FFVII RPG Running in Second Life with Square's OK (Maybe)
wjamesau writes "A group of Second Life Residents have created an amazing-looking RPG inspired by the city of Midgar from Final Fantasy VII , with a scripted combat system and game masters who run SOLDIER versus AVALANCHE action set-pieces. An interesting twist is that Squaresoft, the owners of the Final Fantasy IP, apparently gave the non-commercial project their blessing — or maybe not. The island of Midgar has changed ownership so no one's quite sure, but several hundred players keep it going through donations. 'Operating as if Square gave approval has made them act as if they work for Square. They have rules about never sharing information about pirating Final Fantasy gear, and are the best promotion of any brand in Second Life. If Square were ever to come to Second Life, no PR manager could dream of creating a more dedicated player base than this one.'"
I'll go ahead and add to that by saying that 90% of the FF are wildly overrated. There's just something about not changing your base gameplay until the 12th iteration that seems insanely wrong. That and all the fake "depth" that keeps bloating FF. Don't get me wrong, they're decent games; just not as spectacular as FF fanboys would have you believe; especially if you've experience true depth in any number of PC based RPG's. (Will these two [PC/Console RPG's] EVER LEARN from each other?) I love me some Tactics though! Can't wait for the DS FFXII: Revenant Wings to get my strategin's on.