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The Elevator Effect In Second Life

There is an good video on NPR about how real human reactions translate to the virtual world. It's interesting in view of the question posted here about rape in Second Life. The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world — such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.

23 of 167 comments (clear)

  1. who's hurling the giant phalluses around? by User+956 · · Score: 1, Insightful

    The video covers a little experiment in SL where a reporter gets together with a psychologist to see if some unspoken human rules apply in the virtual world -- such as staring or standing too close to someone. Perhaps surprisingly, in this world where you can be or do just about anything, you can't break these unspoken rules with impunity.

    Well, yeah, you can, as long as you don't get caught, if you know what I mean.

    --
    The theory of relativity doesn't work right in Arkansas.
    1. Re:who's hurling the giant phalluses around? by Lumpy · · Score: 4, Insightful

      I find it entertaining as these reporters are acting like it;s a new thing. It's not. Ever cince the days of Doom this has been observed and documented. Camping, while being a viable attack vector in the real world (called a sniper) is frowned upon so much in game that most all combatants will band together to punish the camper.

      There was a paper published about it back in the 90's. I wonder if anyone can find it out there on the internet. I believe it was "social manifestations in online gaming" or something similar where they already looked at this and even in a game where you are supposed to go around killing each other, certain social rules are still followed or suffer getting punished.

      --
      Do not look at laser with remaining good eye.
    2. Re:who's hurling the giant phalluses around? by Servo · · Score: 3, Insightful

      In *real* war, the sniper is also the most hated enemy soldier. And like in Doom or whatever game you're playing, your best bet for survival is to gang up on the sniper to eliminate him/her.

      --
      A slip of the foot you may soon recover, but a slip of the tongue you may never get over. -Benjamin Franklin
  2. Yes you can by Timesprout · · Score: 2, Insightful

    you can break all these rules with impunity because there is no real consequence, unlike in actual life.

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    1. Re:Yes you can by Anonymous Coward · · Score: 3, Insightful

      Breaking them seems to have the same consequence as in real life, people get annoyed.
      If you would go and stare at some stranger in real life, it's not like he's gonna call he cops or knock you down or something (at least not with regular alcohol-levels).

    2. Re:Yes you can by Timesprout · · Score: 2, Insightful

      Basically, kill social interaction. How is that NOT possible in a virtual world
      So no actual consequence as I said earlier and nothing to stop the offender taking the 15 seconds it takes to create another online identity. Devastating, just devastating, no wonder everyone is so polite online.
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    3. Re:Yes you can by Hemogoblin · · Score: 4, Insightful

      You're equating "non-physical" to "non-consequential". Think about that for a minute and you'll realize how silly that conclusion is.

    4. Re:Yes you can by Timesprout · · Score: 1, Insightful

      No I said no 'actual consequence'. Think about that for a minute and you will realize how silly your comment is.

      --
      Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
      What truth?
      There is no dupe
    5. Re:Yes you can by chihowa · · Score: 3, Insightful
      I tapped my brakes when someone was tailgating me once and they rear-ended me. They got a few points on their license and ended up having their license suspended over it (the points for their at-fault accident and the points they had previously added up). Their insurance paid for the damage to my car (probably hiked their rates a bit), which I was getting rid of anyway. Overall, it was a very satisfying experience for me, to see them get screwed by their own carelessness.

      I still do it. I hope to meet you one day.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    6. Re:Yes you can by soupforare · · Score: 2, Insightful

      Nice. I bet next time someone hits you, you run off the road and get killed. You'll really show them then.
      Driving like an asshole to stop asshole driving doesn't make sense. Trust me, I live in Massachusetts.

      --
      --- Do you believe in the day?
    7. Re:Yes you can by Anonymous Coward · · Score: 1, Insightful

      This is dumb.
      You will die for it when someone rear-ends you quickly and you fly into the other lane some day.

      And I won't care one bit.
      You're endangering not only yourself and the poor fool tailgating you, you're also endangering the person behind them and people in the opposite lane.
      In addition to bikers and everyone else near the road.

      You sir, are an idiot.

  3. Newsflash by dreamchaser · · Score: 2, Insightful

    Humans have human nature and human psychological responses. Film at 11.

    Slashdot has never had a great signal to noise ratio, but it sure as hell is getting worse by the day. What a useless waste of bytes!

    1. Re:Newsflash by MarkByers · · Score: 3, Insightful

      I'm sick of people whinging about people whinging about slashdot on slashdot on Slashdot. If you don't like it, don't use it.

      --
      I'll probably be modded down for this...
  4. Not really surprising by Anonymous Coward · · Score: 3, Insightful

    SL is not really unique or different to any other aspect of the online world. People in forums giving others volley after volley of abuse for very little reason. If it was in the real world and you had to look someone in the eye you react very differently to the online world where I am sitting at a desk typing on a computer which nobody else knows about. Second life isn't showing some unique symptom here, it is simply a 3D and graphical representation of the same type of behaviour that has been occurring since the online world began back in the BB days.

  5. To many second life articles by bjourne · · Score: 5, Insightful

    Ok, Second Life may or may not be pretty cool, but why is there one Slashdot article about it every two or three days? World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does. It smells fishy.

    For example, there was this article about a woman offering sex for 5000 World of Warcraft gold. It did not reach Slashdot. That ten times as funny and definitely more "interesting" than some kind of psychological experiment. :)

    1. Re:To many second life articles by dr.badass · · Score: 2, Insightful

      World of Warcraft is at least ten times as popular but does not get anywhere near the same coverage as Second Life does.

