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Nintendo's Iwata Confirms Big Games This Year

1up has comments from Nintendo's President Satoru Iwata, as he spoke to investors earlier this week. When asked about the possibility of hardcore games coming to the Wii before the end of 2007, Nintendo's president assured gamers and moneymen that Mario and Metroid are coming this year. "It will be from around the end of this summer to the end of this year. We will then launch a new title of Super Mario Galaxy, Super Smash Bros. Brawl and Metroid Prime 3: Corruption although the last one is primarily for the [American and European] markets. These will be the key titles for the period ranging from the summer until the holiday sales season of this year, and I think we will be able to cater to the specific needs you mentioned."

18 of 120 comments (clear)

  1. Re:Shortage of consoles? by Mobkey · · Score: 5, Insightful

    Because nearly 7 million Wiis are already sold?

  2. Re:Not just consoles by SpeedyDX · · Score: 2, Informative

    OH HEY! Thanks! I just checked that, and that reminded me of Console Watch. I just checked it, and lo and behold, everything is in stock! I just put an order in for 2 more wiimotes and 3 nunchucks.

    Thanks again! I guess those hardware problems are temporarily solved.

  3. Wiiiiiii! by MBCook · · Score: 5, Interesting

    Let's see... Mario Sunshine, Mario Strikers: Charged (w/online play), Metroid 3, Super Smash Brothers: Brawl, and Super Paper Mario is already out (I'm almost finished, great game). The Wii is looking better and better. Combine that with as the Wii ages 3rd parties will get better and better at utilizing the controls (for something other than a mini-game fest). I can't wait until we start getting good sports games with Wii controls (like Wii play but fleshed out controls and game play). Tennis especially. If they can get reading the racket right it should be great. How will they handle the next Madden? The last one got good reviews, now that they have a game or two under their belt let's see what it's like!

    Meanwhile, the 360 and PS3 have games here and there that look interesting, but neither seems to have nearly as many games that I'm looking forward to. And most of those (God of War III, Bioshock, etc) are not exactly breaking new ground in controls, they are just refinement of some of the games we have had for a long time (beat-'em ups, FPSes).

    The DS also produced some really quirky and fun games (like Yoshi's Touch and Go, for example). I can't wait to see more of that kind of stuff on the Wii. How about porting the new Sam & Max games or other adventure games? How about a Phoenix Wright title?

    The Wii continues to be a very interesting system, and as it hits its stride better (remember the first year or two of the PS2?) things will only get better.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Wiiiiiii! by ClassMyAss · · Score: 2, Insightful

      One problem with tweaking the controls for stuff like tennis is that the Wiimote is unable to get at the rotational degree of freedom around the vertical axis unless the sensor bar is within viewing range (and even if the bar is within range, we're talking hack city) - for tennis, this will not be the case, as during a swing the front of the remote would be pointed away from the TV. Similarly, sword-fighting is never going to be quite possible with the remote as it is.

      It's too bad they didn't add something that could pick this DOF up; I must assume they considered it and determined that it would be prohibitively expensive (the most efficient way would probably either be a gyroscope or several distance sensors in the remote - 3 should be enough, I think - but I suppose both of these methods must have been found lacking for one reason or another, either moving parts or cost).

      That said, I love the system and have had lots of fun with it. I look forward to more games coming out.

    2. Re:Wiiiiiii! by grumbel · · Score: 2, Insightful

      Mario Sunshine, Mario Strikers, Metroid Prime, Super Smash Brothers Melee and Paper Mario 2. The Gamecube is looking better and better...

      Whenever I look at the Wii I kind of get a déjà vu, I already played all those games or their prequels on the Cube, adding a bit motion control here and there is all nice and good, but where are the new games? I mean the completly new ones, not the franchise recycling that is going on here. So far I see only Disaster Day of Crisis and Project HAMMER, but they look like generic shovelware that you wouldn't even waste to look at when they would be announced for a PS2, not like the potential tripple AAA titles that I would expect from Nintendo.

