S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3?
segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
OMG, that could be true. I'm pretty sure S.T.A.L.K.E.R. has brown walls too!
I read the internet for the articles.
It seems that Half-Life 2's normal maps and water are used. For those too lazy to read TFA. Wouldn't it be ironical if the reason Stalker finally turned from vapourware into a real product is that they "borrowed" HL2 and D3 assets...
I say let the corporate execs fight this out the new-fashioned way...
An in-game cage match.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
From the linked screenshots, the alleged borrowed assets appear to be shaders or bumpmaps and such. That is, tools for the map developer that the gamer doesn't "see" per se. Perhaps, like sound effects, companies license the use of such "tools"? I know I've heard the same gunshot noise in 500 movies and video games, and that crazy death scream...
While the Mapcore post that first made the alert was made on April 1st, I have remained skeptical mostly because of the very generic nature of the naming systems. How easily could two different companies come up with nearly identical images called "grate7" or "fanblade." I dabble in texture making a little and, for me atleast, all water normal maps turn out nearly the same, so I don't think I see the HL2 connection. We do know the developers are fans of HL2, though, as they refer to it directly in the game. I am significantly less skeptical about the Doom3 connection, however, once I noticed a certain file entitled "hellgate1"
Demented But Determined.
Remember this is a Zonk story.
It is a allegation that stalker may possibly use the same assets as are used in HL2 or D3, and an assumption that they did not pay for the rights to use these (through purchasing the same developer tools, or simply paying eachother off).
Good ol Zonk, posting a story that is not just an assumption, but an assumption of an assumption.
I know I haven't been able to sleep since I heard this story! S.T.A.L.K.E.R., might have (may have, even), used some highly generic normal-mapping textures that the user doesn't really see, from other games!!! God damn that is worrying!
Think of enourmous damage that has been done to the Half Life and Doom franchise by such a thing! I was looking forward to the next Doom game, but it is all ruined for me now.
The next thing you know, people will be sampling a half second loop from other people's songs, adding other musical elements over it, and turning it into a new piece of music! And children will be encouraged to cut pictures out from magazines, and glue them on another piece of paper to create a new piece of artwork... IN PUBLIC SCHOOLS EVEN!!
Won't someone think of the childre... er, the big multinational corporations!!!
With the small exception that it actually came out a few weeks back and, with some exceptions, is a relatively polished game. True that MP isn't nearly what many had hoped (8+ coop anyone?), but that doesn't detract that despite the long development cycle... it's a real game, not vapor.
And, IMHO, it's a pretty good game at that. So, yer post is absolutely true... with the exceptions of comparisons to Daikatana and DNF. Oh and the bit about the boards... they're pretty jumping, actually.
So other than the inaccurate reference to those other two games, and the comment about the dead forums... man, you're right on!
#SickNotWeak
Perhaps the troll posts are generated procedurally?
I use the GPL as a placeholder.
S.T.A.L.K.E.R. is the mod that makes Doom 3 fun!
Perhaps: Steal Textures, Abduct Lightmaps, Keep Extracted Resources?
There's an infamous ricochet sound that's appeared in dozens of movies.
According to one of my music/audio professors back at University, the reason for that is that it's very, very difficult to get a real ricochet to happen (I assume this is qualified by "...in a way that's safe for the shooter and audio engineer."). I seem to remember something about the people who recorded it having someone shoot thousands of rounds to get a handful of ricochets on tape.
"...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman