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You Played Violent Games - Why Can't Your Kids?

An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"

6 of 501 comments (clear)

  1. My vision on things by jawtheshark · · Score: 5, Interesting

    I don't know what I'd do, but I do know what my parents did... both non-gamers, but my dad was (and is) quite proficient with computers. Our advantage was that the computer came "late in the game", so I was about 12, my brother 14 and my little sister was 8.

    Computers were expensive and we had to share one computer. My dad or mother didn't say "one hour", no, they said it had to be fairly distributed. The system introduced was simple and self-regulating: write down what you were playing and at what hour you started and stopped. Your siblings could come in at any time and say "hey, you already played an hour... it's my turn". That meant, finish level and/or save and let your sibling have a go. Whining brought you nowhere, because mom or dad would invariably take the side of the person that had played least.

    No things regulated "playing time" quite fairly and the net result was that we played each about 1 hour to 1.5 hours a day. Pretty much what the article stated.

    Now as for violence and/or sex in videogames. My parents never forbade any games. We had the full programme Wolfenstein 3D, Doom, etc... Blood and gore were not a problem. (Heck, later we loved to play a game called "Blood"... Good times!) In the early days we mostly played Sierra games (a dying breed... alas...) and it helped us (okay, perhaps just me) learn English. I sat there for hours with my dutch-english dictionary. Fun times... We also had stuff like Strip poker and our good old Leisure Suit Larry.

    The only thing I remember is that my dad forbade Syndicate... Or better said, we had to play it with headphones. He abhorred the sound of the people burning when using the flamethrower.

    The main problem is not the nature of the game. Wolfenstein let us kill humans after all. Except, they didn't look much like humans then, did they? A current game with current graphics is way closer to reality than whatever we had.

    On the other hand, I think kids tend to be self-regulating in what they want to do. Younger kids simply won't be interested in shooting people/aliens. They will probably go for the more colourful games. I see this when my fathers in laws kids from his second wife are here. They never ask to put stuff like GTA3, even if I let them choose from my PlayStation2 library. It's always stuff like Kya, eyeToy Groove or Sonic Heroes.

    Teenagers will probably love stuff like GTA3, Halo, whatever... but there all bets are off. You cannot control them. They already watch violent movies, they play the games you don't want them to play at friends. In the teenage years, parents have to let loose slowly but surely. Something I also learnt from my parents. (Note that when we got a computer, we were pretty much teenagers)

    I know you can tell by now that I think my parents did a great job.... I plan to inspire me as much as possible from what I learnt from then.

    --
    Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
    1. Re:My vision on things by jawtheshark · · Score: 5, Interesting

      In that case, the message is simple: Raise your children well....

      Easy to say, of course... Difficult to put into practice.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  2. There is no right age by VirusEqualsVeryYes · · Score: 4, Interesting

    Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
    As with everything related to parenting, there are no hard and fast rules. Good parents will get a feel for how mature their kids are, and afford them the appropriate privileges. Mediocre parents will rely on the ratings on the boxes, and bad parents (or the politically-correct "distracted" parents) will let their kids play whatever.

    FWIW, Crecente seems to have some pretty reasonable rules here.
  3. You get to be an innocent child ONCE! by Seraphnote · · Score: 4, Interesting

    You get to be an innocent child ONCE!

    Unfortunately too many adults take this opportunity away from their children by exposing them to the violence and stupidities of humanity WAY TOO EARLY. Yes the violence and stupidity of humanity is real, and out there in the world, and it always has been...

    What's the damn rush to expose children to it?

    (And I'm still pissed off at the idiot parents who brought their toddler to the Planet of the Apes remake at 10:00 pm.)

  4. It doesn't follow... by Elemenope · · Score: 4, Interesting

    ...that just because you abhor violence, sex, etc., in your media that 'Sin City', 'Doom' et al. are not good. It simply means they are uninteresting to you. It has nothing to do with class, and everything to do with age-appropriateness. Sin City and Doom are bad movies/games to be showing a kindergartener. Beyond that, you are just being snobby. (P.S. I'm pretty sure the arcade became a ghost town not because of violence, but because kids all of a sudden had access to games of similar quality right at their house or their friends' houses, with video game consoles and serious video-capable PCs).

    There are, and always have been fun, interesting games that had no element of violence in them. Pinball is a good example (interestingly, Centipede is not, unless we don't care so long as it's violence against things not human, in which case you shouldn't care about Doom either). So was Myst (a personal fav). But there is no magical exclusionary rule that says if there are elements of violence, sex, and profanity a game is automatically bad and/or boring. The Longest Journey was a great game, but was full of profanity and had a good bit of the other two. Half-life and its sequel were both groundbreaking and engaging story-wise, but chock full of violence. Sin City was a fantastic movie, if for nothing else the artistic direction that was taken, but also the stories are quite gripping (and also inherently moral in dramatistic ways; you know, the same way Shakespeare's plays were morally tinged even though they were chock full of violence, sex, and profanity...).

    Besides, all the good ol' games you seem bent on being nostalgic about are available in Flash or Java on the net somewhere or other. So, it's not like these options are forever lost to a parent trying to entertain a child age-appropriately.

    --
    All the techniques ever used to make men moral have been themselves thoroughly immoral... (Nietzsche)
  5. Half the problem... by Belial6 · · Score: 4, Interesting

    Half the problem is this insane idea that being an adult at 13 is an "early grownup". For a 100,000 years, humans have reached adulthood at ~13. They have raised children, fought wars and ran nations. Somehow over the last 3 or 4 generations, the entire human populations seems to have become retarded. It seems that it now take 50% longer for a human to reach maturity. It looks like we need more studies on just what kind of damage DDT did on our population, because if it takes 18-21 years for current humans to reach adulthood, SOMETHING went seriously wrong.

    I don't know about the rest of society, but my genetic code has not degraded to that point. While I have certainly learned many things since I was 13, the only thing that prevented me from living as an adult at 13 was the artificial legal system that criminalized my age. I'm not saying that it wasn't great living for 6 years as an adult who had no responsibilities. I'm just saying that at 13 I was an adult, irrelevant to what the law said.