360 Limiting GTA IV In Some Ways
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
Taking the source into account brings up the possibility the the interviews were faked, based on the company's history.
... perhaps they should look into it.
That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game
I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.
From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
For what it's worth, Saints Row already has trouble loading the city at a rate fast enough to keep up with their top tier cars. I'm sure there are optimizations that can help, but there will still be an upper limit on what the Xbox360 can stream. It's not outrageous to believe that GTAIV would benefit from a harddrive or faster stream.
But there's always a benefit to be had from having more of a resource. You just work with what you have. Crackdown lets you see the other side of the city if you can get high enough. The game is cel-shaded and isn't trying to push photo-realism, but that's how they made it happen with the resources at hand. It plays butter smooth even with hell being unleashed all over the neighborhood.
It can't be that strict of a licensing requirement because there are a few games that require the hard drive... FFXI and LMA Manager come to mind, I'm sure there are others.
Collector's Edition
Bigger userbase? Really?
Given the level of graphics in the trailer, how many PCs on the market do you think could handle GTA4? I'm going to guess a whole hell of a lot less than ten million. Remember, the current market leader in PC graphics chips is not AMD or nVidia, it's intel. Think about that for a minute. Intel doesn't have anything faster than the GMA 900. You think that's going to handle GTA4? It can't even handle GTA3.
I've upped my standards, so up yours.
Ahem. Not only is the GMA 950 more powerful and more popular these days, but ever heard of the X3000/X3100? You know, the up-and-coming Intel chip with hardware TnL, pixel shaders, vertex shaders, actual rendering pipelines, and a 667MHz dedicated core? That'll probably do it if you turn the settings down.
But let's face it here. People who buy PC's for games know what they're buying. People who buy PC's for $500 and expect it to play the latest games don't know what they're doing, buying, or even using, half the time. The problem is, in order for said PC's to be $500, they need to cut them down to be as bare as possible - A decently powerful system will probably cost someone upwards to $1000, which will be adequate to at least run newer games.
If you're just going for the games, you're fine with a console, though I personally vastly prefer the keyboard/mouse style of control. You'll save yourself some money with a console, though (well, that's the idea), and you'll get a few years out of it. If you're looking to do games, rip DVD's, browse the internet properly, use IM, e-mail, newsgroups, and generally multitask, you're looking at a better value out of a PC. For something that does both, $1000 isn't too far off the mark for the cost of a low-end PC and a game console.
Screw the rules, I have green hair!