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Videogames Turn 40

May 15th marks the 40 year anniversary of the first games hooked up to the television. An article on the 1up site tells the story of Ralph Baer, Bill Harrison, and Bill Rusch working at the Sanders Associates company on a little game called Pong. They go into a great deal of detail on the development of the console, going so far as to include a number of the group's original notes on the project. "Baer kept the tiny lab, a former company library in Sanders' early days, locked at all times. Only two men had keys: Baer and Harrison. The room would remain the base of operations for their controversial video experiments for years to come -- experiments that, had they been known about widely at the time, might have garnered intense ridicule from other employees of the prominent defense contractor. Pursuing them was an utterly audacious move."

35 of 117 comments (clear)

  1. So this means by homey+of+my+owney · · Score: 2, Funny

    We REALLY can't trust them now?

    1. Re:So this means by Anonymous Coward · · Score: 4, Funny

      From article:

      "so simple even a frog could play them."

      Why must article discriminate againt the French ? We are good people. Too much now in the US is anti-French feeling, like "freedom fries". Without France, its hards for US defeat Hitler, and France is a leads computer industry, with programming languages like OCAML, which win most programming contest.

    2. Re:So this means by Anonymous Coward · · Score: 3, Funny

      You have to discriminate against someone, and the Arabs have a better union.

    3. Re:So this means by YouMakeMeSoANGRY · · Score: 4, Funny

      Pong may not require great manual dexterity, but I doubt even it can be played with a chunk of brie in one hand and a white flag in the other.

    4. Re:So this means by operagost · · Score: 3, Funny

      So is Frogger so simple, a vertical white block can play it?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  2. SPACEWAR!! by Anonymous Coward · · Score: 2, Informative

    Wasn't spacewar the first action game...? Ok so there wasn't really a TV...

    1. Re:SPACEWAR!! by ma6ic · · Score: 4, Informative

      Spacewar! was the first action video game created in 1962. It was created to be a demo program and stayed in the lab for the most part, but it did have some of the crucial elements like a controller and competition that we come to know as gaming standards today. I think the Pong article counts console development as the first. Pong is certainly the most famous first video game. Congrats to all the pioneers in the field - quite a business now.

      --
      Make Demonade.
    2. Re:SPACEWAR!! by spyrochaete · · Score: 3, Interesting

      I was just about say the same thing. Spacewar was created by students at MIT on a DEC PDP-5 mainframe. They even created a special input device with dials and switches just to control this game. Incidentally, Spacewar was one of my first and favourite games I played on my first computer, the Compaq Deskpro 8086 with 4.33MHz CPU and a 10MB hard drive. For more information on this and other big innovators at the birth of the computer age I cannot sufficiently recommend the fantastic book "Hackers: Heroes of the Computer Revolution" by Steven Levy.

    3. Re:SPACEWAR!! by bigbigbison · · Score: 2, Informative

      It depends on how you define videogame. In 1958 Willie Higgenbotham created a demo called "tennis for two" on an occiliscope as something to entertain people taking a tour of Brookhaven National Laboratory. It was a side view of tennis and not a top down view as in Pong. however, no one outside of Brookhaven knoew anything about it. http://en.wikipedia.org/wiki/Tennis_for_Two

      Even Ralph Bayer's Odyssey system might not meet some qualifications for videogame since it was an analogue system and not digital.

      However, the article says "In May of 1967, the world's first videogames -- as we know them today -- made their quiet, humble entrance into the world.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    4. Re:SPACEWAR!! by Chris+Mattern · · Score: 2, Interesting

      I actually have an old issue of Analog (ca. 1965) with an article by John Campbell which discusses SPACEWAR. The blurb for the story talks about how it's a fascinating game, but ordinary people will never play it because the "gameboard" costs tens of thousands of dollars (back when that was a heckuva lot more money, too)! Even SF writers can fail to see the oncoming rush of progress.

      Chris Mattern

  3. I had a Magnavox Odyssey growing up by plover · · Score: 3, Interesting
    My dad bought us one of the Magnavox Odysseys based on the AY-3-8500 chip. It was all monochrome, and wasn't nearly as cool as an Atari, but I hacked that thing to pieces, replacing pots with different values, adding additional game switches, and having fun.

    And now this article comes out.

    Jeez, I'm old.

    --
    John
    1. Re:I had a Magnavox Odyssey growing up by MontyApollo · · Score: 3, Interesting

      I had an Odyssey II. I begged for an Atari, but my dad got me the Odyssey II for Christmas because he thought it would be more powerful with the membrane keyboard. I liked it, but I don't know if it was really any better than Atari.

