S.T.A.L.K.E.R. Team Not Art Thieves
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
I'm a big fan of S.T.A.L.K.E.R.
:)
The game is very original, and I see a lot of promise in this game in the way of mods, expansions, and sequels. This game is so good it made me feel like I was playing a first-person-shooter version of Fallout. In fact, I recently reinstalled Fallout, and am beating it again. If S.T.A.L.K.E.R. is good enough to remind me of such a golden age game, they must have touched on the right nerves.
Hopefully any previously mentioned projects will take less time to develop than the game itself did!
I sort of doubted the original allegations were true, and figured that some kind of licensed or public domain material must have been involved in this. Glad to hear that is in fact true.
This developer shows promise, and it would be unfortunate if its reputation were inappropriately tarnished.
When it's so noticeable that the creators get accused of stealing artwork? Yeah.
I understand the concept of using tools (Engines, Texture Sets, etc.) to create games. I also understand that it is unfeasible for studios to reinvent the wheel every time they make a title. But when a game is accused of stealing artwork because its graphics are so rehashed, I think it is indicative of a problem. Like I said, these things won't likely affect sales.
"By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
So, game developers are not constantly re-inventing the wheel... this is great. How many times in an FPS have you burst into an office, seen a desk, a chair, etc, then wondered how long it took developers to model it, texture it etc? Probably not many. But I have! Really, a few good chair models is all we need. This will hopefully free up development time for more important things like design, AI, plot and innovation.
Even better, these kinds of resources need to be made available to small time and independant developers. Writing a 3D game would be a lot easier if a huge number of the objects were already done.
I am government man, come from the government. The government has sent me. -- G.I.R.