FF XII Re-make, New RPG Announced By Square/Enix
Yesterday was Square/Enix's annual media party, and there were a couple of interesting announcements. Game|Life's Chris Kohler was there, and reports on the most interesting announcement: a Final Fantasy XII re-envisioning entitled International: Zodiac Job System. The title will feature the same story, a further-refined combat system, and a series of 12 separate license boards. Each board corresponds to a traditional FF 'job', like Monk or Red Mage; at the moment there is no plan to release it in the states. Other announcements include word that Star Ocean will get the remake treatment, with the first two games coming to the PSP sometime in the future. They are also working on a next-gen Star Ocean 4; no details about that. Crystal Chronicles for the DS drops in August in Japan, no US release date was given. Finally, screenshots and videos of The Last Remnant capped off the event; we talked about the game earlier this week when it was announced.
What is the special appeal of Final Fantasy? I've played half a dozen of them (and watched the two CGI movies,) none of them to completion (although I've watched friends beat them) and I just don't understand what people love about them. I recognize the games have many great qualities, like beautiful graphics, addictive gameplay and so on, but I don't understand what makes them so unique to many folk. Is it a prior love of anime? Deep familarity with the story? I'd like to know.
Hax-fu?
I never got to play Star Ocean, though I've heard it's pretty good. Maybe a remake would be a good time to pick it up.
psmylie's dictionary: Godzillion (noun) Any number large enough to destroy Tokyo
I don't think remake is the right word for the new FFXII release. Many Square games have been re-released with changes in the Japanese and European markets (but generally for the European release it's the first release).
For example, FFX was re-released in Japan as "Final Fantasy X International". For the re-release they added some extra bosses, a secret ending, and the coolest thing was the new sphere grid. This is basically what they're doing with the new license boards in FFXII, so I'm honestly not surprised that they're doing this. This FFX International was the only game that PAL territories got.
They also did a FF7 International because for the American release of the game, they added some more bosses (I think Ruby Weapon and another super boss). So then they re-released the game in Japan again with these new enemies and maybe some other changes.
Anyways, I don't think we'll see this game in the U.S., or in Europe as they've already gotten the original game. With the Western releases they added 16x9 widescreen which is something TFA is touting as new. The only real new thing is the new license boards, which are basically used for leveling up your characters and giving them abilities and magic.
Reviewing just the first hour of video games.
"A little knowledge is a dangerous thing. Drink deeply or not at all."
FFXII was a damned fine RPG, a refreshing outing from Square and, while rehashing old stuff can be tiresome, more FFXII is better than many of the alternatives, like more FFVIII, even more FFVII, or worse yet, FF Versus XIII, in which Square has slipped into the depths of self-parody. Have you seen the trailers? We have all the essential elements: black leather, self-cutting angst, girly men, and lots of huge swords. I think Square ought to just cut to the chase and make their next installment FF:BB, or Final Fantasy: Bankable Bishies. Make it an action RPG where your party consists of Cloud, Squall, Zidane, Tidus, Vaan, and for the purists, Cecil and they fight the multidimensional menace Kefkujaroth. Just get the visual kei fetish out of their system so they can concentrate on making wonderfully approachable fantasy RPGs like the old days. Of course, if the Kingdom Hearts franchise is any indication FF:BB is likely to spawn the inevitable sequel, threequel, fourquel, etc. so maybe that's not a good idea after all...
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
. . . do the Chrono Trigger fans get some love?
Not a typewriter
Square-Enix doesn't like the idea of the Virtual Console, apparently. They'd rather port or remake older titles to card or disc and collect $40-$50, instead of settling for a "mere" $5.00 to $8.00 for digitally distributed product. It's hard to blame the execs, since Square-Enix can easily crap in a box and sell a million copies of anything with "Final Fantasy," "Dragon Quest," or "Kingdom Hearts" in the title. They've simply trained their fandrones too well.