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Beating WoW At Its Own Game

The BBC has up a short piece on the hopes of game developers and investors to 'beat World of Warcraft'. Representatives for the upcoming Age of Conan, recently-released Lord of the Rings Online, and Star Wars Galaxies all discuss what it's like competing in a post-WoW world. Funcom game director Gaute Godoger has a point when he says, "The industry so needs competition to World of Warcraft ... We need other strong games that can make people understand that there's more to it than WoW." The article discusses some of the features each of these games offer that differ from WoW, and theorizes a bit on where the MMOG genre will go next.

3 of 383 comments (clear)

  1. Re:No Grinding in LOTR Online? by Avatar8 · · Score: 4, Informative
    It all depends upon your definition of "grinding."


    IMO grinding means killing monsters for no reason except experience and money.

    "Farming" is killing monsters repeatedly until the item you want drops.

    "Kill counts" are the number of monsters you must kill in order to complete a quest. Some consider this grinding, but I do not since it has an end and a purpose.

    From what I heard (never played it) EQ required grinding just to reach the next level.

    I feel that WoW successfully did away with the senseless grinding. There is absolutely no reason for any character to ever have to grind by my definition. There are always more quests to do at your level; they may not be in your race's zones if you think that linearly, but they do exist. If you're trying to get a certain piece of gear (or getting gear to sell) then you'll be out killing specific mobs for quite some time and gaining money and XP to boot until you get that gear. Still, you have a purpose and there is an end point.

    I beta tested and bought LotRO (even though I posted here and elsewhere that I wouldn't: the idea of a pay once and never again fall back game for when I [rarely] don't feel like playing WoW was just too tempting). LotRO reminds me of Ultima IX: Ascension. It's a very linear story with lots of little branches. You are free to go and do whatever you wish, but the main story will not progress until you complete the chapter you're in. I have experienced only one instant where I felt grinding was necessary. I was about to complete a quest that would take me out of the current zone. I knew I hadn't defeated a certain boss, but I could not do it by myself or at my current level. I went and killed a few more monsters to get the last 15% of my level, went and killed that boss and then went to complete the zone quest. (I was rewarded as well since two excellent items dropped off that boss.)

    Still if I had looked for a fellowship or just accepted that I didn't finish a quest in that zone, I could have continued on my way without grinding. I have a few RL friends that simply weren't on at that time, so I doubt I'll ever have to grind like that again.

  2. Re:Some suggestions by toleraen · · Score: 4, Informative

    1 & 2 - Several MMOs have trials that you can play. Just off the top of my head I know that EQ1 and WoW have free trials, I'm sure there are others. I think I played EVE for some period for free as well.

    3 - If there actually were millions of Linux using MMOGers out there, they'd make a client. But there aren't (not trying to troll, just being realistic). Cedega/Wine has several MMOs running as a secondary option.

    4 - I don't remember ever playing any form of deathmatch(pvp?) in any MMOG. PvE is the focus of most MMOGs. PvP is usually a side game you can participate in if you choose.

    5 - Are you saying that warp drives and ansibles are somehow more realistic than a teleportation spell? There are plenty of Sci-Fi based MMOGs...SWG, AO, EVE, TMO, etc.

    6 - I think WoW is the only one to ever actually do it. Are there MMOs with tons of spyware all over?

    7 - I've played several MMOs on my crappy laptop with Intel Graphics, including WoW and EQ, among others.

  3. Re:Some suggestions by Kleedrac2 · · Score: 4, Informative

    Wow ... you sound exactly like I did 2 years ago before playing WoW :) ...
    1. I think it's fairly obvious now that the retail box is to pay for the time and effort of developing the client and the monthly fees are to cover bandwith and server maintenance.
    2. Allowing you to sell your account leads to the sale of high level accounts which denies them money for having that same player buy the box new and level on his own.
    3. More than a few MMOs these days do have a Mac client. Plus if you're die-hard against Windows Cedega supports quite a number of MMOs as well.
    4. I've played a few MMOs and with the exception of Guild Wars none of them focused on PvP ... it was always an option.
    5. Yeah there's really not a whole lot they can do about that. Most RPGs in the non-computerized world are fantasy as well. Just the nature of the beast. That said look into Hellgate:London coming soon. :)
    6. Spyware? I assume you're referring to the WoW check for hacks? I wouldn't go so far as to call it spyware. Especially when it doesn't talk to Blizzard unless it finds something worth reporting. As for EULA's ... come on man ... what software doesn't have an EULA? Freakin' Linux has an EULA ... less restrictive yes ... but it's there.
    7. I played City of Heroes on my notebook with Intel video. WoW is currently playing on a 3-year-old machine. You can't crank the graphical settings but these games don't require "bleeding-edge" hardware.

    Hope this helps :)
    Kleedrac

    --
    Sure we wang, can.