Spore Delayed Until Q2 2008
georgewilliamherbert writes "CNet has the news that EA is reporting a slight loss for the quarter. It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31. The company's share price was down 3% in extended trading yesterday. The reason for these adjustments? EA reluctantly announced that Spore has been delayed until Q2 2008. ' Redwood City, Calif.-based Electronic Arts said it taken out Spore, a game where players build organisms from scratch, from its financial projections for the fiscal year ending in March 2008, adding that the game could be delayed until fiscal 2009. In the fourth quarter ended March 31, the company said its net loss widened to $25 million, or 8 cents per share, from $16 million, or 5 cents, in the year-earlier period. Excluding items, the company earned 6 cents per share versus 14 cents in the year-earlier period.'" From a technology perspective, this thing seems at least as complicated as some Massive games; makes perfect sense it would take about as long to build this title as a game in that genre.
The main Spore code is on schedule and almost complete, its just that they wanted to include Duke Nukem Forever as a side mission.
Any sufficiently advanced bug is indistinguishable from a feature.
Man, this game is great! Wow! ... Ok, it's delayed. Ok, another delay. Hm, ok, that preview doesn't look as impressive as it once did. Man, this game isn't really all that good.
Comment of the year
By the time this comes out it will have become a full-fledged fern...
Also - insert DNF joke
Help test the
Hopefully this extra time will allow them to release Spore on more than just the PC at launch. Will Wright has said he wants to port this game to as many platforms as possible, and I'm praying for a simultaneous OS X release.
Will Wright is dead. They're just delaying the game because they don't want to upset anyone. It's like Weekend At Bernie's, but not funny anymore.
..I guess that makes it more like Weekend At Bernie's 2.
Blerg.
is the programmers got a DMCA take down notice for code within the game. Seem that someone emailed the MPAA, letting them know that all species in Spore are created in hex. Guess they took offense to highly aggressive baboons and HD-DVD sharing 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0.
Perhaps if Will Wright stopped appearing at every single games/computers/electronics conference, he would have more time to finish the game.
Seriously, though: EA seems to think that Spore is such a unique game that it will sell no matter when it is released. I'm not sure about this. Plenty of companies are working on creating more dynamic and procedural content for games, such as the NaturalMotion software for simulating the human body. If EA/Wright keep postponing it, Spore will not feel like the quantum leap it was supposed to be.
BTW, what is the record on longest development time for a game? In Q2 08, Spore will be just shy of a decade. IMO, anything Will Wright has spent nearly a decade on has to be truly awesome.
That has actually been done and is called GameTycoon http://www.gametycoon.de/ (site is in german) A review can be found here: http://www.strategyinformer.com/pc/gametycoon/revi ew.html
They can delay the game as long as they want. I have always had good experiences with Wil Wright games, and I trust that when Spore finally does release it will be as polished and tested as possible. They're delaying it in order to release the best game possible. If they didn't, we'd be complaining about an incomplete, buggy game, and we would finally see a patch to instate full functionality... oh, around Q2 2008. Either that, or they're all just playing Spore so much that they can't get any work done.
This sig has been stolen. Return it to its original user for a reward.
It's been shown that you can shape the main body of your creature however you want, only the mouth, feet, hands, etc. are pre-made pieces, and you can place them wherever you like. And there's 30+ of each to choose from, not to mention the whole automatic animation and texturing system.
If you don't believe me just go look on youtube for the videos from the various E3 and GDC demos.
I'm guessing they're having trouble with the following things.
1. Inappropriate content management. How are they going to filter for crass people who make walking embodiments of MA material?
2. Transitions. Moving from an amoeba to a fish isn't a boolean moment. If you watch the videos, you see them constantly skip the transitions and go from clearly an amoeboid to clearly a sea dweller to clearly a tribal society etc. Transitioning is obviously difficult to get right.
3. Choices. There's a huge amount of fervor and expectation centered around this game, and I think they want to avoid "obvious" criticisms. Things such as "Why can't I have a creature with no legs?" "Can my creature have two brains?" "Why does my civilization have to be on land?"
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
Once you leave your mother's basement and discover that females do exist in other forms than internet porn and men pretending to be women in chat rooms, you might begin to understand. Until then, AC, there is little other help I can offer you.
At what point do we start demanding that game companies keep their mouths shut about games until they are X % done? Like say 95%. Or Beta or something. I've been disappointed by delays in this game one too many times. That's it Spore, you're off my "Games to Watch For" list.
So sad.
> Then again, I have fond memories of Mega Lo Mania, the early days of :P
> Civ, Risk and what not to at least retain some modicum of hope for Spore.
> I mean, YOU GET TO OBLITERATE PLANETS!
The ability to obliterate a planet is insignificant next to the power of the Force.