GTA IV Information Leaked From Game Informer
The next issue of Game Informer magazine has been scanned and submitted to the legions of eager GTA fans out there. Right there on the cover is the mook from the GTA IV trailer, and the British Gaming Blog has a synopsis of the information passed around in the scans. "The game will only take place in a single city, so Rockstar has taken out aircraft to give the city a more realistic feel. Motorbikes however, are firmly engraved in the Grand Theft Auto formula, and will be present in IV. With the 2007, present day time scale, the radio station will have a lot in common with GTA 3 or Saints Row; not so much bands and songs you know well, but with modern music conventions that give an air of authenticity. Also like THQ's Saints Row, the game will load when you power up the game, and then never again; even breaks from internal to external locations are gone." Though I'm sure it's less interesting to you than the Game Informer information, GameDaily has comments from Take-Two as the company tries to shake off its recent problems. The money phrase from new chairman Strauss Zelnick: 'GTA is Our James Bond'.
is the scale - so many people don't realize how huge NYC really is when you include all 5 boroughs. If the idea of other cities is dropped for Staten Island (difficult because you can't really get there directly from Manhattan by car) and even outer Brooklyn/Queens and the Bronx, you'll have a ton of real estate to cover. Almost to the point where I doubt they'll be able to do even close to 1:1 scale. I would venture that the game would have to be about the size of Oblivion (possibly a little smaller) to achieve that. The thing that gives Oblivion a truly large feel is the fact that you don't have a fast car, you have a moderately fast horse or slow walking, so it seems bigger than it really is.
Rockstar has taken out aircraft to give the city a more realistic feel.
and not at all because they're worried some press wanker will call it a "terrorism simulator".
If you remember, aircraft were cut from GTAIII (also set in "new york") for a similar reason, since the game came out pretty soon after 9/11.
The theory of relativity doesn't work right in Arkansas.
And to anyone besides me who remembers "The Ballad of Chap-Lips Calhoun," congratulations on getting it stuck in your head again after reading this.
Slashdot Burying Stories About Slashdot Media Owned
I think that the lack of the open environments is going to get tired quickly. Driving around at high speeds is one of my favorite things to do. The other is fly around cities in the helicopters, which is also going away. I guess I don't need to run out and buy an Xbox 360, I can wait for this one to hit PC.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
...is will we PC gamers have to wait a year longer to play it? Anybody know?
On topic: One city is plenty fine, especially given what I've seen so far. I'd be interested to see how much of the interior spaces are accessible. Anybody have info on that?
I hope they at least keep helicopters, and especially a gunship. I gotta have SOMETHING to strafe interstates with.
I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
Almost forgot - another thing to note about NYC is the ethnicity lines in certain neighborhoods. NYC has always been known for its ethnic diversity, and it's always segregated somehow. The use of Russians, for instance, is interesting because most Russian populations today live in the Brighton Beach and Coney Island area of Brooklyn and also in distant Queens as well. To my knowledge, there isn't a distinctly Russian neighborhood in Manhattan (someone can correct me). So they almost have to commit to this kind of scale if they want to be true to life. Of course, it's a video game and they can take artistic license, but I just thought I'd point that out.
Is it good, or is it whack?
wow, someone really misses his $599
The first three games in the series didn't really have a main character at all; Vice City had some wanna-be gangster gweedo (of course, the 80s had no redeeming qualities in real life either), and San Andreas had some low level gangbanger. At least San Andreas really brought a lot back to the series, which made the lacking III and Vice City all-to-unentertaining. I'm curious to see what the multiplayer will be like though, as GTA2's deathmatch made for a great diversion at LAN parties.
"He who can destroy a thing, controls a thing." --Paul Atreides, Dune
I read somewhere else (I believe Kotaku), that the lack of planes lead people to believe that there would be no countryside area, which is kind of disappointing (but obviously not a confirmation). One of my favorite parts of San Andreas was cruising around a mountain on a hog listening to the country station. It actually felt like I was there...
Reviewing just the first hour of video games.
Where's my $699 license fee, you cock-smoking teabaggers?
Hail Eris, full of mischief...
E pluribus sanguinem
Actually, sony's marketing department got theirs for free, so this dude isn't out $599.
the best way to get around in GTA:SA was to hop in a jet fly to where you wanted to go, turn 90 degrees towards space and when the plane starts to stall, jump out. i spent hours rolling around the desert and mountains looking for cool places to base jump. i just hope, they bring it back for GTA4:SomeOtherPlace in a few years...game experiences like that are very rare.
Is that they never seem to realize that a few dozen (or even a few hundred) square miles is not "huge" just because a few million people live there!
Love,
Flyover country
GTA3's "K-Jah" radio station introduced me to both Dub and Scientist, and I have been a huge fan of both the artist and the genre ever since. Heck, I would sit around just listening to that station on the game while not even playing it. Then I figured out who Scientist is and started getting real albums...