      The thing that got my excited was that they had a computer programming cartridge for it. I had dreams of using the Odyssey II like a home computer, or at least doing some basic programming. In turned out all the cartridge let you do is program about 20 steps in assembly language. The output was limited to about 10 characters. What a let down.

  4. You can view our Ralph Baer Interviews by Nick_Allain · · Score: 5, Informative

    My buddy recently interviewed Ralph Baer at his home in NH. The interviews are online at http://blip.tv/file/158121/ and http://blip.tv/file/188528/. He's definitely an old school computer guy who would take designing circuits over programming any day.

  5. Baer Necessities by MeanderingMind · · Score: 4, Interesting

    A lot of people assume Nolan Bushnell started it all, if only because his work was the catalyst that caused the industry to explode in size and value. Both Bushnell and Baer's roles were absolutely essential to birthing the industry.

    However painful it may seem, most industries are born of one or more men inventing something truly interesting. However, their first growth spurt comes when someone else copies that invention and popularizes it. This is, in effect, the respective roles of Baer and Bushnell.

    I'd encourage people to read the whole article, including the sidebars. It's a great history lesson for a subject dear to us all.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    1. Re:Baer Necessities by Frankie70 · · Score: 4, Funny


      I'd encourage people to read the whole article,


      Will do. Right after I post some comments about the article.

    2. Re:Baer Necessities by VWJedi · · Score: 2, Interesting

      However painful it may seem, most industries are born of one or more men inventing something truly interesting. However, their first growth spurt comes when someone else copies that invention and popularizes it. This is, in effect, the respective roles of Baer and Bushnell.

      I'm not sure if I agree that the invention has to be copied by someone outside the organization (although this is frequently the case), but I think you are on to something with the rest of your thought. There are two key parts of "birthing an industry":

      1. Creating something new and innovative
      2. Recognizing the potential of the invention and having the vision to build a market for it

      Frequently these roles are filled by different types of people. (They require different personalities / skills.) "The Inventor" typically spends all his time "behind the scenes" working on things and keeps a low profile. "The Visionary" typically goes out and "sells" the idea to the public and gets all the press coverage. It's not surprising that the guy who talks to the media is the one people associate with the invention. That's the main reason Steve Jobs and Bill Gates are the first names that come to mind when you think about "the personal computer industry". They took products that started as someone's "pet project", saw the potential, and made the right moves to build an industry.

  6. Video game used to teach lesson on .. by iknownuttin · · Score: 5, Funny
    gambling.

    My Father bought us the Atari system and we would play the "Tennis" game. I would bet my allowance and I would win several games. Each time my Dad lost, he would say, "How about double or nothing?"

    I would always respond with "Yes!"

    All of a sudden, my Dad would become great at video tennis and win. I lost everything, but kept my original allowance. Eventually, I gave up gambling with him and to this day I don't like to gamble. Educated risks, yes, but no gambling.

    --
    I prefer Flambe as apposed flamebait.
    1. Re:Video game used to teach lesson on .. by Anonymous Coward · · Score: 5, Insightful

      i find it rare that i am actually moved by a comment, but yours did just that.. mainly, because things like that don't happen often anymore (real, concrete, needful values taught using technology and videogames as a catalyst).

      look at what has become of games?
      banal and needlessly vulgar.
      i used to be really good at counterstrike (1.4+ and source..).. i mean really good.. good as in admins kicked me constantly under suspicion of cheating. i found maybe 3 people each month that could school me, and when i did, i was awestruck. anyway, i digress. i stopped playing cs because one day my 5 year old sister was behind me, without me knowing it, then i heard her say something to the effect of 'shoot him! kill him!' or something equally as disturbing. i wondered 'how the hell does she have any idea what the object of this game is at her age?'...before that, the only game she had seen me play was mario.

        ive come to the conclusion that we're desensitizing ourselves and our children to violence and vulgarity, and this is something i could have never pictured myself saying even 5 years ago. sure, as 'mature adults' we can play stuff like CS / GTA and clearly distinguish between game life and real life, between what is proper to do in real life, and what is funny to do in videogames (funny, simply because its so far off course with what would be done in real life), however, i do not believe that children are as capable of this advanced level of discernment. it seems as if though we have recreated the roman arena on our screens. sure, people aren't actually dying, but hey, to some degree i bet the spectators didn't consider the gladiators 'people' in the normal sense. (in other words, i bet if a tons of villagers were going about their everyday tasks, and a tiger suddenly appeared and killed one of their fellow villagers, im sure there would have been a sense of grief, loss, and sadness in general amongst them. yet, these same villagers would have cheered on the death of another human to the very same tiger inside of the arena.)

      people are quick to become infuriated if someone offers a contradictory opinion to theirs on various topics and quickly say "don't force your opinions on me!", yet, look at what we do to the upcoming generations-- are not all our examples left to inspire, influence, and mold the future generations, for centuries to come, long after our deaths?

