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You Played Violent Games - Why Can't Your Kids?

An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"

11 of 501 comments (clear)

  1. My vision on things by jawtheshark · · Score: 5, Interesting

    I don't know what I'd do, but I do know what my parents did... both non-gamers, but my dad was (and is) quite proficient with computers. Our advantage was that the computer came "late in the game", so I was about 12, my brother 14 and my little sister was 8.

    Computers were expensive and we had to share one computer. My dad or mother didn't say "one hour", no, they said it had to be fairly distributed. The system introduced was simple and self-regulating: write down what you were playing and at what hour you started and stopped. Your siblings could come in at any time and say "hey, you already played an hour... it's my turn". That meant, finish level and/or save and let your sibling have a go. Whining brought you nowhere, because mom or dad would invariably take the side of the person that had played least.

    No things regulated "playing time" quite fairly and the net result was that we played each about 1 hour to 1.5 hours a day. Pretty much what the article stated.

    Now as for violence and/or sex in videogames. My parents never forbade any games. We had the full programme Wolfenstein 3D, Doom, etc... Blood and gore were not a problem. (Heck, later we loved to play a game called "Blood"... Good times!) In the early days we mostly played Sierra games (a dying breed... alas...) and it helped us (okay, perhaps just me) learn English. I sat there for hours with my dutch-english dictionary. Fun times... We also had stuff like Strip poker and our good old Leisure Suit Larry.

    The only thing I remember is that my dad forbade Syndicate... Or better said, we had to play it with headphones. He abhorred the sound of the people burning when using the flamethrower.

    The main problem is not the nature of the game. Wolfenstein let us kill humans after all. Except, they didn't look much like humans then, did they? A current game with current graphics is way closer to reality than whatever we had.

    On the other hand, I think kids tend to be self-regulating in what they want to do. Younger kids simply won't be interested in shooting people/aliens. They will probably go for the more colourful games. I see this when my fathers in laws kids from his second wife are here. They never ask to put stuff like GTA3, even if I let them choose from my PlayStation2 library. It's always stuff like Kya, eyeToy Groove or Sonic Heroes.

    Teenagers will probably love stuff like GTA3, Halo, whatever... but there all bets are off. You cannot control them. They already watch violent movies, they play the games you don't want them to play at friends. In the teenage years, parents have to let loose slowly but surely. Something I also learnt from my parents. (Note that when we got a computer, we were pretty much teenagers)

    I know you can tell by now that I think my parents did a great job.... I plan to inspire me as much as possible from what I learnt from then.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:My vision on things by jawtheshark · · Score: 5, Interesting

      In that case, the message is simple: Raise your children well....

      Easy to say, of course... Difficult to put into practice.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    2. Re:My vision on things by vimh42 · · Score: 3, Interesting

      I'm in the same boat. I let my daugter play WOW but I don't play DOOM3/Quake4 and the like when she is around (she doesn't much like machine gun type noises anyway). When playing GTA3, I stuck to just driving around the city going off jumps. When she's closer to the age I was when I started playing lots of games. we'll see. I'll play it by ear. At this point her favorite games are WOW and Nintendo Dogs on her DS.

      I started gaming off with arcade classics on a 8088. Galaxian, Dig Dug and the like. My parents didn't become concerned about violent video games until Wolfenstien and Doom came around. They didnt' much like those games but didn't mind Red Baron, Xwing and Civilazaion.

      I loved to tell them how many kills I had in Red Baron or what the standard crew complement of a Star Destroyer was while blowing it up or what the aproximate population was of a city I was dropping a nuke on in Civ.

      The argument was that Doom and such were up close and personal and that's what made them more "violent". I told my parents the people in the other games were just as dead and there were more of them. I wonder if I will have similar arguments with my daugter? I guess I'll just have to wait and see.

    3. Re:My vision on things by binary+paladin · · Score: 3, Interesting

      Yep, that's how it goes. When I was young one of the popular shows was GI Joe and my brother and I watched it whenever it was on. We had a lot of the related action figures and vehicles too. One of the things that always annoyed us, even at 4 and 6-years-old, was the fact that no one ever died. It's not like we were cheering for death, but it seemed a little ridiculous that every time an airplane exploded that some random Cobra jackass was parachuting out. You have entire battlefields of guns blazing and NO ONE gets killed.

