlled including both the consumers and game developers." The Wii is if nothing else not geared to the same market and it forces such a controller on developers. Neither of these implies that xbox owners (or even Wii owners as I said above) want this controller or that developers would incorporate it into games of their own will.
My girlfriend wanted one since she heard about it. We couldn't find one at release and I finally managed to get a hold of one to give her in February. We had a blast with Wii sports for about 2 hours, but I've never played the thing a second time and she got bored of it about a week later. Shes not interested in Zelda (I pointed out that makes her crazy) and she can't find a 2nd game worth buying, and frankly I can't either.
The Wii has a lot of hype and a lot of potential, but MS is mostly right on with the "We're yet to see a really good game on Wii that really says 'OK that control kicked ass'" quote.
Does she want to sell her Wii to me? LOL
I havent been able to find one and I hear all these stories that its not all that good but then I hear that it is incredible, I dont know what to believe. Anyone played Dragonball? It looked like it had potential to be fun.
Um... Raving Rabbids? Elebits? And Zelda makes liberal use of the new control as well. I think "gimmick" is a hell of an understatement.
Oh, and the new Sonic game is pretty slick too.
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"The Godfather", which is a game I would have never thought I would enjoy, uses the motion control incredibly well. It's a GTA-clone, and in general, the wiimote is your right hand, the nunchuck your left. You can grab people, hold them with one hand while punching with the other.. then throw them against a wall, grab them again, squeeze your hands together to choke the life out of them... it's incredibly immersive. And it's not a kiddy game, it's not a collection of mini-games, it's not a tech demo, it's "real game" enough to even satisfy a sixteen year old boy.
Well, it's the controller and it's the price. Both are big factors.
Red steel was mediocre at best. The sword-fighting used motion matching to map about half-dozen wiimote motions onto the same number of sword moves you'd do traditionally with button combos. I consider that a failure to use the remote's capabilities.
I am one of many. My idea is not unique, nor do I expect my voice alone to sway you. I speak in a chorus of opinion.
I'll agree about the button thing. I can see where they're going with it, but couldn't they have given me a smaller "B" button, like on the gamecube, maybe above the A? I dunno... I think its a huge issue, though. Then again, I'm one of the people who actually understands where Apple is coming from with the one-button mouse thing, at least for laptops.
The only problem with Wii FPSs is that developers have gotten off on the wrong track with the turn/look conrol system. Bounding box turn/look systems are terrible, and have the potential of making the WiiMote even more clunky than a dual-analog setup. But I came up with a method that would totally illiminate the need for the bounding box system, by having the motion sensor in the nunchuck be your turn/look controls. Twisting your wrist clockwise/counterclockwise turns your vision right/left, while tilting your wrist up/down tilts you head. It's sorta like turning a steering wheel, so it would be fairly quick to pick up, and leaves the right hand to do only aiming and shooting.
The even bigger advantage is that it isolates movement to the left hand. Since the analog stick is also on the nunchuck, the left hand is then in complete control of movement and turning, while the right hand deals with everything related to shooting. This would be the first control system in which all motion could be controlled by one hand, leaving the other hand free to deal with everything else.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
I have the dragonball game and I have had a LOT of fun with it. So far it is the best fighting game I have played on any platform. I am not actually a DBZ fan, I have only seen a few of the episodes but the game is fun to play. It takes a while to get the hang of the controls so do the training stuff first. However the fights are a lot of fun, you have huge areas to move in, you can fly, move super fast and the attacks go way over the top. Some of the attacks can even destroy a planet. :)
It is just a lot of fun to play. The violence in it appeals to me more then the realistic violence in other games, this games violence is more like an acme cartoon. It is nice to be able to punch someone through a hill.
It is a game that you will probably have fun with, just know that it does take a while to get the hang of all the controls you can do.
Computer modeling for biotech drug manufacturing is HARD!