  7. Played my first arcade game in 1972 by rbanzai · · Score: 2, Insightful

    I was just a little boy but there was a "Computer Space" arcade game at the Target my family went to in Oklahoma City. Most people just walked right past it but I was fascinated by it, even though I was barely tall enough to press the buttons.

    And here we are in 2007 and video games still catch my interest.... :)

  8. This isn't fact!!! by Anonymous Coward · · Score: 2, Insightful

    Because Jack Thompson decided that Video Games are a NEW threat for our beloved children.

    So get you facts straight and don't argue with 40-something fantasy numbers you children-hating-son-of-the-devil!

    Praise the lord! See you in court!

  9. Hey, I found an emulator! by jlawson382 · · Score: 3, Informative

    http://sourceforge.net/projects/o2em/ Well, there goes the afternoon...

  10. Deep Sleep Operatives... by morari · · Score: 2, Funny

    ...contacted. We know that the crystal in your palm has turned black, don't try to run Videogames!

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  11. Video Games have Changed! by Morty+Vicar · · Score: 3, Interesting

    I remember me and my brother spending hours typing code from a computer magazine into our Sinclair Spectrum. After several hours of coding, we were able to watch a ball bounce around the screen and change color when it hit a wall. That's it. But we were blown away! Then we would start again on the next page of coding. Kids these days get bored with several games in less time than it took us to code one screen.

    1. Re:Video Games have Changed! by 2008 · · Score: 4, Insightful

      Yeah, and a starving man will appreciate stale bread whereas I complain at a restaurant if the main course is cold.

      --
      I quit!
  12. Alternate first game by j00r0m4nc3r · · Score: 3, Interesting

    I wonder what the first videogame would have been if humans had never invented tennis.

    1. Re:Alternate first game by fishybell · · Score: 3, Funny

      Perhaps a two man soccer gamer with goals as wide as the field? Also, to make the game easier the soccer ball would bounce off of the side walls rather than going out of bounds.

      --
      ><));>
  13. Pong TV by mgabrys_sf · · Score: 5, Interesting

    First system I had back in 76 was a Odyssey 300 Pong system. Interesting thing at the time, the RF adapters back then were wholesale FCC fraud (something in common with Apple's first RF modulators). Basically, no FCC violations occured - until the consumer hooked them up. We were living south of St. Louis in St. Genevive MO at the time where to pull in TV - you had to have a very tall tv antenna. Once that system was hooked up - we were spraying PONG TV on channel 3 to the entire town - or a sizable portion of it from our 2 story high aerial.

    I didn't discover this until kids were asking me in school "who was on the left". I replied that was my brother. "He was kicking your ASS last night dude". I replied "wait - you weren't around yesterday - hell I didn't even know you knew I had a system!". After he told me he was watching us on tv I rode after school on my bike - several miles from my house - to his and wached my Odyssey (which I left on) beaming in crystal-clear to his tv.

    I have no idea what our ratings were, but given the state of mid 70s television - I wouldn't be surprised if our audience-share wasn't substantial.

  14. Vector hardware by mccalli · · Score: 2, Interesting

    Asteroids, on an original arcade machine, is still a great thing to play. I played one a few months ago at the Game On exhibition at London's Science Museum - the intensity of the glows and trails on the screen due to the vector hardware really changed the whole atmosphere.

    I still love the raster updates and spent many happy hours on the various PC and Mac ports - Maelstrom in particular, but the original game running on vector hardware is still the version I prefer.

    Cheers,
    Ian

  15. Re:The good ol' days by mgabrys_sf · · Score: 2, Insightful

    There was also a lot - and I mean a LOT of chaff. First there were a million space-shooters that were clones of Space Invaders, Galaxian and Galaga. Then there were Maze-Games galore. Each winning game had sequals - lots of them in the case of games like Asteroids. And oh yes - plenty of games that sucked. I collect games and the most rabid contingent is the Laser-Disc game group and 90 percent of those games were terrible.

  16. Re:Snakes and Arrows by KlomDark · · Score: 4, Interesting

    Your point is well taken. What do we do to those children, unthinkingly, and how does it affect the long term future.

    I find it similar to the article/essay written by Neal Peart of Rush about their new album, Snakes and Arrows. (Rush is currently #3 on the charts - I never thought I'd see that again! Makes me happy as a big Rush fan!)

