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PC World Editor Resigns When Ordered Not to Criticize Advertisers

bricko noted a story of our modern journalism world gone so wrong it makes me sad. "Editor-in-Chief Harry McCracken quit abruptly today because the company's new CEO, Colin Crawford, tried to kill a story about Apple and Steve Jobs." The link discusses that the CEO was the former head of MacWorld and would get calls from Jobs. Apparently he also told the staff that product reviews had to be nicer to vendors who advertise in the magazine. The sad thing is that given the economics of publishing in this day and age, I doubt anything even comes of this even tho it essentially confirms that PC World reviews should be thought of as no more than press releases. I know that's how I will consider links from them in the future. But congratulations to anyone willing to stick to their guns on such matters.

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  1. This is really common by Groo+Wanderer · · Score: 5, Interesting

    I write for the Inq, and I have seen the whole paid for journalist thing crop up time and time again, although not at the Inq. I can say with certainty that if there was even an indication of this, anyone working for us would be thrown out so fast it would astound you.

    A while back when it got particularly bad, I wrote this up:
    http://www.theinquirer.net/default.aspx?article=30 042
    And if anything, things have gotten quite a bit worse. It isn't the names you might recognize as much as tge power brokers behind the scenes, usually with a good chunk of site ownership.

    All of the accused will blather on about firewalls between advertising and editorial people, but it is all a crock, usually worth the recycling value of the pixels it is printed on.

    I have been offered bribes, both cash and other from people, but I have _NEVER_ gotten any pressure to change a story for content, although I have had edits made so we wouldn't get our asses sued off for libel/slander/whatnot. I agreed with these in the long run.

    To put things in perspective, when I was in the process of ripping HP up and down, starting here:
    http://www.theinquirer.net/default.aspx?article=11 542
    I was at the last Comdex in the press room. I was sitting beside Nathan Brookwood and a CNet guy, and had written a particularly biting piece about HP/Carly (I forget which one, there were many). and I got an email from Mike Magee saying "HP wants to.....".

    Needless to say, that was an asshole pucker moment. I clicked on it ready to call my lawyer next, and it read:
    "....advertise with us.". I wrote him back and asked if it meant that I had to tone down the stories. I forget the exact wording of the response, but summed up it was "not a chance".

    Basically, there are honest editors/owners/management and dishonest ones. The dishonest ones will lean on people to do things that they know better than to do. The honest ones will leave, the dishonest ones will stay, and you quickly get a dishonest organization. (As an aside, the same holds true for companies and PR)

    Let me sum this up clearly, there are a LOT of rotten sites out there, and also a lot of good ones. The rotten ones are quite good at hiding/disguising their paid for status, you probably wouldn't recognize it if you saw it. Most people throw accusations of bias around as soon as they disagree with the conclusion a site makes, usually a fanboi-ish thing. This is wrong.

    Where you get a lot of the bias is things like roundups of hardware that you can not get your product into if you do not have an advertising contract with the site. Hot samples that are not purchasable being overlooked if a banner ad is running prominently on the site, and other similar things. Things are bad out there. One great one is sites selling awards to companies, you know those logos gold/diamond/three thumbs up/whatever that you see on boxes, can be bought from a number of sites. Look for reviews where you see a mediocre review with a summation of 'Three Silver Starzzz!!!' at the end, and you can be pretty sure money changed hands.

    There is also the good old fashioned sending of a review with a check, but that is less common now.

    Basically, be skeptical. Read every review about a new release, and look for the one that stands out. Look for reviews that say 'kick-ass overclocking part' and the forum posts saying 'I can't get anywhere near that'. These are not 100% sure signs, but keep a tally, patterns will emerge.

    In the end, things are bad. If you are moderately skeptical and have an IQ greater than a warm moist towelette, you will see the patterns. You are not imagining them.

                -Charlie

  2. Re:"Free" Press by JudasBlue · · Score: 5, Interesting

    I worked in the game press as a writer and editor for over a decade at many magazines and sites, and this wasn't true at least up to 2002, past then I wasn't on a masthead anywhere and don't know. A lot of people have this perception that game companies do this, and it doesn't happen. Yes, magazines pretty much have to have review copies, because a magazine takes weeks to get from the point it is written to the shelf. When a new game is coming out, who is going to wait a month after it is on the shelf for a review? So yes, the magazines need review copies. But the publishers need the magazines to review the games just as much. The idea that one bad review is going to cause a publisher to cut off one of their sources of possible buzz for their future titles is just not the way it works. It might be that way for small fry sites, but not for the larger sites or magazines, the publishers can't afford it.

    What does happen then? Why do magazines end up publishing good reviews of fairly crappy titles? Because a lot of the time what they are reviewing isn't a finished game, for one thing. It is a 90% done beta because, remember, magazines have to hit the shelves on time, so they have to review what they can get, and they give the publisher the bennie of the doubt. Then there are the trips and tchokies. Want to go to Candlestick Park and take batting practice from Vita Blue? I got that junket for Electronic Games Magazine once. Want a $250 leather jacket for free? Well, you should see the ones we got for the last of the Harpoon series, they kicked ass. And so on. I had closets full of this stuff... Finally, there is simply workload. If you are working in the industry, you never finish a game. You never come close. When I was at the height of my work in that field, I was burning through 200 games or so a year to keep up. How many of them do you think I really *played*? The four or so a year I wrote strategy guides on got completely played, the others got a day, if that.

    I really doubt much has changed in the last five years. The industry is very good at influencing the game mags and the game mags and everyone makes money off the gamer. It is a symbotic relationship, but not one where anyone ever actually threatens to "pull" review copies or anything so crass. Again, it might happen to the small fry websites, but not to any of the players.

    --

    7. What we cannot speak about we must pass over in silence.