S.T.A.L.K.E.R. Team Not Art Thieves
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
I bought all 38 copies of S.T.A.L.K.E.R. from the local Best Buy thinking it'd be a good investement.
I know, we could make a jump to conclusions matt...
On a related note to the article, this is good news.
You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
just as unoriginal aesthetically as the other major players.
Nah, S.T.A.L.K.E.R.'s dark brown halls look much nicer than DOOM 3's dark brown halls.
Trolling is a art,
Exactly. Time spent creating Unique_Wall_Texture_37 takes time from creating Unique_Mob_Texture.
I mean, I know every time I go through Half-Life 2, I spent hours looking at wall textures wondering how each would look as wallpaper for my room. I could care less about the striders, the bugs, Dog or Alyx.
Stealing Theiving Appropriating Looting Kleptomanias Extortion R... ER... wait.. doh!
"Snatching defeat from the mouth of victory on a daily basis."
Or maybe anti-Stalker
a ges/image270.html
http://www.starfild.pri.ee/pildid/ajaviide/imagep
So... they're not thieves, just as unoriginal aesthetically as the other major players.
:-s
Yes, because games sharing the textures for some of their lamps are then all junk.
Give me aesthetically innovative lamp textures, goddammit!
Beware: In C++, your friends can see your privates!
But someone ought to take a good look at Marlin Studios. Apparently some of their textures were lifted straight from HL2!