Computer Interaction in Science Fiction Movies
MidVicious writes "From futuristic 'Punch Cards' to Voice Recognition HoloDeck Interfaces, human/computer interactions have always mirrored the base concepts of our emerging technologies. An article from a Saarland University CS Seminar highlights Hollywood history with UI, ranging from the moderately feasible (Total Recall's television/scenery display wall) to the often ridiculous (Swordfish's 6-flat screen monitor setup complete with 3-D virus-hacking environment). An interesting read, especially considering some of the technology is on its way to becoming a reality."
The claim that something similar to the system depicted in swordfish is ridiculous, is on itself ridiculous. Multi-monitors are nothing new; even ordinary PC users with a decent graphic-card can already link two. Currently, there are already systems which can handle *more* then 6 screens.
And as far as the 3D goes:
"HUNTINGTON BEACH, Calif. -- August 9, 2004
Sharp Systems of America, a division of Sharp Electronics Corporation, today introduced the Sharp LL-151-3D display, Sharp's first stand-alone display that features Sharp's 3D LCD Technology. This exciting 15-inch 3D LCD monitor delivers eye-popping 3D images to the naked eye, and can be easily switched between 2D and 3D viewing for standard applications such as spreadsheets, word processing or email. "
Note the date. It's not even Sci-fi anymore.
--- "To pee or not to pee, that is the question." ---
You should see this video (204 MB MPEG4) of a 23C3 Speech/Screening featuring biometric interfaces in SciFi movies.
This game takes it the other way round. It takes a movie style interface and give the the impression you are "hacking" into corporate computers. Pretty entertaining (And it has a Linux Version yay)
Main Site:
http://www.introversion.co.uk/uplink/
Review at Home of the Underdogs:
http://www.the-underdogs.info/game.php?id=3044