    Snippet from A Prize Every Time

    "...how children are usually imprinted with a particular faith, along with their other early blessings and scars. People who actively choose their faith are vanishingly few; most simply receive it, with their mother's milk, language, and customs. Thinking also of people being shaped by early abuse of one kind or another, I felt a connection with friends who had adopted rescue dogs as puppies, and given them unlimited love, care, and security. If those puppies had been "damaged" by their earlier treatment--made nervous, timid, or worse--they would always remain that way, no matter how smooth the rest of their life might be. It seemed the same for children.

    To express that notion, I came up with, "The snakes and arrows a child is heir to/ Are enough to leave a thousand cuts." I thought I was only combining Hamlet's "slings and arrows" with the childhood game "Snakes and Ladders," to make something less clichéd. And indeed, when we were discussing Snakes and Arrows as a possible album title, Geddy remarked, "I like it because it sounds familiar, but isn't."

  17. Earlier by kreuzotter · · Score: 4, Interesting
  18. Spacewar on original hardware! by Tackhead · · Score: 3, Informative
    > I was just about say the same thing. Spacewar was created by students at MIT on a DEC PDP-5 mainframe. They even created a special input device with dials and switches just to control this game.

    Nitpick: It was a PDP-1, one of which has been restored to working order, much to the delight of Spacewar's creators.

    But everything else you said was essentially correct, including the homebuilt input device, which consists of five switches laid out in a pattern that anyone who played the coin-op versions of Spacewar and Asteroids will immediately recognize.

  19. Bushnell IS the beginner by Rosebud128 · · Score: 2, Insightful

    What is harder to make? An invention or a business model? Since there are more working inventions than working business models, it is definately the latter. It is salesmen and entrepreneurs that change the world, not cranky inventors despite whatever mythology one believes. As nerds, we like to think our "intelligence" and "creativity" is the mover and shaker of things. It isn't. This is why I suspect Woz sees himself in Baer.

    Bushnell was responsible for making the video-game arcade as well as popularizing the home console. Baer was not. In terms of the beginner of the video-game industry as a working, incredible profitable business, Bushnell is responsible. Bushnell's video-game products SOLD, Baer's video-game products did not. And Baer had the home video-game market completely to himself for many years and still couldn't make it work.

    Baer has been suffering sour grapes for a long time. Baer should learn from Steve Russell, the inventor of Spacewar, when he said that, "If I didn't make Spacewar, someone else would. I just happened to get there first." Baer got there first but he (and his company) lacked the ability to sell the product.

    The time the article spent trying to 'justify' Baer over Spacewar and Bushnell really indicates how weak Baer's importance is. If you have to base so much of the article on reasons of justification, then that justification probably doesn't exist. Movers and shakers are self-evident and need no lofty defense.

    Speaking about beginning the game business, Bushnell could have easily started the PC business. It has to burn him up that Steve Jobs was his employee, that put Jobs underneath his wing, and could have been a major shareholder in Apple. Bushnell could have been Steve Jobs or Bill Gates.

    But Baer? No. History will remember Baer. But Baer's insistence that he is the fountainhead of video-games is as absurd as Steve Russell saying he is the fountainhead of game arcades. Russell has the humility to admit that he wasn't, that if he didn't make Spacewar than someone else would have. Baer lacks that humility (and while chastizing that Bushnell "stole" his tennis game, he sits the Simon proudly on his desk without telling us where he *really* got that from).

  20. Re:really by mgabrys_sf · · Score: 2, Informative

    Yes - RF adapters were pretty - um - leechy. The reason the signal spewed up the 3 story tower (2 stories over the height of the house) was because we screwed down the flat leads to the RF box on top of the flat leads coming in from the tower mating the two lines basically.

    As a post-script, a similar thing happened with my Atari 7800 in college when I was throwing clear images of channel 3 to my neighbors - through cinderblock walls - clear as a bell. It didn't interfere with chanell 3 signals being piped from other student's VCRs but one reported seeing my game action when they were getting ready to watch a movie.

  21. 40 Years Is Not Very Long by aldheorte · · Score: 2, Interesting

    40 years is not very long for what has transpired between the early video games and modern video games. Video games are sort of the representative tip of the iceberg in computing technology . Aside from some super computer applications and the like, video games often represent computer hardware taken to the limits of simulation of some internally consistent model, from the bizarre (2D Mario worlds) to the more realistic (3D FPS with more accurately modeled physics). MMOGs (and MUDs before them) have traced the capabilities of networks, with Second Life, for all its wrinkles, probably best (or poorly, as the actual user experience may be) excercising the networking envelope because of it's just-in-time content streaming and server multiplexing.

    Of course, that doesn't mean that modern video games are any more enjoyable than Pong and the earlier games, which almost have an advantage in that the only thing they could focus on was gameplay, but it does show an impressive advancement along the technical curve. With that curve tending upwards and advancement getting faster, it's fun to imagine what the next 40 years will bring.