The Destiny of Lord of the Rings Online
An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
The horde is not evil in WoW, the alliance isn't good either.
Wow has had 3 maybe now 4 large world story events that were pretty hard to ignore. I thought that they were pretty fun, usually they opened up a new area or a new instance.
You mad
I find LOTRO to be nearly flawless when compared to other MMOs. LOTRO had about as smooth a launch as one could hope for and put other MMOs to shame in this regard. Also, allowing characters to transfer from Beta to Live, and discounted pricing for pre-orders, is a welcome "innovation."
The Epic quest series, which follows the hobbits progress in the books, is amazing. The scripted story events are highly immersive and impressive.
Sure, the economy could use some work, and other tweaks can be made. But, a more polished MMO I have not seen on launch, and the potential for expansion is huge.
Everyone keeps bringing this up as a point "they just want to keep you hooked and paying."
I'm not sure that's the case with LOTRO. The $199 lifetime membership, while steep, has to be a break-even point for Turbine. The other pre-order option is a $10/month lifetime rate, which lets you calculate that at $199 they expect you to play for about 20 months over the lifetime of the game. They've already built in an end to the game. The fact they give a lifetime membership tells you that much. If they are really smart, they're going to run the MMO through the story of ME, and then close it down shortly after the war.
Given a usual rate of expansions (free or paid), you can estimate the story will finish in 3-5 years. In which time the graphics will have started looking fairly dated. Either they'd have to go back and refresh them (lots of art and dev time)... or they could be in their twilight and say, "story's about to be over folks, we're not doing that sorry! But look at our next project: B5 Online!"
It'll be interesting to see how it plays out. Especially given this is Turbine aka "exploit early, exploit often." They've had one semi-successful games and two flops, one of which closed just after three years.
Slashdot Patriotism: We Support our Dupes!
I don't think you realize what the game was initially supposed to be. It wasn't a game where everyone starts as a jedi: that was KotOR. SWG was... well, SWG. It was a MMORPG, not a MMOFPS. If you want that, go play PlanetSide. Galaxies had one of the most complex and fun as hell games when it first came out. They decided that wasn't good enough and made it easy to become a jedi and killed the game because now a bunch of people with a12 year old mentality are running around going 'OMG!1 I b jedi!one chk out me leet skillz1!'