IBM Adds Videogame Console Chips to Mainframes
GoIBMPS3 writes "Soon the powerful 'Cell' microprocessor that fuels Sony's PlayStation 3 console will be available in IBM mainframe computers. The intent is to allow high-performance machines to run complex online games and virtual worlds. 'The integration initially will be accomplished by networking the mainframe with IBM's Cell blades, but eventually the Cells will be plugged more directly into the mainframes via PCI adapter cards, IBM said. It's the latest twist in IBM's years-long effort to keep mainframes not only relevant but also cutting-edge. IBM is touting the partnership as an example of hybrid computing--a trend sweeping the high-performance computing industry as companies augment general-purpose servers with special-purpose chips that to accelerate particular tasks.'"
IBM scrapped a wii-mote enabled server consoles for the management of online worlds.
However the prototype was destroyed in a freak bowling/mountain dew/pizza accident.
Is it sad that I am more likely to recognize you and your posts by your sig than your name or UID?
Some venerable BOFH episodes come to mind (though there it was VAX, not a mainframe).
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They're going to plug in Cell CPUs into the mainframe via just plain PCI? Don't they mean PCI-X or PCI-E? I'd think using a Hypertransport bus would be perfect for co-processors, too.
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Someday, in the future, a computer the size of a small room will be possible!
And it will be as powerful as today's most advanced videogames...
Let's face it, nobody buys a mainframe unless they've already got a very specific use planned for it. It's not like an x86 server where it's cheap enough that you might think "We'll use it for X, but even if we don't, we'll use it for Y".
And the Cell isn't really intended for general-purpose use - it's far more appropriate to use it in a system where the code has been written and designed specifically for it.
What better market than one which is composed almost entirely of people with reasonably specific, defined needs?
You can create new servers on the fly,
Really high performance
Easily scalable,
and virtual worlds will never go down for any reason outside the code.
To try and replicate those efforts on PC servers is a waste of money.
Properly done, those issues that arise in many MMORPGs when a large percentage of their population goes to on area for an event....Blizzard I'm looking at you.
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I have a JCL script for a character I've been working on for months. He has five hundred hit points, six spells, a sword, a long sword, a battle axe, a print spool, and a suite of DB2 utilities.
Pay for shipping and I'll send you the punch cards.
IT productivity took a plunge today on this announcement as millions of IT professionals stopped work dead in their tracks and began day-dreaming of the "after-hours" activities that they could get involved in.
More news at 11.
IBM Adds Videogame Console Chips to Mainframes
The Cell is no more a console chip than the x86 (used in XBox) or the PowerPC (used in the 360). Yes, it is used in a console, but I hate to see such a powerful chip "type-cast" to the console. I'm glad IBM is cutting the Cell loose by actually using it for something other than console gaming. However, I wish they would have used a better example than "Virtual Worlds" for its uses. Something like Medical Imaging, 3D Rendering or even Weather Forecasting would have been so much better towards breaking the Cell from its gaming niche.
There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
IBM isn't the first or last to come up with the idea behind the CELL processor. With the advent of programmable shaders, the GPU industry was headed that way like a freight train. When people started using these highly pipelined, highly parallel SIMD stream processors that we know as GPUs to do supercomputing, people with a clue took notice and decided that it would be sensible to strip out the video components and generalize the compute engine. However, this kind of compute engine only works well for stream processing, requiring some kind of general-purpose CPU to supervise. And this is exactly what the CELL processor is: A PowerPC supervising the operation of an array of stream processors.
So, while the CELL is inspired by GPU design, I think it would be more appropriate to say that CELL is a supercomputing architecture that, being what it is, is also highly suitable for graphics applications. As such, I think what the slashdot article says is silly. What IBM is doing is putting a supercomputing architecture into a mainframe. This isn't weird. It's sensible and a wise move, technically and competitively.
I always wanted to use a pickup truck to bring my rig to a LAN party.
(Actually, that's all bullshit. Don't play games, never been to a LAN party, don't know where to find one. But that's never stopped posting here before.)
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That was my first thought too. Then I actually bothered to read the fricken' synopsis and realized that this was IBM's actual spin on it, and they were touting the cell-on-mainframe thing as a server for virtual worlds. It's still kind of a dumb spin, obviously geared for non technical types who may be decision makers on large MMORPG projects. IBM's thinking is probably that they will associate the cell processor with games and therefore feel it would be a good thing to use in running an MMORPG. Which it probably will be, as an MMORPG server is inherently a massively parallel application.
- None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
The Cell has never been intended solely to be a "game chip." It was always intended to be useful in large supercomputer type environments.
The Folding At Home client is an example of a large clustered-based application that uses the Cell as a math processor, as is the recent "real-time raytracing" demo. Both are applications of the Cell in a "mainframe" type environment.
So it's not surprising that IBM would be releasing Cell-based machines - that's been the plan all along. It was never intended just to be used in the PS3.