      So, when we had the action figures in our grasp, people got wasted all the time. That's just one of many things. We did Cowboys and Indians, soldiers, knights in shining armor, Star Wars, whatever. The object for my brother and me, as well as any of our typical male friends, was the KILL THE BAD GUY. Given our evolutionary background, this isn't all that peculiar. Boys have been doing this for... well... I would guess throughout our whole existence. Even my sister, having two older brothers, did the same stuff. She turned out all right too.

      Hell, my dad, once we got to be around 7 or 8ish used to read us fantasy novels in chunks rather than children's books. He read the Hobbit to my brother and me as well as the Iron Tower Trilogy. The latter had quite a bit of violence in it.

      And I have to say this, children have vivid imaginations. My brother did, my sister did and I did. Scary graphics on the computer, no matter how realistic, have got nothing on what I could and did form in my own head. Although, with that said, I don't think putting a 5-year-old in front of GTA3 is a good idea either. Is there an age? No. You need to know your own kid and his/her level of maturity. The biggest problem we seem to have today is that parents want other organizations and technology to raise their kids.

      I think this society has become way too paranoid. WAY too paranoid. As a joke, my sister got me a DVD with some old He-Man episodes on it the other day and my friends and I sat down and watched it for a good laugh. Given the freakish religious state of the nation right now, I can just see massive protests about Skeletor's staff with the Ram's Head on it and all the "evil magic."

      Really, what it's come down to, is that no one wants to take responsibility for a damn thing any more. If a kid goes bonkers... it's not his fault, it can't be that his parents were crap parents, it can't be that being abused by school mates breaks people, it can't be teachers or administrators that did nothing about it... let's blame the faceless video game makers and gun makers and people who make violent movies. It's ridiculous, absolutely ridiculous. When I was a kid, when I did something dumb or hurt someone else, my dad belted me and that was that. I didn't go into therapy to discuss my feelings. THe belting was quick, simple and did the trick.

  2. There is no right age by VirusEqualsVeryYes · · Score: 4, Interesting

    Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
    As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges. Mediocre parents will rely on the ratings on the boxes, and bad parents (or the politically-correct "distracted" parents) will let their kids play whatever.

    FWIW, Crecente seems to have some pretty reasonable rules here.
  3. Hmm by kitsunewarlock · · Score: 3, Interesting

    To quote my Japanese friend on the subject of Anime censorship:

    "Why censor children's [media]; kids have violent! Honestly, a child will see more blood spilled than most people in their adult years outside of war and medicine. Children are naturally violent creatures."

    Note: not exact quote.

    --
    Ginga no Rekshiya Mata Each page.
  4. You get to be an innocent child ONCE! by Seraphnote · · Score: 4, Interesting

    You get to be an innocent child ONCE!

    Unfortunately too many adults take this opportunity away from their children by exposing them to the violence and stupidities of humanity WAY TOO EARLY. Yes the violence and stupidity of humanity is real, and out there in the world, and it always has been...

    What's the damn rush to expose children to it?

    (And I'm still pissed off at the idiot parents who brought their toddler to the Planet of the Apes remake at 10:00 pm.)

  5. It doesn't follow... by Elemenope · · Score: 4, Interesting

    ...that just because you abhor violence, sex, etc., in your media that 'Sin City', 'Doom' et al. are not good. It simply means they are uninteresting to you. It has nothing to do with class, and everything to do with age-appropriateness. Sin City and Doom are bad movies/games to be showing a kindergartener. Beyond that, you are just being snobby. (P.S. I'm pretty sure the arcade became a ghost town not because of violence, but because kids all of a sudden had access to games of similar quality right at their house or their friends' houses, with video game consoles and serious video-capable PCs).

    There are, and always have been fun, interesting games that had no element of violence in them. Pinball is a good example (interestingly, Centipede is not, unless we don't care so long as it's violence against things not human, in which case you shouldn't care about Doom either). So was Myst (a personal fav). But there is no magical exclusionary rule that says if there are elements of violence, sex, and profanity a game is automatically bad and/or boring. The Longest Journey was a great game, but was full of profanity and had a good bit of the other two. Half-life and its sequel were both groundbreaking and engaging story-wise, but chock full of violence. Sin City was a fantastic movie, if for nothing else the artistic direction that was taken, but also the stories are quite gripping (and also inherently moral in dramatistic ways; you know, the same way Shakespeare's plays were morally tinged even though they were chock full of violence, sex, and profanity...).

