Top 10 'Most Influential' Amiga Games
stacybro writes "There is an article on Wired about the Top 10 most influential Amiga games. As someone who actually programmed on the Amiga way back when, I can attest to how far they were ahead of the clones when it came to graphics and audio hardware. I often wonder where the PC world would be if Amiga or Apple had had the marketing smarts (or maybe it was cut throat attitude) of Microsoft. 'Defender of the Crown (Cinemaware, 1986): Way before the Hollywood-ization of the game industry, Cinemaware evoked the era of classic movies with this game and others, such as Wings and the classic B-movie tribute It Came From the Desert. Cinemaware titles were definitely precursors of the CD-ROM era of flashy titles such as Myst and The 7th Guest. More importantly, they brought strong and realistic characterization and depiction to the world of computer games. Cinemaware is still alive today and currently working on an update of Defender of the Crown.'"
Where the hell is Turrican? And where is Wing Commander?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Rather than Syndicate, I think Bullfrog's Populous was more influential. It ushered in the era of the 'god' sim. Most of the rest I can agree with, but I had never even heard of Another World, and I consider myself an avid Amiga gamer back in the day.
I think the author may have a bit of tunnel vision, insofar as the games are rather limited to a few publishers (Psygnosis & Sensible Software make up half the titles).
Notably missing are Blood Money, Arkanoid (maybe because it's a port), and Battle Squadron.
I've built up so much character I have an alter-ego
Everyone's going to have their own take on what was influential to them. I grew up playing games on my dad's Amiga (500 through 4000 over the years). My shoddy descriptions won't do them justice, but two games that were very important to me are missing:
u ter_game)
Faery Tale Adventure: http://en.wikipedia.org/wiki/Faery_Tale_Adventure
A giant, continuous world full of quests and tasks to run. Like most old games it was very unforgiving... you could die quickly and easily if you weren't careful. I spent hours exploring that world. I remember finding a flying goose and being able to fly across the land. Ah the memories.
Dungeon Master: http://en.wikipedia.org/wiki/Dungeon_Master_(comp
The first real-time, first person dungeon crawling game. Casting spells involved clicking a series of runes in a particular order, Fireball was Fire then Wing. On the 13th level of the dungeon was the boss, whom you had to capture in a forcecage, a very challenging battle. You could also go down to the 14th level whose only resident was a huge dragon. Food was a big issue in the game, you had to manage your food stocks carefully. The dragon at the bottom of the dungeon could be killed for a heaping pile of Dragon Steaks. To me this was the most influential game on the Amiga, it is my favorite Amiga game of all time.
Dungeon Master, Carrier Command, Kick Off 2, Xenon 2, F/18 Interceptor
Dungeon Master was way, way out there. You could even carry your characters over to the sequel title!
There was so much originality in the Amiga gaming scene that is sadly, sadly lacking in modern gaming. Looking back at the Amiga it was so far ahead of its time in so many ways...food for thought...
Invoicing, Time Tracking, Reporting