You are in a maze of twisty little relative jumps, all alike.
So now that IBM plans to use the same cell processors found in the ps3 what effect will it have on manufacturing costs or even supply issues? Anyone? It sounds like good news for Sony at least PR wise. ANd if it drives costs down, even better news for them.
Gaming for over 25 years
What I want: a hobbyist card with a Cell chip to do hobbyist things on. There is a company that makes a dual-cell card ... for $8000, 'coming soon'. Anyone know of a cheaper way to get into Cell, besides Playstation?
I would think there would be a healthy market for a 'cell accelerator card', especially in the world I come from (Modeling and Simulation)...
IBM has been talking this up for a while. The idea is to offload some "streaming stuff" onto the Cell processors. The phrase "XML acceleration" has been used, which probably means the Cell gets the job of taking some DB2 result and pumping it out in XML. It's also useful for SSL encryption and other related streaming-type tasks.
This is a traditional IBM transaction processing approach. The mainframe is surrounded by lesser machines which handle the communications and formatting, extract the transaction which needs access to the data, ships that to the mainframe, gets a result back, and then formats a reply to the requestor. In the green-screen terminal era, that was done by dedicated hardware. In the web era, too much of that work moved onto the mainframe itself.
Think of this usage of the Cell as offloading the front half of Apache to peripheral processors. When your AJAX app makes an XMLHttpRequest, the idea is that the front-end machines get the request, decode it, wait until it's complete, then pass one single transaction to the mainframe. A single reply comes back, is reformatted as XML, and is shipped out to the client. The number of events processed by the mainframe goes way down, and all the protocol work is offloaded to the low-cost Cell machines with tiny memories.
Has nothing to do with gaming, though. They're not putting the PS3's GPU (from NVidia) on mainframes.
Still only 256KB (not MB) per Cell CPU, though. That's too small. Just cramming the whole protocol stack in there will fill most of the memory. I think this thing will really start to fly when IBM gets up to a 2-4MB per Cell CPU. Then you'll be able to fit the front-end processing for a web server in the Cell. Until then, it's a niche product.
A machine that *might* be able to handle Aero.
trend sweeping the high-performance computing industry as companies augment general-purpose servers with special-purpose chips to accelerate particular tasks.
As I recall my 286 had a Math Coprocessor.
Years later I bought a hardware MPEG decoder card so that I could watch DVD's without skipping on my old Pentium ii.
And over the last several years I've installed GPU boards to accelerate some particular video rendering tasks.
Its nice to see the idea of special purpose chips for hardware acceleration is finally catching on in high performance computing.
The title is misleading. The Cell processor is not a "console" chip, it is a microprocessor. Period. So what if Sony decided to use the Cell processor in the PS3? They could have selected from any number of processors: AMD64, x86, PPC, Motorola 6800.. whatever!
The Cell processor is and always has been designed for shipping out complex calculations to sub-processing units (I believe their latest term is Synergistic Processing Units [SPUs]?), it was not designed for purpose of Sony bragging about it.
Aikon-
Faster than the PCI bus? Seems like they need another way to plug it into the mainframe.
Where is the "imagine a beowulf cluster os these" comment?
Oh, here it is.
Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
the only reason people still use the AS/400 or any other IBM mainframe
An AS/400 is a midrange, not a mainframe. Despite having a large span of scalability, the AS/400 only overlaps the bottom end of the mainframe in performance.
Also, the reasons people buy AS/400's and mainframes are as follows:
Extremely high reliability and security
Performance and scalability
Protection of software investment
justify scrapping for something modern
Do you realize that the AS400 hardware and operating system is more "modern" than Unix? Did you realize that the as400 hardware and operating system have key features that other OS's lack today but most people are moving that direction? Do some research on security and the as400, for example.
the AS/400 or iSeries as it's been renamed, could be replaced in a heartbeat by a LAMP server with an AJAX frontend for 1% of the cost.
Have you ever seen an AS/400 that required even an operator? High end, sure, but small to medium business the controller puts in the backup tape and that's about it. Hardware/software, you're right, but unless you include support salaries then you are comparing apples to oranges, although you could make the exact same argument about Sun/Oracle being more expensive than LAMP.
The intent is to make the high-end Cells (with all 8 SPEs working) cheap by selling millions of PS3s with lower-grade (6 SPEs) Cells, a scale economy that big machines ("mainframes") couldn't achieve on their own.
They're not going to be running "games" like VirtuaFighter on mainframes, especially not without the 9x as fast RSX video chip the PS3 includes. But they will be allowing us to run supercomputer-fast Monte Carlo simulations on PS3 under Linux.
So I guess if their marketdroids keep lying to us about making IBM mainframes into game consoles, it's worth it if they keep delivering the reverse, which is much more interesting.
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I thought the PS3 was over priced at $600.
I can write an RPG in RPG!
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