    Besides, all the good ol' games you seem bent on being nostalgic about are available in Flash or Java on the net somewhere or other. So, it's not like these options are forever lost to a parent trying to entertain a child age-appropriately.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  6. Isn't the nature of parenthood hypocritical? by BenEnglishAtHome · · Score: 3, Interesting

    That's not a troll, really. The most obvious and ageless example is sex. We did as much as we could as soon as we could get away with it. Now, as hypocrytical, older parents, we can't stand the concept of our precious little darlings doing the nasty at ... well ... whatever age it was that we first wanted to. (Actual age citation omitted so that I don't draw too much negative response. God knows that the ages of kids getting naked and freaky on their webcams is sufficiently low that it may never be mentioned in polite company; adults just don't want to hear about that stuff.)

    It's the same for alcohol. We got drunk on our ass at 16, most of us got away with it, and we think we were *special* and could handle it. Our kids? Those morons couldn't handle a sip of ceremonial wine before they turn 21.

    Video games. Driving fast. Ditching school. Going out in the woods with some dynamite and blowing shit up. (OK, that last one was pretty personal, I guess.) No matter the subject, we simply don't think our kids can do the things we did. We're hypocrites. All parents are and always have been.

    Adults have no respect for children so we treat them differently than we still think we should have been treated when we were their age.

    Hypocrisy and lack of respect from parents towards children? This is news? Is this surprising to anyone?

  7. Half the problem... by Belial6 · · Score: 4, Interesting

    Half the problem is this insane idea that being an adult at 13 is an "early grownup". For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. Somehow over the last 3 or 4 generations, the entire human populations seems to have become retarded. It seems that it now take 50% longer for a human to reach maturity. It looks like we need more studies on just what kind of damage DDT did on our population, because if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

    I don't know about the rest of society, but my genetic code has not degraded to that point. While I have certainly learned many things since I was 13, the only thing that prevented me from living as an adult at 13 was the artificial legal system that criminalized my age. I'm not saying that it wasn't great living for 6 years as an adult who had no responsibilities. I'm just saying that at 13 I was an adult, irrelevant to what the law said.

  8. my kids by Some_Llama · · Score: 3, Interesting

    I have 3 kids, aged 15/12/10. The oldest isn't really into Video games, but the 2 youngest are, I let them play every game that I play (CS, Diablo2, GTA3, Quake3/4, warcraft, etc) and i always have.

    Some things I have noticed:

    They know the difference between games and real life, the routinely gib people in Quake, headshot people in CS, wipe out creeps in WC3 (when we all play together), but in school they get good grades and their teachers love them (no behavior problems), I know this because my wife works in the same school they attend and is privy to all of the lunch room commentary by their teachers.

    When they play these games their mindsets and preferences are mirrored in the game, not the other way around. This is the biggest point I can make.. games are a way for them to express themselves, I don't see any "conditioning" that should be prevalent if you are to believe video game alarmists (E.G. Jack Thompson)

    E.G. My second youngest (girl) likes to drive around GTA3 in a firetruck or ambulence doing the side missions helping people.. she doesn't gun people down/kill hookers/ etc.. in fact she berates me for not obeying the speed limit when I play.

      When playing CS she likes the surf maps (where you glide around a map in a race type setting) and barely (if at all) tries to shoot anyone or fight in general. Same for Warcraft, she likes the maps where you build towns or can generate unlimited creeps and walk them around the map (no objective). In real life she loves animals, being social, and helping people...

    With my son he likes to play games (CS/quake) with other people and make friendships in game, leaves if the competition is too tough and avoids conflict, and tries to help people who don't know how to do X in a game. He is the same way when playing with kids on the play ground at school.

    I have never seen an increase in violent tendencies in their interactions with each other or other kids (like the neighbors, at school etc...) as a result of playing these games.

    So there ya go.. btw, I have been playing video games since Doom first came out, so they have been around these games for ALL of their lives, if there was some kind of influence you would expect it to be manifested in some visable way?

    I might be biased so I offer this as well, my wife doesn't play any games at all but shes their behavior constantly every day, she doesn't have any problems with them playing these games nor has she seen any changes in their behavior due to their playing them more often.