On a related note, WipeOut XL (Wipeout 2097 for you non-Americans) introduced me to and got me hooked on techno (more specifically Big Beat) back in 1996, which eventually turned into a love-affair with all kinds of electronic music.
I love it when games change my life.
With the first link, the chain is forged.
And you can't even skydive into the Hole.
Man, I'd rather be playing Spiderman on the Wii.
But, at least people will appreciate GTA: Emerald City (aka Seattle) when it comes out.
-- Tigger warning: This post may contain tiggers! --
So Rockstar are taking aircraft out of GTA IV and making it harder to steal cars for the sake of "realism". Yeah good call, because lack of realism has always been such a huge detriment to the GTA series.
Rockstar had better remember to include that whole "fun" element in GTA IV if they don't the game to end up being the next-gen version of Bully.
Apparently, you are one of the many fools that judge things simply based on hardware...Microsoft aren't the only ones who should be accused of adding bloat to their software you know...
See, a long time ago in a galaxy far far away, people had to actually be careful about how much memory and processing power they used...granted, they still need to be careful today, but I can assure you that programmers now do not code NEARLY as tight as they did 20 years ago.
What's up with that?
Living With a Nerd
GTA: Baghdad.
I mean, think about it.
How can I believe you when you tell me what I don't want to hear?
People are discussing level data. Not code size dimwit.
I can still sing the entire song from memory. The best part was the gag that since there was only one country music song on the entire soundtrack, the DJ saying "And you know what? That was so good, I reckon I'll play it again!"
This scenario was just fine for you Sony Fanboys in the PS2's lifetime. Now you know how the Xbox users felt.
So, no police/army helicopters chasing you?
In any case, I hope GTA4 has parachutes for base-jumping.
When you say "people", did you really mean to say "fan-boy shills"?
Living With a Nerd
Last gen:
PS2 disc size: 4gigs single or 8gigs dual layer
Xbox disc size: 4gigs single or 8gigs dual layer
This gen:
PS3 disc size: 25gigs single or 50gigs dual layer
Xbox 360 disc size: 3.5gigs single or 7.5 gigs dual layer
What were you babbling about?
People obviously is referring to those posting who know the difference between the relative size difference between code and data in games. Which everyone now knows you don't.
In other words you have flunked out of this thread due to stupidity. Leave. Now.
*no multiplayer co-op*, generic music, not as expansive as GTA:SA in terms of vehicles...did I say no multiplayer, not even freakin splitscreen????.
The time it takes between writing the article and the article printing is what really dooms gaming magazines IMO. By the time the story is printed, its old news, and has been for about a month.
Gaming, and technology in general, is something really more suited to the Internet, were articles can be published as soon as they're ready.
Less redundancy takes less space.
Fuck that, I want to play it in it's full glory on my PC, instead, thanks to the crapbox, I get a cut game.
What fun would that be? There is no such thing as a wanted level, the city occupants will always be ready to shoot back (or first), travel would be mostly walking because of driving bans and checkpoints, and everything that might be fun to destroy would have already been blown up. Baghdad would be a horrible setting for GTA.
Well you could actually blame Sony more than Microsoft for this trend. The PS2 was remarkably difficult to develop for, especially compared to the cross-platform compatibility of the MS DirectX architecture. The PS3 suffers from the same pitfall; it's a great piece of hardware, but it's just not incrementally beneficial. It is five steps sideways instead of one step forward. By the time the common developer is experienced and patient enough to develop tight code for a PS3, the PS4 will be out with another completely new and non-standard architecture. In the meantime, X360 code will simply be recompiled for XP/Vista.
The game industry was taken over by middleware arguably because the hardware became too complex.
Since when did size of disc storage relate to the power of the console? PS2 ports were watered down in their transition to the Xbox. What are you babbling about?
Over the past year, there have been a number of sandbox games that have brought a lot to this "genre". Dead Rising did a lot of interesting things regarding variety of weapons, as well as the immersiveness of being in "one place with a lot of zombies". It was very challenging at times, since there was only one place to save, so there was true fear of being at the wrong end of the mall when nighttime came around, and you still haven't saved yet. Saint's Row was pretty much a GTA-clone, but a pretty well polished one at that. Finally, Crackdown introduced lots of new things, such as verticality (thanks to super-human jumping ability). Plus, all the fun you can do with a physics engine + super powers.
I don't know if I'm alone in thinking that going "back" to an old school GTA game with nothing new to offer, is going to be quite a let down. GTA IV had better be more than just a prettier version of GTA3.
-- jchenx
Yeah, but they'll have to put all the data on the PS3 disc twice to overcome the crappy load times.
If this were really happening, what would you think?
Ironically, I did this morning...::looks to his left:: and yes, I DO have a slide rule on my desk....hmmm......::starts to worry::
This is still 1970, yes?
Living With a Nerd
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