The Elevator Effect In Second Life
There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.
Ah yes, the September that never ended (http://en.wikipedia.org/wiki/Eternal_September)
http://en.wikipedia.org/wiki/Eternal_September/ here let me help....
King of kings and Lord of lords
As soon as you learn how to spell it, sure.
Not a Twitter sockpuppet... but I wish I was.
W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
Here, Let me help. The other one came up not found, not directly, anyway.
What?
Points for doing your research. I play SL. And I use Linux exclusively. There's a Linux-native client for SL... and believe it or not, the Linux-native client actually works better than the Windows client as of right now. Fewer known bugs, and some of the known bugs that affect Windows do not exist in the Linux client.
*shrugs* gotta love it when zealots spout off about shit they don't know about, and don't even bother to lift a finger to confirm their facts first. You're a perfect example of why most people don't take the Linux community seriously. Kindly do a little research before you open your trap next time. And failing that, remember the axiom... 'tis better to remain silent and be thought a fool than to speak and remove all doubt.
If you believe everything you read, you'd better not read. - Japanese proverb