Catching Up With Jeff Minter
Gamasutra's Brandon Sheffield has a nice interview up today with Jeff Minter, 50% of the indie gaming force that is Llamasoft. He was the creative force behind the visualization for the Xbox 360, and is currently working on the title Space Giraffe for Live Arcade. They touch on Minter's work ethic, past projects, and a canceled GameCube project that never quite made it out the door. They also, of course, discuss Minter's plans for the future: "One thing I would like to explore in the future is making music more involved with the game, so that the type of music you put on would determine how the level played. Some music might create a more chilled level, whereas heavy metal and heavy techno might be more intense. I've got so many ideas, but we can't do them all on the first outing."
Some music might create a more chilled level, whereas heavy metal and heavy techno might be more intense. I've got so many ideas, but we can't do them all on the first outing
What happens when you play some Barry Manilow? Does the toon just curl up and die?
Jaguar
Neon
GameCube
Xbox 360
Minter's stuff was moderately cool back in the Atari ST days, now he his more like a gaming Grim Reaper.
Mick Jagger just called me looking for the $100 I owe him. Oh, and wanted me to say that you're a namedropper.
You've never met him? I've met him several times, and I've disassembled his code. The first instruction of Llamatron is wrong, and it goes downhill from there.