    3. Re:Wiiiiiii! by ClassMyAss · · Score: 3, Informative

      Um, the wiimote does have gyro's in it. The sensor bar is only used when you need to point at something on screen. Sword fighting games will work very well with the wiimote.
      Nope, no gyros, unless they are hidden deep inside and haven't been used in anything yet. I've spent a lot of time playing with this thing (do a Google search for DarwiinRemote - might be Mac only? - you can read the Wiimote output through a Bluetooth connection). What it has is merely some force sensors that detect x, y, and z acceleration. If the Wiimote is not actually being accelerated, then you can use this to locate the gravity vector in remote space; if it is being accelerated, then you need to be a little more clever to figure out what's going on (and there are some ambiguities - basically you have to determine what direction gravity is in so you can separate the gravity component from the acceleration, and this requires some educated guessing as it's a mathematically underspecified problem). But in essence, the accelerometers are little more than weights on linear springs - each one reads acceleration in a single direction. This is why rotation about the direction of gravity is not detectable, there is just no difference in the accelerometer readings all around that axis.

      By the way, it IS true that the accelerometers provide three degrees of freedom, exactly the number you need for full rotational specification; unfortunately only two of them are actually rotational, the third is actually a translational DOF (more or less). And you can't even really use the spatial location very well because the accelerometers only provide 8-bit acceleration data, so it's hard to use this to integrate up from acceleration to position data. All of this explains why a lot of the stuff people had expected to see so soon are still not happening - the thing doesn't quite give you true locatability, it stabs at it and leaves it up to the game developers to figure out ways around the limitations. You might be right that they will eventually figure out some way to make swordfighting games, but the point is, they won't give you quite the amount of control that you have with a real sword.

      Don't get me wrong, it's a very interesting controller nonetheless, I'm just sour because I had hoped for a perfect one with true 6 DOF locatability; I guess I'll have to wait for the next generation for that one...
  4. Makes sense... by earthbound+kid · · Score: 4, Insightful

    Nintendo's usual strategy is to dribble out games slooooowly, so that there are never too many hits in the marketplace at one time consuming each other's oxygen. That makes sense--usually. But right now is a completely different case. Nintendo needs to maintain its sales rate advantage if it's going to overtake the 360 in the US and maintain its lead over the PS3 in Japan. A slow second half of 2007 could cause the Wii to lose momentum and fall at a time when it's crucial to reach escape velocity. If by December 2007 the Wii is still in the lead, developers are going to start moving all their new projects to the Wii. Once that happens, if you want the game you need the system, and Nintendo has it made. If the Wii juggernaut slows in the second half of 2007, then the developers will split. US devs will follow the 360, and Japanese devs will follow the PS3. If that happens, Wii is going to be stuck in the middle and (while doing quite well) won't dominate. Thus, the pressure is on for Nintendo to churn out as much as possible as soon as possible. We'll see how that works out for them...

    1. Re:Makes sense... by Jasin+Natael · · Score: 3, Insightful

      Nintendo's usual strategy is to dribble out games slooooowly, so that there are never too many hits in the marketplace at one time...

      I haven't seen a Wii on the shelf yet, so I'm just hoping that I can casually purchase one by the time these games come out. It may have nothing to do with titles competing with each other, but more to do with waiting until they've sold their current round of hardware and aren't engendering ill will by being unable to provide consoles. If I were the big N (aka, making a profit on console hardware), I'd want at least a million Wii's sitting on shelves and warehouse palletes before launching my sure-fire hits.

      Basically, demand for consoles (in the absence of the hit games) should be satisified before the game increases console demand. Anything else would be lost sales. Claiming that the extra time is being used for debugging and quality assurance might just be PR smoke and mirrors.

      --
      True science means that when you re-evaluate the evidence, you re-evaluate your faith.
  5. Re:Not just consoles by Binestar · · Score: 2, Interesting

    just buy it from nintendo.com. I got mine very shortly after getting my Wii.

    --
    Do you Gentoo!?
  6. Re:Too Little, Too Late by sycomonkey · · Score: 2, Insightful

    Nintendo didn't drop the ball with online play. They're not even playing in that field, they're over there, playing a different, more interesting game. It's called single player games

    --
    --The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
  7. Re:Too Little, Too Late by DarkGreenNight · · Score: 2, Insightful

    So, because the "revolutionary" control gets old you go back to play with another non-standard, and older, control in a music game.

    Calm down, Yes, there aren't many games worth playing now, and when you play a lot you finish them really fast. The problem is that third party publishes didn't invest in developing for the Wii earlier, so now we have to wait to get more games. I guess we'll have a mediocre first year and a half, before everyone gets their games done.

