S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3?
segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
OMG, that could be true. I'm pretty sure S.T.A.L.K.E.R. has brown walls too!
I read the internet for the articles.
It seems that Half-Life 2's normal maps and water are used. For those too lazy to read TFA. Wouldn't it be ironical if the reason Stalker finally turned from vapourware into a real product is that they "borrowed" HL2 and D3 assets...
I say let the corporate execs fight this out the new-fashioned way...
An in-game cage match.
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
From the linked screenshots, the alleged borrowed assets appear to be shaders or bumpmaps and such. That is, tools for the map developer that the gamer doesn't "see" per se. Perhaps, like sound effects, companies license the use of such "tools"? I know I've heard the same gunshot noise in 500 movies and video games, and that crazy death scream...
While the Mapcore post that first made the alert was made on April 1st, I have remained skeptical mostly because of the very generic nature of the naming systems. How easily could two different companies come up with nearly identical images called "grate7" or "fanblade." I dabble in texture making a little and, for me atleast, all water normal maps turn out nearly the same, so I don't think I see the HL2 connection. We do know the developers are fans of HL2, though, as they refer to it directly in the game. I am significantly less skeptical about the Doom3 connection, however, once I noticed a certain file entitled "hellgate1"
Demented But Determined.
Remember this is a Zonk story.
It is a allegation that stalker may possibly use the same assets as are used in HL2 or D3, and an assumption that they did not pay for the rights to use these (through purchasing the same developer tools, or simply paying eachother off).
Good ol Zonk, posting a story that is not just an assumption, but an assumption of an assumption.
They should have embroidered the images with a few footnotes in order to avoid prosecution under the incomprehensibly tortuous DMCA laws.
A later and wilier developer should send the images backwards in time through a temporal warp, and then successfully sue id Software for infringement of the same laws.
/sig
What could have happened, judging by the images, is that both teams used the same 3rd-party procedural texture generation tool (or public domain source code) and both kept the default "seed" for the random number generator rather than plugging in a new number.
I know I haven't been able to sleep since I heard this story! S.T.A.L.K.E.R., might have (may have, even), used some highly generic normal-mapping textures that the user doesn't really see, from other games!!! God damn that is worrying!
Think of enourmous damage that has been done to the Half Life and Doom franchise by such a thing! I was looking forward to the next Doom game, but it is all ruined for me now.
The next thing you know, people will be sampling a half second loop from other people's songs, adding other musical elements over it, and turning it into a new piece of music! And children will be encouraged to cut pictures out from magazines, and glue them on another piece of paper to create a new piece of artwork... IN PUBLIC SCHOOLS EVEN!!
Won't someone think of the childre... er, the big multinational corporations!!!
I know I've heard the same gunshot noise in 500 movies and video games,
There's an infamous ricochet sound that's appeared in dozens of movies. I once went to a talk by an audio guy from Lucasfilm who showed a collection of about thirty short clips from movies made over several decades, all with the same ricochet sound. It was recorded in the 1940s, used heavily during the Western movie and TV boom of the 1950s, and picked up from old Westerns in later years.
Stock content. You don't honestly believe that every game shop has it's own team rendering water and grabbing those renders, transfering them into displacement maps and putting them on to each puddle individually, do you?
There are dev-shops and kits for specifically this purpose. You buy trees and procedurals by the dozen. It's perfectly likely that both teams bought the same stock water procedurals. F.e. I bet the horses in LOTR and 300 are all from the very same rig.
No news here. Move on.
We suffer more in our imagination than in reality. - Seneca
With the small exception that it actually came out a few weeks back and, with some exceptions, is a relatively polished game. True that MP isn't nearly what many had hoped (8+ coop anyone?), but that doesn't detract that despite the long development cycle... it's a real game, not vapor.
And, IMHO, it's a pretty good game at that. So, yer post is absolutely true... with the exceptions of comparisons to Daikatana and DNF. Oh and the bit about the boards... they're pretty jumping, actually.
So other than the inaccurate reference to those other two games, and the comment about the dead forums... man, you're right on!
#SickNotWeak
The evidence is pretty good - no assumptions needed.
What I'm guessing will happen is there will be a patch to remedy the situation. It's unlikely we'll see legal action, but I suspect we'll see some apologies and maybe some firings.
able to finish the game that fast.
...
No wait, you said S.T.A.L.K.E.R.
I use the GPL as a placeholder.
Steal Textures And Later Kreate and Eventually Resell?
This story is several days old now. I heard a rumor on Gamespot PC forums that the textures were open source, but I haven't found a link to confirm...
S.T.A.L.K.E.R. is the mod that makes Doom 3 fun!
The textures I saw were fairly generic normal maps, not textures.
/ S.T.A.L.K.E.R.+Asset+Incident/1/thumbs/070408_stal kerassets_lights_stalker_01.jpg
For example:
http://www.shacknews.com/screens.x/stalker_assets
Yeah, I am sure those id guys were really slaving over those.
The accusations _are_ substantiated. If you read the article, Doom 3 and Stalker contain lightmap files that have the same filenames and look identical. Looks pretty open and shut to me, particularly when some of the filenames are specific references to the creatures and objects they were used for by id.
"I Know You Are But What Am I?"
The flashlight texture in D3 and S.T.A.L.K.E.R. are the same.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Several years ago, a game came out about 9 months after one I'd worked on, with some of their map tiles being identical to the ones in our game. After a bit of discussion with the other company, it turned out they'd outsourced most of their art development, and all the copied tiles came from one of the art houses "best" artists. A bit of digging revealed that this guy was making a fine living, by copying graphics from other games and tweaking them. He'd done it to dozens of games before we caught him. He got fired from the art house he was working at then, but I'm sure he was back in business in no time.
I wouldn't be at all surprised if the S.T.A.L.K.E.R. devs have been caught out in the same way.
Pish. Whoever modded the parent Flamebait probably doesn't know that the game was in development for a long time - it was previewed, with playable code I think, then disappeared from the games industry rader for a while. At the time I thought it had done a DNF.
.evom ton seod gis eht
Sadly, some ignorant mods out there got a hold of you. Great joke!
This is Slashdot - there is no such thing as stealing! As long as the person you're taking the work from... erm, sharing their work from... erm, sharing *your* work *with* retains a copy of the thing you shared from them, then you have committed no ethical breach of any kind. Suggesting otherwise clearly reveals you to be a corporate stooge, homosexual communist, and lackey of the ZOMGMAFIAA!
In other news, I'm just about to release my very own FPS entitled Half-Liff 2, starring Norman Freeman. He looks a little like the guy from that other game, but he has a moustache and his crowbar doesn't have that bend at the end.
according to this.
8 945
http://www.theinquirer.net/default.aspx?article=3