Chinese Govt Limits Kids to 3hrs of Online Gaming
1MC writes "The Chinese govt is requiring game houses to modify MMOG's to restrict under 18 users to 3 hours "productive" gameplay per day. This "anti-addiction" software must be in place within 4 months, with games not compliant by July 15 liable to be shut down in China. Net9, Shanda and NetEase will be moving to comply with the government regulations. Users will have to register with their real names and Chinese identity card numbers to be allowed access to the games."
That kids getting caught faking identities to get around this would be dealt with harshly by the government.
Parents (or kids?) going to jail because junior wanted to play WoW for more than 3 hours a day and faked ID?
China is really repressive of their younger generation gaming online, primarilly because their dissident groups start up from these under 18 people being online. Stopping them from gaming as much will help disrupt bonds between the groups and cause slightly less anti-government behavior.
Of course I think their system will collapse in a few years because of this anyway, but it is likely to stave off the inevitable for a little while at least.
Looks like I'll have to look to India for my gold farming.
Can't they just restrict their manufacturing to 3 hours a day too?
...so that under-18 players could be restricted to certain servers, and the rest of us could play in peace, basking in the huge decrease in leetspeek, ninja looters, griefers & beggars.
Seriously though, this whole "nanny state" the Chinese have going over there just cracks me up. I wonder if one can "bank" one's hours by not playing for a few days, in order to have enough time to join an end-game raid without worrying about one's big-brother software logging you off at an inopportune time.
Just once I'd like someone to call me 'Sir' without adding 'You're making a scene.'
Users will have to register with their real names and Chinese identity card numbers to be allowed access to the games.
THAT is the real reason. Register for this...soon register for ALL internet use.
"We want to know who you are and where you go."
Due to the prevalence of these cafes and the ungodly amount of time younger kids WASTE here, hopefully these laws will encourage these kids to do other more productive things in their free time. Kids are not known to be responsible, especially on items good for their own welfare. I'm not saying a little wasted time is a bad thing, but spending so much time on these type of games can have a serious negative impact on the social life of the kids and their school grades. I know several people who have dropped out of college or have trouble holding jobs due to these addictions. Granted, I'm sure some kids will find ways to get around this (like alternate between cafes). But it is the hassle of doing so that will hopefully encourage kids to limit themselves.
On the contrary, one ought to decide for himself if he wants to live in the ``cocoon of fat rolls and 3d dwarf landscapes.'' Through observation, it has been noticed that children of a certain age are unable to make this decision for themselves (though, I must say that 18 is far too old to be considered the time one becomes an adult. It should be 16, in my opinion), it is the duty of parents to make this decision. Never the government. I would much rather see my children spending 24 hours a day playing silly games than be regulated in those matters by the state.
and wake up now -
if you BAR kids from doing something they REALLY like and WANT to do in their development stages, and instead FORCE them to do whatever society/you think right and should be done, what you do is going to come back to you as payback when kids reach adulthood and start to exhibit personality/psychological deviations.
ANYTHING that is suppressed gets bigger and strikes back at a later date.
this same trend was here in turkey aroun 15-20 years ago, all kids were put to the "career race", which was something that was seen as both good for the kids, and for the society. (hey, you make the kid race for ranking at the top in the national university entrance exams, which guarantees them a good education and then later a respectable, high salary job, what can be wrong with that)
and 15 years later now, majority of those generations are experiencing personality quirks, antisocial behaviour, a degree of childish selfishness, (which leads to MANY marriages to breaking up), strike-back from stress that is accrued in 15 years of organizational education/racing, aimlessness in life and valueing/judging everything on merits of career/power/monetary values and not able to appreciate real values like love, compassion, friendship, family and so on. hell, there are so many stuff that i dont know if i can stop once i start.
you, chinese are total morons for approving that, or forcing your kids to forfeit their present for their future, a future which never comes and constant sacrifice continues while trying to reach it.
time spent NEVER comes back. NEVER EVER. at deathbed what people think are what they HAVE done, not what they MEANT to do.
Read radical news here
What about children without parents? Should there be a government policy for foster children?
I think the distinction between "government" and "family" is actually a little artificial. In some sense, the family is the smallest unit of government, to which certain tasks are delegated. This is definitely the theory of many mid-century social theorists, including Althusser.
