Hellgate: London Subscriptions Set, Explained
1up is reporting on a letter directly from Bill Roper to Hellgate: London fans on what the subscription fee is all about. The letter, reprinted by the site Hellgate Guru, suggests that the premium content unlocked by the subscription fee is meant to give players options on how to play the game. " Hellgate: London is completely free to play online, out of the box. Anyone who buys the game can not only play through the fully randomized, storyline-driven gameplay offline, but they can also go online and share that experience with millions of players from around the world. We're excited to be able to bring gamers an amazing, free online experience that is included with their single player game ... Gamers also want choices, and we have so many great ideas for Hellgate: London, and the concept is so extendable, that we know we can keep adding to this game for a long time. We want to continue moving Hellgate: London forward in some really exciting directions, and to support ongoing development we've created a subscription service to give players access to new content as we go along. This commitment to our gamers was also a part of our plans for Hellgate: London from the very beginning."
I'll believe it when I see it. I don't even know what this game is, but the idea of paying a subscription fee for content that will be available "as we go along" has got to be the stupidest idea I've ever heard, from a customer point of view. Even paying per addon is better than this, because at least then you'll know what you're getting and when. Though just waiting for the expansion pack is the only real safe bet.
Maybe they'll surprise me and put out regular content updates, but I wouldn't count on it.
The Farewell Tour II
Gamespy's interview seemed to be more detailed:. html
http://pc.gamespy.com/pc/hellgate-london/786714p1
It's made by Flagship Studios, comprised almost entirely of ex-Blizzard North people. Bill Roper himself leads the team. As the Diablo series of games is one that stole the lives of many nerds, another game by the same people is newsworthy.
Secondly, Hellgate is the first Guild Wars style MMO to charge any fee whatsoever, even if it isn't mandantory.
Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
I can see in a few years we'll have subscription sets to whole development houses/publishers - "My Ubi-key gets me the latest titles as soon as they're out!". 90% of them are terrible games that get rushed out of the door, and you end up paying for more than you use, but that's the ideal scenario right? For them, yes.
The great games IMO are the ones that are solid from the outset and where extra content is easy to make by the fans. Then you have a review system to easily sort away the crap stuff. Some of the best fun I've had has been on custom maps/levels/mods from the community.
It all stinks of lack of confidence in their product to me. Why do I need monthly expansion packs? Didn't you make the game rich enough for me? I have titles (and I'm sure we all do) that are still massively fun today. If the company feels they have more to offer, MAKE A NEW GAME instead of giving the player a world with a financially tinged divide in it's player base. It seems the only need here for a subscription-based update system is to secure funding for the devs, which means their dev house isn't giving them confidence/funding for the extra goodies they want to produce until they see substantial investment and response. I don't think signing up a drip-feed from clients' wallets is the way to do that.
Launchy.net changed my world.
So we're basically paying for patches...
Well content patches... are we going to play a MMO? nope...
Are we paying for the servers? nope...
We're supposed to pay for a promise of more content... and that could be a lot of horse armor...
This is the team that created Diablo II for Blizzard back in the day, so I'll give them a chance to prove that this can work. If done correctly, it could draw in fans from many different gaming demographics. Personally, I've come to expect a monthly subscription with my online games, so as long as they are able to provide a good reason to pay, I will gladly do so. The game itself looks solid from what I've seen of it so far. Similar business models are quite common among Asian MMOs. Distributing the game for free, or for a one-time purchase, while making the bulk of their money through in-game "purchases" has proved to be a very effective strategy for many other games. It also helps to squelch the RMT market when similar services are provided by the company itself. A monthly subscription plan can work just as well, as long as they make it worth the customer's money each month.
It looks like there is a lot more than just "as-we-go" content for the 9.99 price tag.
Not quite...
You can either:
A. Buy the game, play single player & online ala Diablo 2 for the cost of buying the box. No problems. (and free online players share the server/s with paying customers)
OR
B. Buy the game, play single player & pay $9.95 for ENHANCED ONLINE content, I.E. particiate in the MMO portion. You get updates, more character slots, fancyer looking items (it has been stated the Elite players items only look different, not statistically different to a free players items.) and a few other things.
We all have played Diablo 2 ?? Most of us have played WoW or some MMO game online and paid for it ?? So I fail to see the pain in buying the game off the shelf and getting free MMO-Style play, with paying players getting more content (admittedly, but that costs to make over time) and some different looks.
Bill Roper has stated himself he wants to expand the game for the next few years, and possibly even explore the rest of the world. It sounds like a good proposition to me all told, long as you can cancel your sub and not loose your items (maybee they just loose their skin, and regain it if you sub again ?) only the perks.