      There just isn't much "new" going on in connection with World of Warcraft. Second Life has considerably more novelty, hence it gets more coverage. Even your example, the whorecraft story, may be "funny", but it isn't new or interesting at all -- does anyone really think that hasn't been going on for ages? Besides, if you're looking for "teh lulz", try Digg or Fark or Reddit instead. Slashdot doesn't really do enough volume to warrant posting every tiny story.

      --
      Don't become a regular here -- you will become retarded.
    2. Re:To many second life articles by Ash-Fox · · Score: 2, Insightful

      I honestly don't think people on Slashdot are all that interested in it.
      I can't speak for all, but I know I am -- just not for any business reasons, entertainment mostly.

      Most people check out Second Life...find it fairly boring and poorly implemented and walk away.
      Sources?

      People are too busy playing World of Warcraft to care to post articles about WoW.
      I guess you've never seen all those WoW news&community sites... I have seen quite a few...

      In Second Life, there is real money involved so it makes sense that they try to sucker more people in to it.
      Second life doesn't have to involve money... I certainly don't create all these dog-fighting aircraft for money, nor do I make money off it, nor do I have invest money into making them (and fighting with them later). I also do it because I find it fun.

      It reeks of the real world.
      I disagree, it reeks more of online hype on everything in the majority of places -- I don't hangout in those places.

      I play games to escape the real world...not enter another one that is run off of greed.
      Well, what you have described isn't what I experience on Second life :), but then again, I don't hang out where the majority are either.
      --
      Change is certain; progress is not obligatory.
  6. Re:The Elevator Effect? by mattjb0010 · · Score: 3, Insightful

    Maybe you should get a first life?

  7. Re:Second Life by Shihar · · Score: 3, Insightful

    Second Life is like cyberpunk hell. Want to know what Second Life looks like? Read Snowcrash, then take out anything at all cool about that world. It is one big unending strip mall comprised mostly of casinos, sex shops, and brothels.

    Second Life is in no danger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

  8. In the future or in 2ndL, everyone will be famous by vorlich · · Score: 1, Insightful

    for 15 minutes of server time (minus their own bandwith of course).

    What would really be news about 2ndL would be if anything remotely interesting every occurred there other than the opportunity to fulfil Andy Warhol's prediction.

    2ndL has reached critical popular media mass and is now the bench mark for any pile of crap broadcast or written about a group of idiosyncratic individuals.

    Imagine, if you can, way back in the pre-digital era, what you would have thought if someone claimed to be living a "second life" in the Monopoly Board World where you had your own wee little car and a silver shoe.

    There's a lot more rubbish to be written about 2ndL - when it is involved in murder or is discovered to be a conduit for drugs or when something so unbelievable happens that the word "Circus" will not be strong enough. It hasn't happened yet, but it will.
    It has been mentioned before many times on slashdot but it always remains worth repeating go: http://www.getafirstlife.com/

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  9. Re:WoW by infomagic · · Score: 2, Insightful

    My WoW experience is slightly different. Surely I've seen some cases when WoW characters (or rather players behind them) followed those 'unspoken rule' the video is talking about, but in the majority of cases they didn't. The reason is simple, in WoW all the characters are transparent, there is no 'pushing' effect or anything similar. The chars can simply go *through* each other (and they often do). I am sure you've seen the scenes in the Auction Hall or near mail boxes in all large cities, where literally dozens of chars are standing *on* each other. What social distance! Compared to that, SL does allow some kind of 'physicality' of the contact, which therefore leads to a stronger push to follow the 'social' rules (and stronger punishment for not doing so). Again, I don't want to say that social rules are not present in WoW; they are; in a way, the message of this video is just too obvious for me. However, it also slightly misses the point by not taking into account the qualities of the 'medium' (which as we know, an essential part of the 'message').

  10. Re:Real Life by guywcole · · Score: 2, Insightful

    Real Life is like soul's hell. Want to know what Real Life looks like? Read [insert religious text here], then take out anything at all cool about that world. It is one big undending strip mall comprised mostly of casinos, sex shops, and brothels.

    Real Life is in no ganger of becoming anything bigger. It is messy, awkward to use, and has little interesting going on in it. Something more interesting might grow from the original idea (which in truth, is not all that original), but it has a long way to go before it even begins to touch the sort of mass media acceptance as games like Fantasy.

  11. more surreal than snowcrash by myowntrueself · · Score: 2, Insightful

    but it has a long way to go before it even begins to touch the sort of mass media acceptance of games like World of Warcraft.

    The interesting thing is that SL is the only online virtual world (for want of a better term) in which inhabitants can actually make a lasting change in the world which is tangible for other players.

    In There you can introduce new textures or models at an exorbitant cost and at risk of losing $$$ when your texture or model is rejected. Oh and they approve models which cannot be placed in world due to an error in your model (they still charge you for it). But you cannot drop any object other than a vehicle or a PAZ; eg you can't drop clothing on the ground. Nothing is interactive apart from vehicles (sit and ride), chairs (sit), signposts (read and maybe post text). You cannot have a locked door or container which requires possession of another object (eg a key).

    In WoW no changes that the inhabitants make is persistent (except, sometimes, for them). Kill something and it (mostly) respawns. Complete a quest by removing some supposedly unique artifact from some location and for another player the artifact is still there waiting to be picked up. Or, eg, turn someone into a rabbit for a quest and its only you who see the rabbit, not other players who still see the satyr and can talk to it and turn it into a rabbit. It is a truly bizarre, surreal world.

    In SL you can actually create something in the world and leave it there for someone else to find.

    As much as I hate SL, at least it has a sense of persistent interactivity.

    --
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