Ok, I know I shouldn't feed the trolls, but...
There was a time - back when I was actively playing a MMORPG (Final Fantasy XI) that I would have agreed with the idea that MMORPGs are addictive. However, my experiences over the last year or so have made me far less certain.
I started playing FFXI in November 03, importing a copy from the US when it launched there. For the first couple of months, it was just a curiousity... something I logged into once in a while and ran around a bit. Then somebody else I knew in real life started playing. And then another. The amount of time I was putting into the game increased considerably, to the point where it was taking up well over 50% of my non-work time (I have what's essentially a 9-5 office-based job). I was going out less, particularly at the weekends, playing other games less and watching fewer movies (never complain about MMORPG monthly fees - you wouldn't believe how much money they save you). About the only other past-time that didn't suffer was reading.
I got heavily into the game. I did the whole end-game thing, with all the grief and drama that went with it. I slogged through the Chains of Promathia expansion, which was exhausting, frustrating, and infuriating, but also responsible for some of the biggest adrenelin rushes I've ever had from gaming.
At this point, if the addiction analogy were really true, the next stage of the story should write itself; losing contact with real life friends and family, locking myself away in a darkened room, losing my job, dying alone in poverty etc. Except... it didn't. Some time last summer, I noticed that I just didn't quite care about the game as much as I had in the past. Logging in felt more like a chore, the game itself rarely did much for me and I was losing interest in the community. Over the next few months, my play time dwindled rapidly. By Christmas, I was only logging in for a couple of hours a week for scheduled Limbus runs. By February, even that had stopped.
There was no dramatic intervention. No moment when I realised I needed to go cold-turkey. In fact, I never did go cold turkey. I've still got the game installed and still pay $15 a month for my account. I just don't log into it, because I can't be bothered. It's not that I've moved onto another MMORPG. I have a WoW account, which I do log into occasionally, but I just don't find that game fun enough to grip me for long periods. Rather, I've more or less gone back to using my free time to do the things I did before FFXI came along. I'm not alone in this... the real life friends who got into FFXI shortly after I did followed a similar trajectory.
Now, compare that to how a genuine addiction works. I've known lots of smokers. I've also known a guy who started smoking cannabis at 15 and who was dead of a heroin overdose at 23. I've never known a smoker just give up the habit because they found cigarettes just didn't do much for them any more. From what I've seen (and I've never smoked), giving up smoking is painful (emotionally and perhaps even physically) and requires a good chunk of will-power. When drug users find that their current drug of choice doesn't do much for them any more, the response seems to be to move onto something harder.
MMORPGs have the effect on people they do for a number of reasons - interesting game worlds, clear goals of the kind that people lack in their real lives (this one is important), the ability to act out fantasies, a sense of worth from standing in a virtual community and so on. However, I can no longer believe that genuine addiction is one of the factors at work in most cases.
Without commenting on your arrogant assertion that you know how someone else should live their live, this rises up a rather interesting point: why does the Chinese government want children to spend their time in reality rather than virtual reality ? After all, people playing WoW are far less likely to demand freedom or engage in other activities antithethical to the Chinese political system than people spending their time speaking with each other and perhaps coming up with dangerous ideas lie freedom from censorship. Warm cocoon makes people drowsy, cold reality shocks them wide awake. The former makes it far easier for the Chinese government to stay in power than the latter.
Is this a case of a tyrant starting to believe his own lies about his benevolence, or does the Chinese government just have absolute confidence in their iron fist ?
Forget magic. Any technology distinguishable from divine power is insufficiently advanced.
If you have the internet at home in China, chances are your parents are realtively wealthy. They might be willing to sign the account off under their name, effectively bypassing the "under 18" restriction.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I wonder what other features this software has. Are these Game-Houses typically internet cafes? If so are these computers also used for web browsing?
Sure sure, I know China's already got the tap on these places. The sites these users visit (that aren't blocked), are probably logged for easy reviewing access. But it sure would be nice to tie browsing (and game-playing) history to one person, regardless as to what computer he sits at or cafe's he visits.
Monitoring in-game chat would also be a "nice" feature.
-Derek