The Destiny of Lord of the Rings Online
An anonymous reader writes "Julian Murdoch over at Gamers With Jobs posits that the recently released Lord of the Rings Online, for all it's flaws, is a new kind of game — the Destiny-Locked RPG: 'The reason that Story sets LOTRO apart is because you know how it ends. This is a luxury World of Warcraft simply can never have. There is no logical end to WoW, where the evil WoW faction of the Horde is victorious, and every member of the good-aligned Alliance dies. The viciously PvP nature of EVE Online means that the story can only sit on the sidelines and inform, not take center stage. But in LOTRO, the game is the story. In this, the game has far more in common with Oblivion than it does with WoW.' The argument here is that a game in which the outcome is known is fundamentally a different (and possibly better) form of gameplay than that the current rage of emergent-gameplay sandbox weak storied games. A challenging idea." It's not so much that the game's ending is already known, as that there is an ending.
I think Star Wars Galaxies qualifies, as it's set between two pre-existing movies.
I also think the fact that the story was already written was part of it's downfall. The developers had no room to work with because they would keep bumping into canon.
Isn't the whole point of a company making an MMORPG to not have a ending? I mean if they want to rack in the cash, why would they ever think of making an ending to their game? Like WoW they just keep adding new areas to give more quests to make more cash. The only possible ending for WoW would be that they open up northernd and you have to kill Arthas on on the frozen throne. That is where warcraft 3 left off was evil technically winning. So knowing the end is ok but it's better to not have one if you want to make money.
Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
I submit to you the following for consideration, all of which can be learned by doing the quests in Ratchet and Westfall. At the end of the third war (Warcraft III), both the Alliance and Horde capitals were destroyed. The leadership of both factions paid for skilled craftsmen to build new capital cities. Thrall, leader of the Horde, hired a group of goblins from the Steamwheedle Cartel to build the orcish capital of Orgrimmar. He was very grateful for the their fine work and paid them well. The goblins were impressed enough with the orcs that they decided to start their own port town not far from Orgrimmar (Ratchet).
Meanwhile, the humans hired Edvin VanCleave and his guild of craftsmen to build the city of Stormwind. They likewise did an excellent job building the city. However, when they attempted to collect their pay after finishing, the government conveniently "forgot" that they had offered VanCleave any pay at all for his work. They threw him out on the streets of the city he built without a penny. Disillusioned with the kingdom of Stormwind, VanCleave and his guild reformed in to the Defias gang, who frequently terrorize Alliance players in the level 1 to 30 range. VanCleave himself is the last boss of Dead Mines, the first Alliance instance.
Which one of these sounds evil to you?
Sunwalker Dezco for Warchief in 2016
I'd like to say I'm shocked and surprised at your tale, and hope that you're just too jaded by past experiences to give the game an honest chance.
But I have to admit, that Boromir always seemed a bit shifty to me.
I wouldn't be surprised if pig-related incidents happen again on LOTR online.
Freedom is the freedom to say 2+2=4, everything else follows...
I read your post, and the simple, inescapable conclusion is that you are blatantly, by your own admission, ignoring what the Orcs and Trolls are in World of Warcraft in favor of an intertextual interpretation based on your own image of how things should be, because of your preference for the works of Tolkien.
That's fine, but arguing that the Horde is evil because you want them to be or because you disagree with Blizzard's execution or simply because you don't find it as well-written as another author's works is silly. World of Warcraft's story is Blizzard's to create. It is what it is, regardless of your preference that it were otherwise. If you don't like their choices, good on you. There are things I don't like about World of Warcraft, but I don't deny that they exist simply because I don't think that Blizzard's writers are as good as Tolkien or China Mieville or Mark Z. Danielewski, or Margaret Atwood, or Neil Gaiman, or Michael Moorcock, or any number of other wonderful writers out there.
And I've read most of Tolkien's work, including the Silmarillion. I wouldn't call them the holy gospel, but they're very good books. My biggest gripe is that Tolkien sometimes fell to digression and rambling in a way that made the story drag. But thanks for assuming.
Shinma