    The control scheme is all but getting old. You could do without moving the hands around, but the way to play Zelda is just great. I couldn't simply go back to play a similar game on a ps2 controller (my other console, and yes technically I could). It just feels right, only with mouse and keyboard I'd get the same degree of control.

    Obviously it's not good for all types of games, I believe fighting games would be better with classical controllers. But a control good enough for people from 3 to 300 years old can not get old fast. The controller isn't the problem, the lack of games is (partly).

  8. Spider-Man 3 by E-Sabbath · · Score: 3, Interesting

    I'm enjoying the heck out of Spidey 3 for the Wii. It's a little sloppy, but I think that's me as much as the controls. The camera controls are already better than any other game I played on the PS2, and web swinging using each hand (Nunchuck for left, Wiimote for right) is a hoot. Spent two hours just swinging around Manhattan last night. Streets still aren't quite right, though. Jim Hanley's Universe is still nonexistant, the street where it should be, just south of the Empire State Building is not there. On the other hand, I think I found 666 5th Avenue _and_ where Coyote Ugly should be.

    Yes, I try to find random RL landmarks in the Spidey games. It's one of those little mini-games you do for no reason, like stepping on only white tiles.

    Fighting has been pretty fun. Shake the remote, shake, push button, dodge... I'm pulling up six to eight hit combos.

  9. Comment removed by account_deleted · · Score: 3, Insightful

    Comment removed based on user account deletion

  10. They don't like Metroid Prime in Japan? by enharmonix · · Score: 2, Interesting
    FTA:

    Metroid Prime 3: Corruption ... is primarily for the overseas markets. I'm a little confused. Am I to understand Metroid is not popular in Japan? I'm afraid I really don't understand what he meant by that... Did Metroid Prime flop in Japan? Do the Japanese not like FPS games or something? Or is their society that misogynist that a butt-kicking cyborg woman is taboo? Now that I think about it, though, most FPS games' credits are full of Americans... Is this sorta like how we never see Japanese dating sims over here, 'cause it's just, well, not something Americans want to play? I dunno. Kinda silly to ask, I guess, but all I know about Japan, I learned from Akira Kurosowa and Fred Gallagher (aka piro). Sorry, but it just boggles my mind that a game as good as Metroid Prime just wouldn't fly in Japan...
  11. Re:Not just consoles by ISurfTooMuch · · Score: 3, Informative

    Must be a Toronto thing because all my local stores have had plenty of controllers. As for the consoles, it took me about a month to get my hands on one, but a lucky call to Circuit City one day told me that they were getting 18 in the next morning, and they were giving out vouchers before the store opened. Went there, got a voucher, went and had breakfast at Waffle House, and came back and picked it up. A buddy of mine was also able to snag one, which is sitting in my closet until he can figure out what he wants to do with it.

    For a few days after that, www.wiihunt.com was reporting that stores around here had them, but they were gone in less than a week, and now we're back to having none anywhere in the state, as far as I can tell.

  12. Metroid Prime is an FPS series... by solios · · Score: 3, Interesting

    ... and America is the Land Of FPS. Quake, Unreal, etceteras - I played through Metroid Prime : Hunters on my DS and it felt like a mix of Quake 4 and Quake 3 gameplay elements. Metroid Prime is really more of a Nintendo Quake than anything else - you could swap out the sprites and models and change the name of the game and I doubt anyone would notice.

    From what I've seen, the Japanese market is all about the platformers (such as the real Metroid games, and Castlevania) and RPGS - and the Metroid Prime series is neither. I don't have any figures, but if the Japanese had as big a hardon for FPS as they did for RPGs, the X-Box would be doing gangbusters over there.

    And if you're getting your Japanese culture from Megatokyo, you're getting an unbelievably skewed perspective.

  13. Re:Too Little, Too Late by Mr.+Hankey · · Score: 3, Informative

    Try "The Godfather: Blackhand Edition" before giving up. It's quite an experience, and I expect to see more like this with Scarface on the way.

    --
    GPL: Free as in will
  14. ObFuturama by Guppy06 · · Score: 2, Funny

    Nobody drives in New York: there's too much traffic.